mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 07:00:26 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
81 lines
3.5 KiB
Lua
81 lines
3.5 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- overridden to trigger an achievement, without making achievements a dependency of this mod
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df_mapitems.on_veinstone_punched = function()
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end
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minetest.register_node("df_mapitems:veinstone", {
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description = S("Veinstone"),
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_doc_items_longdesc = df_mapitems.doc.veinstone_desc,
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_doc_items_usagehelp = df_mapitems.doc.veinstone_usage,
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tiles = {df_dependencies.texture_stone .. "^dfcaverns_veins.png"},
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groups = {cracky = 3, stone = 1, lava_heatable = 1, pickaxey=1, building_block=1, material_stone=1},
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_magma_conduits_heats_to = df_dependencies.node_name_cobble,
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is_ground_content = false,
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light_source = 2,
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drop = "df_mapitems:veinstone",
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sounds = df_dependencies.sound_stone(),
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on_punch = function(pos, node, puncher, pointed_thing)
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minetest.node_punch(pos, node, puncher, pointed_thing)
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minetest.swap_node(pos, {name="df_mapitems:veinstone_pulse"})
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minetest.get_node_timer(pos):start(2)
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minetest.sound_play({name="dfcaverns_slow_heartbeat", gain=0.5}, {pos = pos})
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df_mapitems.on_veinstone_punched(pos, node, puncher, pointed_thing)
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end,
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_mcl_blast_resistance = 10,
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_mcl_hardness = 3,
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})
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minetest.register_node("df_mapitems:veinstone_pulse", {
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description = S("Veinstone"),
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_doc_items_longdesc = df_mapitems.doc.veinstone_desc,
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_doc_items_usagehelp = df_mapitems.doc.veinstone_usage,
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tiles = {df_dependencies.texture_stone .. "^dfcaverns_veins.png"},
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groups = {cracky = 3, stone = 1, lava_heatable = 1, not_in_creative_inventory = 1, pickaxey=1, building_block=1, material_stone=1},
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_magma_conduits_heats_to = df_dependencies.node_name_cobble,
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is_ground_content = false,
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light_source = 8,
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drop = "df_mapitems:veinstone",
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sounds = df_dependencies.sound_stone(),
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on_timer = function(pos, elapsed)
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local positions, count = minetest.find_nodes_in_area(vector.add(pos,1), vector.subtract(pos,1), "df_mapitems:veinstone")
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if count["df_mapitems:veinstone"] == 0 then
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positions, count = minetest.find_nodes_in_area(vector.add(pos,2), vector.subtract(pos,2), "df_mapitems:veinstone")
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end
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if count["df_mapitems:veinstone"] == 0 then
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positions = {[1] = minetest.find_node_near(pos, 3, "df_mapitems:veinstone")}
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end
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if positions[1] == nil then
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positions = {[1] = minetest.find_node_near(pos, 4, "df_mapitems:veinstone")}
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end
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if (positions[1] ~= nil) then
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minetest.sound_play({name="dfcaverns_slow_heartbeat", gain=0.5}, {pos = pos})
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end
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for _, neighbor_pos in pairs(positions) do
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minetest.swap_node(neighbor_pos, {name="df_mapitems:veinstone_pulse"})
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minetest.get_node_timer(neighbor_pos):start(2)
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end
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minetest.swap_node(pos, {name="df_mapitems:veinstone_refractory"})
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minetest.get_node_timer(pos):start(12)
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end,
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_mcl_blast_resistance = 10,
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_mcl_hardness = 3,
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})
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minetest.register_node("df_mapitems:veinstone_refractory", {
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description = S("Veinstone"),
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_doc_items_longdesc = df_mapitems.doc.veinstone_desc,
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_doc_items_usagehelp = df_mapitems.doc.veinstone_usage,
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tiles = {df_dependencies.texture_stone .. "^dfcaverns_veins.png"},
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groups = {cracky = 3, stone = 1, lava_heatable = 1, not_in_creative_inventory = 1, pickaxey=1, building_block=1, material_stone=1},
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_magma_conduits_heats_to = df_dependencies.node_name_cobble,
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is_ground_content = false,
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light_source = 1,
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drop = "df_mapitems:veinstone",
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sounds = df_dependencies.sound_stone(),
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on_timer = function(pos, elapsed)
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minetest.swap_node(pos, {name="df_mapitems:veinstone"})
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end,
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_mcl_blast_resistance = 10,
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_mcl_hardness = 3,
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}) |