mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 07:00:26 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
182 lines
5.1 KiB
Lua
182 lines
5.1 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local lava_source = df_dependencies.node_name_lava_source
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minetest.register_node("df_underworld_items:pit_plasma", {
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description = S("Glowing Pit Plasma"),
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_doc_items_longdesc = df_underworld_items.doc.pit_plasma_desc,
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_doc_items_usagehelp = df_underworld_items.doc.pit_plasma_usage,
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tiles = {
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{
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name = "dfcaverns_pit_plasma.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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},
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groups={pit_plasma=1, pit_plasma_resistant=1,destroys_items=1, set_on_fire=15, fire_damage=1, liquid=1},
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walkable = false,
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pointable = false,
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diggable = false,
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sunlight_propagates = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquid_viscosity = 7,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 200, r = 245, g = 211, b = 251},
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drawtype="liquid",
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liquidtype="source",
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liquid_alternative_flowing = "df_underworld_items:pit_plasma_flowing",
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liquid_alternative_source = "df_underworld_items:pit_plasma",
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liquid_renewable = false,
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is_ground_content = false,
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light_source = minetest.LIGHT_MAX,
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paramtype = "light",
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_mcl_blast_resistance = 3600000,
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_mcl_hardness = -1,
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})
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minetest.register_node("df_underworld_items:pit_plasma_flowing", {
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description = S("Glowing Pit Plasma"),
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_doc_items_longdesc = df_underworld_items.doc.pit_plasma_desc,
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_doc_items_usagehelp = df_underworld_items.doc.pit_plasma_usage,
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tiles = {"dfcaverns_pit_plasma_static.png"},
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special_tiles = {
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{
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name = "dfcaverns_pit_plasma.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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{
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name = "dfcaverns_pit_plasma.png",
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backface_culling = true,
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animation = {
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type = "vertical_frames",
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aspect_w = 32,
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aspect_h = 32,
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length = 0.5,
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},
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},
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},
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groups={pit_plasma=1, pit_plasma_resistant=1, not_in_creative_inventory=1,destroys_items=1, set_on_fire=15, fire_damage=1, liquid=1},
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walkable = false,
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pointable = false,
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diggable = false,
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sunlight_propagates = false,
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buildable_to = true,
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drop = "",
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drowning = 1,
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liquid_viscosity = 7,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 200, r = 245, g = 211, b = 251},
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liquidtype = "flowing",
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drawtype = "flowingliquid",
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paramtype2 = "flowingliquid",
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liquid_alternative_flowing = "df_underworld_items:pit_plasma_flowing",
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liquid_alternative_source = "df_underworld_items:pit_plasma",
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liquid_renewable = false,
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is_ground_content = false,
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light_source = minetest.LIGHT_MAX,
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paramtype = "light",
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_mcl_blast_resistance = 3600000,
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_mcl_hardness = -1,
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})
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if minetest.get_modpath("radiant_damage") and radiant_damage.override_radiant_damage then
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if radiant_damage.config.enable_mese_damage then
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radiant_damage.override_radiant_damage("mese", {emitted_by={["group:pit_plasma"] = radiant_damage.config.mese_damage*2}})
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end
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if radiant_damage.config.enable_heat_damage then
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radiant_damage.override_radiant_damage("heat", {emitted_by={["group:pit_plasma"] = radiant_damage.config.lava_damage}})
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end
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end
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local sparkle = function(sparkle_pos)
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minetest.add_particlespawner({
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amount = 10,
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time = 2,
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minpos = {x=sparkle_pos.x-5, y=sparkle_pos.y-0.5, z=sparkle_pos.z-5},
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maxpos = {x=sparkle_pos.x+5, y=sparkle_pos.y+0.5, z=sparkle_pos.z+5},
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minvel = {x=-0.1, y=2, z=-0.1},
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maxvel = {x=0.1, y=2, z=0.1},
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minacc = {x=0, y=2, z=0},
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maxacc = {x=0, y=2, z=0},
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minexptime = 5,
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maxexptime = 10,
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minsize = 1,
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maxsize = 1,
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collisiondetection = true,
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collision_removal = true,
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vertical = false,
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glow = minetest.LIGHT_MAX,
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texture = "dfcaverns_glowpit_particle.png",
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})
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minetest.sound_play({name="dfcaverns_arcing"}, {
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pos = sparkle_pos,
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gain = 1,
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max_hear_distance = 32,
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})
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end
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if df_underworld_items.config.destructive_pit_plasma then
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minetest.register_abm({
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label = "glowing pit matter degradation",
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nodenames = {"group:pit_plasma"},
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neighbors = df_dependencies.abm_pit_plasma_neighbors,
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interval = 2,
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chance = 30,
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catch_up = false,
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action = function(pos)
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local sparkle_pos
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for x = pos.x-1, pos.x+1 do
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for y = pos.y-1, pos.y+1 do
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for z = pos.z-1, pos.z+1 do
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local test_pos = {x=x, y=y, z=z}
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local node_name = minetest.get_node(test_pos).name
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if minetest.get_item_group(node_name, "pit_plasma_resistant") == 0 then
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sparkle_pos = test_pos
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if minetest.get_item_group(node_name, "stone") > 0 then
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if math.random() < 0.66 then
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minetest.set_node(test_pos, {name="df_underworld_items:glow_amethyst"})
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else
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minetest.set_node(test_pos, {name=lava_source})
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end
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else
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minetest.set_node(test_pos, {name="air"})
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end
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end
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end
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end
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end
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if sparkle_pos then
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sparkle(sparkle_pos)
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end
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end,
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})
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end
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minetest.register_abm({
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label = "glowing pit sparkle",
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nodenames = {"group:pit_plasma"},
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neighbors = {"air"},
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interval = 2,
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chance = 30,
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catch_up = false,
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action = function(pos)
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local air_pos = minetest.find_node_near(pos, 1, "air")
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if air_pos then
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sparkle(air_pos)
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end
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end,
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})
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