mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-26 02:40:36 +01:00
412 lines
14 KiB
Lua
412 lines
14 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local torchspine_min_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_min_growth_delay
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local torchspine_max_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_max_growth_delay
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local looped_node_sound_modpath = minetest.get_modpath("looped_node_sound")
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-- Rather than make this whole mod depend on subterrane just for this, I copied and pasted a chunk of stalactite code.
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local x_disp = 0.125
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local z_disp = 0.125
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = pointed_thing.above and vector.copy(pointed_thing.above),
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under = pointed_thing.under and vector.copy(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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local stal_on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.record_protection_violation(pt.above, placer:get_player_name())
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return itemstack
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end
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local new_param2
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-- check if pointing at an existing stalactite
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if minetest.get_item_group(under.name, "subterrane_stal_align") ~= 0 then
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new_param2 = under.param2
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else
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new_param2 = math.random(0,3)
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end
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-- add the node and remove 1 item from the itemstack
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local newnode= {name = itemstack:get_name(), param2 = new_param2, param1=0}
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local oldnode= minetest.get_node(pt.above)
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minetest.add_node(pt.above, {name = itemstack:get_name(), param2 = new_param2})
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-- Run script hook
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local take_item = true
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = vector.copy(pt.above)
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local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
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local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
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take_item = false
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end
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end
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if (not minetest.settings:get_bool("creative_mode", false)) and take_item then
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itemstack:take_item()
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end
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return itemstack
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end
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local stal_box_1 = {{-0.0625+x_disp, -0.5, -0.0625+z_disp, 0.0625+x_disp, 0.5, 0.0625+z_disp}}
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local stal_box_2 = {{-0.125+x_disp, -0.5, -0.125+z_disp, 0.125+x_disp, 0.5, 0.125+z_disp}}
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local stal_box_3 = {{-0.25+x_disp, -0.5, -0.25+z_disp, 0.25+x_disp, 0.5, 0.25+z_disp}}
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local stal_box_4 = {{-0.375+x_disp, -0.5, -0.375+z_disp, 0.375+x_disp, 0.5, 0.375+z_disp}}
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local torchspine_list = {"df_trees:torchspine_1","df_trees:torchspine_2","df_trees:torchspine_3","df_trees:torchspine_4"}
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local grow_torchspine = function(pos)
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local param2 = minetest.get_node(pos).param2
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if param2 > 3 then
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return -- tipped over, don't grow
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end
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local node_above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z})
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local node_above_def = minetest.registered_nodes[node_above.name]
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if not node_above_def.buildable_to then
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-- don't grow, but do continue cycling the torch state
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minetest.swap_node(pos, {name = "df_trees:torchspine_1", param2 = param2})
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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return
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end
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local pos_base = vector.new(pos)
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local height = 1
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for i = 1,3 do
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pos_base.y = pos_base.y-1
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if minetest.get_item_group(minetest.get_node(pos_base).name, "df_trees_torchspine") > 0 then
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height = height + 1
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else
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break
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end
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end
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if height >= 4 then
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-- don't grow, but do continue cycling the torch state
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minetest.swap_node(pos, {name = "df_trees:torchspine_1", param2 = param2})
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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return
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end
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-- place a taller torchspine
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pos.y = pos.y + 1
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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for i = 1, height+1 do
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minetest.swap_node(pos, {name=torchspine_list[i], param2 = param2})
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pos.y = pos.y - 1
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end
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end
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local torch_node = df_dependencies.node_name_torch
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minetest.register_node("df_trees:torchspine_1", {
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description = S("Torchspine Tip"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_0.5.png", "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 100, df_trees_torchspine = 1, pickaxey=1, building_block=1, material_stone=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = torch_node,
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node_box = {
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type = "fixed",
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fixed = stal_box_1,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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on_place = stal_on_place,
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == torch_node then
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minetest.swap_node(pos, {name = "df_trees:torchspine_1_lit", param2 = node.param2})
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end
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end,
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on_timer = function(pos)
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local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
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if above_def and above_def.buildable_to then
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minetest.swap_node(pos, {name="df_trees:torchspine_1_lit", param2=minetest.get_node(pos).param2})
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minetest.sound_play({pos = pos}, {name="dfcaverns_torchspine_ignite"}, true)
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end
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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})
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minetest.register_node("df_trees:torchspine_1_lit", {
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description = S("Torchspine Tip"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {df_dependencies.texture_gold_block, "dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_1_lit.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, torch = 1, fall_damage_add_percent = 150, smokey = 4, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1,set_on_fire=3},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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light_source = 8,
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is_ground_content = false,
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drop = torch_node .. " 2",
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node_box = {
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type = "fixed",
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fixed = stal_box_1,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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on_place = stal_on_place,
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on_timer = function(pos)
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grow_torchspine(pos)
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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})
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if looped_node_sound_modpath then
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looped_node_sound.register({
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node_list = {"df_trees:torchspine_1_lit"},
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sound = "dfcaverns_torchspine_loop",
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max_gain = 0.5,
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gain_per_node = 0.05,
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})
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end
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minetest.register_node("df_trees:torchspine_2", {
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description = S("Torchspine"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_1.5.png", "dfcaverns_torchspine_2.5.png", "dfcaverns_torchspine_2.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, fall_damage_add_percent = 50, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = stal_box_2,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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drop = {
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max_items = 1,
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items = {
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{
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items = {"df_trees:torchspine_ember"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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},
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},
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on_place = stal_on_place,
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})
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minetest.register_node("df_trees:torchspine_3", {
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description = S("Torchspine"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_2.5.png", "dfcaverns_torchspine_3.5.png", "dfcaverns_torchspine_3.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = stal_box_3,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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drop = {
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max_items = 1,
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items = {
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{
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items = {"df_trees:torchspine_ember"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {"df_trees:torchspine_ember 2"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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},
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},
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on_place = stal_on_place,
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})
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minetest.register_node("df_trees:torchspine_4", {
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description = S("Torchspine"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_3.5.png", "dfcaverns_torchspine_4.5.png", "dfcaverns_torchspine_4.png"},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1, df_trees_torchspine = 1,pickaxey=1, building_block=1, material_stone=1},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = stal_box_4,
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},
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_mcl_blast_resistance = 6,
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_mcl_hardness = 2,
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drop = {
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max_items = 1,
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items = {
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{
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items = {"df_trees:torchspine_ember 2"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {"df_trees:torchspine_ember"}, -- Items to drop
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rarity = 1, -- Probability of dropping is 1 / rarity
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},
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},
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}, on_place = stal_on_place,
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})
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minetest.register_node("df_trees:torchspine_ember", {
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description = S("Torchspine Ember"),
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_doc_items_longdesc = df_trees.doc.torchspine_desc,
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_doc_items_usagehelp = df_trees.doc.torchspine_usage,
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tiles = {"dfcaverns_torchspine_0.5.png",},
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groups = {oddly_breakable_by_hand = 1, subterrane_stal_align = 1, flow_through = 1,pickaxey=1, building_block=1, material_stone=1,set_on_fire=1},
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drawtype = "nodebox",
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paramtype = "light",
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light_source = 2,
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paramtype2 = "facedir",
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walkable = false,
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is_ground_content = false,
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floodable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625 + x_disp, -0.5, -0.125 + z_disp, 0.125 + x_disp, -0.375, 0.0625 + z_disp},
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}
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},
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_mcl_blast_resistance = 10,
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_mcl_hardness = 1,
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on_place = stal_on_place,
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on_construct = function(pos)
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if df_trees.torchspine_growth_permitted(pos) then
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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end
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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on_timer = function(pos)
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minetest.swap_node(pos, {name="df_trees:torchspine_1", param2=minetest.get_node(pos).param2})
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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minetest.sound_play({pos = pos}, {name="dfcaverns_torchspine_ignite"}, true)
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end,
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})
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df_trees.spawn_torchspine = function(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local stem_height = math.random(1,4)
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x, y = y, z = z},
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{x = x, y = y+height-1, z = z}
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)
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local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local data_param2 = vm:get_param2_data()
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df_trees.spawn_torchspine_vm(vi, area, data, data_param2, height)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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local torchspine_c =
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{
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minetest.get_content_id("df_trees:torchspine_1"),
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minetest.get_content_id("df_trees:torchspine_2"),
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minetest.get_content_id("df_trees:torchspine_3"),
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minetest.get_content_id("df_trees:torchspine_4")
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}
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local torchspine_lit_c =
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{
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minetest.get_content_id("df_trees:torchspine_1_lit"),
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minetest.get_content_id("df_trees:torchspine_2"),
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minetest.get_content_id("df_trees:torchspine_3"),
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minetest.get_content_id("df_trees:torchspine_4")
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}
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df_trees.spawn_torchspine_vm = function(vi, area, data, data_param2, height, lit)
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if height == nil then height = math.random(1,4) end
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if lit == nil then lit = math.random() < 0.3 end
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local param2 = math.random(0,3)
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local list
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if lit then list = torchspine_lit_c else list = torchspine_c end
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for i = 0, height-1 do
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if not minetest.registered_nodes[minetest.get_name_from_content_id(data[vi + area.ystride*i])].buildable_to then
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height = i
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break
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end
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end
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for i = 0, height-1 do
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local index = vi + area.ystride*i
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data[index] = list[height-i]
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data_param2[index] = param2
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end
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local pos = area:position(vi)
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pos.y = pos.y+height-1
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local node = minetest.get_node(pos)
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minetest.get_node_timer(pos):start(math.random()*3000)
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end
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minetest.register_lbm({
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label = "Start timers for torchspine nodes that used to depend on the ABM",
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name = "df_trees:start_torchspine_timers",
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nodenames = {"df_trees:torchspine_ember", "df_trees:torchspine_1", "df_trees:torchspine_1_lit"},
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run_at_every_load = false,
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action = function(pos, node)
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minetest.get_node_timer(pos):start(math.random(torchspine_min_delay, torchspine_max_delay))
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end,
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})
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