mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-12 13:40:31 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
181 lines
5.2 KiB
Plaintext
181 lines
5.2 KiB
Plaintext
# textdomain: df_achievements
|
|
|
|
|
|
### dig.lua ###
|
|
|
|
"Collect" Lightseam Stone=
|
|
|
|
Attempt to collect a piece of Lightseam, a strange glowing mineral found deep underground.=
|
|
|
|
Collect Castle Coral=
|
|
Collect Cave Coral=
|
|
Collect Cave Pearls=
|
|
Collect Flawless Mese Crystal Block=
|
|
Collect Giant Red Crystal=
|
|
Collect Giant Webbing=
|
|
Collect Glow Worms=
|
|
Collect Glowing Amethyst=
|
|
Collect Luminous Salt Crystal=
|
|
|
|
Collect a block of glowing amethyst crystal from the Underworld.=
|
|
|
|
Collect a flawless Mese crystal block from the Magma Sea.=
|
|
|
|
Collect a luminous salt crystal from the dry caverns where Bloodthorns live.=
|
|
|
|
Collect a piece of Castle Coral from the Sunless Sea.=
|
|
Collect a piece of Cave Coral from the Sunless Sea.=
|
|
Collect a piece of giant webbing found in a cave.=
|
|
|
|
Collect one of the giant red crystals found in large barren caverns.=
|
|
|
|
Collect some cave pearls from the wall of a cave.=
|
|
Collect various different exotic items from various caverns.=
|
|
Deep Prospector=
|
|
Destroy a Gas Seep=
|
|
|
|
Plug a crack that mine gas is seeping out of to make the caves just a little bit safer.=
|
|
|
|
|
|
### dig.lua ###
|
|
### food.lua ###
|
|
### misc.lua ###
|
|
|
|
=
|
|
|
|
### farming.lua ###
|
|
|
|
Fungal Arborist=
|
|
Plant @1=
|
|
Plant Black Cap=
|
|
Plant Bloodthorn=
|
|
Plant Cave Wheat=
|
|
Plant Dimple Cup=
|
|
Plant Fungiwood=
|
|
Plant Goblin Cap=
|
|
Plant Pig Tail=
|
|
Plant Plump Helmet=
|
|
Plant Primordial Fern=
|
|
Plant Primordial Jungle Mushroom=
|
|
Plant Primordial Jungle Tree=
|
|
Plant Primordial Mushroom=
|
|
Plant Primordial Mycelium=
|
|
Plant Quarry Bush=
|
|
Plant Spindlestem=
|
|
Plant Spore Tree=
|
|
Plant Sweet Pod=
|
|
Plant Torchspine=
|
|
Plant Tower Cap=
|
|
Plant Tunnel Tube=
|
|
Plant a @1 in a place where it can grow.=
|
|
|
|
Plant one of every kind of 'tree' found in the caverns above the Sunless Sea.=
|
|
|
|
Plant one of every kind of 'tree' found in the caverns beneath the surface.=
|
|
|
|
Plant one of every kind of 'tree' from the Primordial caverns.=
|
|
|
|
Plant one of every kind of small farmable plant found in the caverns beneath the surface.=
|
|
|
|
Primordial Arborist=
|
|
Underground Arborist=
|
|
Underground Farmer=
|
|
|
|
### food.lua ###
|
|
|
|
Dwarven Gourmand=
|
|
Eat @1=
|
|
Eat Diced Mushroom=
|
|
Eat a Glowtato=
|
|
Eat a Primordial Fruit=
|
|
|
|
Eat one of each of the various meals that can be cooked or crafted from underground ingredients.=
|
|
|
|
Eat one of the strange fruits found only deep underground in the Primordial caverns.=
|
|
|
|
It's a basic staple of the underground, but at least it's not Plump Helmet.=
|
|
|
|
One of the many delights that can be crafted only from fungal growths found deep underground.=
|
|
|
|
Slightly less prestigious than the Primordial Fruit, but still rare and exotic compared to surface world fare.=
|
|
|
|
|
|
### misc.lua ###
|
|
|
|
Activating a puzzle seal has produced a breach in the slade foundations of the world.=
|
|
|
|
Capture an Ice Sprite=
|
|
Decipher the code of the ancients. Do you dare turn the key?=
|
|
Detonate Mine Gas=
|
|
Get Attacked by an Underworld Guardian=
|
|
Loot 100 Ancient Warrior Bones=
|
|
Loot Ancient Warrior Bones=
|
|
Punch Veinstone=
|
|
Punch a vein to hear the heartbeat of the stone.=
|
|
Repair 100 Ancient Lanterns=
|
|
Repair an Ancient Lantern=
|
|
Solve a Puzzle Seal=
|
|
Trigger a Slade Breacher=
|
|
|
|
You may not be able to build new ones, but at least you can get the old ones shining brightly again.=
|
|
|
|
You've captured an ice sprite and placed it in a bottle. It dances and sparkles and sheds light through the frosted glass while making a faint tinkling sound. Pretty.=
|
|
|
|
You've discovered something important about those mysterious slade statues in the Underworld.=
|
|
|
|
|
|
### travel.lua ###
|
|
|
|
Discover @1s=
|
|
Discover All Fungal Cavern Types=
|
|
Discover All Overworld Cavern Types=
|
|
Discover All Underground Cavern Types=
|
|
Discover Black Caps=
|
|
Discover Bloodthorns=
|
|
Discover Fungiwood=
|
|
Discover Goblin Caps=
|
|
Discover Spore Trees=
|
|
Discover Tower Caps=
|
|
Discover Tunnel Tubes=
|
|
Discover a Deep Chasm=
|
|
Discover a Deep Sinkhole=
|
|
Discover a Glowing Pit=
|
|
Discover a cavern containing oil deep underground.=
|
|
Discover a cavern where @1s grow in the wild.=
|
|
Discover a cavern where Black Caps grow in the wild.=
|
|
Discover a cavern where Bloodthorns grow in the wild.=
|
|
Discover a cavern where Fungiwoods grow in the wild.=
|
|
Discover a cavern where Goblin Caps grow in the wild.=
|
|
Discover a cavern where Spore Trees grow in the wild.=
|
|
Discover a cavern where Tower Caps grow in the wild.=
|
|
Discover a cavern where Tunnel Tubes grow in the wild.=
|
|
Discover a deep natural sinkhole.=
|
|
Discover a gigantic underground natural chasm.=
|
|
|
|
Discover a glowing pit in the slade foundations of the world.=
|
|
|
|
Discover all Primordial Cavern Types=
|
|
Discover all major kinds of giant cavern environment.=
|
|
|
|
Discover all of the major types of cavern below the foundations of the world.=
|
|
|
|
Discover all of the major types of cavern environments between the Sunless Sea and the foundations of the world.=
|
|
|
|
Discover examples of all of the fungal cavern biomes.=
|
|
Discover the Magma Sea=
|
|
Discover the Oil Sea=
|
|
Discover the Primordial Fungus=
|
|
Discover the Primordial Jungle=
|
|
Discover the Sunless Sea=
|
|
Discover the Underworld=
|
|
|
|
Discover the ancient caverns at the foundations of the world.=
|
|
|
|
Discover the fungus-ridden caverns below the foundations of the world.=
|
|
|
|
Discover the giant caverns to which all water from the surface ultimately drain.=
|
|
|
|
Discover the lost jungles below the foundations of the world.=
|
|
|
|
Discover the sea of magma that volcanoes draw from.=
|