dfcaverns/df_trees/goblin_cap.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

322 lines
11 KiB
Lua

local modpath = minetest.get_modpath(minetest.get_current_modname())
local S = minetest.get_translator(minetest.get_current_modname())
local log_location
if minetest.get_modpath("mapgen_helper") and mapgen_helper.log_location_enabled then
log_location = mapgen_helper.log_first_location
end
--stem
minetest.register_node("df_trees:goblin_cap_stem", {
description = S("Goblin Cap Stem"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
tiles = {"dfcaverns_goblin_cap_stem.png"},
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, goblin_cap = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
--cap
minetest.register_node("df_trees:goblin_cap", {
description = S("Goblin Cap"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
tiles = {"dfcaverns_goblin_cap.png"},
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, goblin_cap = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
_mcl_blast_resistance = 2,
_mcl_hardness = 2,
})
--gills
minetest.register_node("df_trees:goblin_cap_gills", {
description = S("Goblin Cap Gills"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
tiles = {"dfcaverns_goblin_cap_gills.png"},
is_ground_content = false,
groups = {snappy = 3, leafdecay = 1, flammable = 2, leaves = 1, goblin_cap = 1,handy=1, hoey=1, shearsy=1, swordy=1, deco_block=1, dig_by_piston=1, fire_encouragement=15, fire_flammability=30, compostability=30},
sounds = df_dependencies.sound_leaves(),
drawtype = "plantlike",
paramtype = "light",
drop = {
max_items = 1,
items = {
{
items = {'df_trees:goblin_cap_sapling'},
rarity = 15,
},
{
items = {'df_trees:goblin_cap_gills'},
}
}
},
after_place_node = df_dependencies.after_place_leaves,
place_param2 = 1, -- Prevent leafdecay for placed nodes
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
})
df_dependencies.register_leafdecay({
trunks = {"df_trees:goblin_cap"}, -- don't need stem nodes here
leaves = {"df_trees:goblin_cap_gills"},
radius = 1,
})
--Wood
minetest.register_craft({
output = 'df_trees:goblin_cap_wood 4',
recipe = {
{'df_trees:goblin_cap'},
}
})
minetest.register_craft({
output = 'df_trees:goblin_cap_stem_wood 4',
recipe = {
{'df_trees:goblin_cap_stem'},
}
})
minetest.register_node("df_trees:goblin_cap_wood", {
description = S("Goblin Cap Planks"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_goblin_cap_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = df_dependencies.sound_wood(),
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
})
minetest.register_node("df_trees:goblin_cap_stem_wood", {
description = S("Goblin Cap Stem Planks"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_goblin_cap_stem_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = df_dependencies.sound_wood(),
_mcl_blast_resistance = 3,
_mcl_hardness = 2,
})
df_dependencies.register_all_stairs_and_fences("goblin_cap_wood", {burntime = 12})
df_dependencies.register_all_stairs_and_fences("goblin_cap_stem_wood", {burntime = 7})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_wood",
burntime = 12,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_stem_wood",
burntime = 7,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap",
burntime = 40,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_stem",
burntime = 30,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_gills",
burntime = 2,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:goblin_cap_sapling",
burntime = 2,
})
local big_goblin_cap_schem = dofile(modpath.."/schematics/goblin_cap_big.lua")
local big_goblin_cap_hut_schem = dofile(modpath.."/schematics/goblin_cap_big_hut.lua")
local bigger_goblin_cap_schem = dofile(modpath.."/schematics/goblin_cap_bigger.lua")
local bigger_goblin_cap_hut_schem = dofile(modpath.."/schematics/goblin_cap_bigger_hut.lua")
-- The hut has a chest and furnace near pos, use this to initialize it
local chest_node = df_dependencies.node_name_chest
local furnace_node = df_dependencies.node_name_furnace
local gold_item = df_dependencies.node_name_gold_ingot
local apple_item = df_dependencies.node_name_apple
local chest_on_construct = minetest.registered_items[chest_node].on_construct
local furnace_on_construct = minetest.registered_items[furnace_node].on_construct
local init_hut = function(pos)
local chest_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, chest_node)
if chest_pos then
chest_on_construct(chest_pos)
local inv = minetest.get_inventory({type="node", pos=chest_pos})
inv:add_item("main", apple_item.." 3")
inv:add_item("main", gold_item.." ".. math.random(1,5))
end
local furnace_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, furnace_node)
if furnace_pos then
furnace_on_construct(furnace_pos)
end
end
local init_vessels
if minetest.get_modpath("vessels") then
local vessels_on_construct = minetest.registered_items["vessels:shelf"].on_construct
init_vessels = function(pos)
local vessel_pos = minetest.find_node_near({x=pos.x, y=pos.y+1, z=pos.z}, 2, "vessels:shelf")
if vessel_pos then
vessels_on_construct(vessel_pos)
local inv = minetest.get_inventory({type="node", pos=vessel_pos})
inv:add_item("vessels", "df_trees:glowing_bottle_red "..math.random(50,99))
inv:add_item("vessels", "df_trees:glowing_bottle_green "..math.random(50,99))
inv:add_item("vessels", "df_trees:glowing_bottle_cyan "..math.random(40,99))
inv:add_item("vessels", "df_trees:glowing_bottle_golden "..math.random(30,99))
end
end
end
--local debug_test_hut = function(pos)
-- minetest.set_node(pos, {name="air"})
-- minetest.after(5, init_hut, pos)
-- if math.random() < 0.5 then
-- mapgen_helper.place_schematic(pos, big_goblin_cap_hut_schem, "random")
-- else
-- if init_vessels then
-- minetest.after(5, init_vessels, pos)
-- end
-- mapgen_helper.place_schematic(pos, bigger_goblin_cap_hut_schem, "random")
-- end
--end
-- sapling
minetest.register_node("df_trees:goblin_cap_sapling", {
description = S("Goblin Cap Spawn"),
_doc_items_longdesc = df_trees.doc.goblin_cap_desc,
_doc_items_usagehelp = df_trees.doc.goblin_cap_usage,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"dfcaverns_goblin_cap_sapling.png"},
inventory_image = "dfcaverns_goblin_cap_sapling.png",
wield_image = "dfcaverns_goblin_cap_sapling.png",
paramtype = "light",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
floodable = true,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1, light_sensitive_fungus = 11, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30},
sounds = df_dependencies.sound_leaves(),
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_construct = function(pos)
if df_trees.goblin_cap_growth_permitted(pos) then
minetest.get_node_timer(pos):start(math.random(
df_trees.config.goblin_cap_delay_multiplier*df_trees.config.tree_min_growth_delay,
df_trees.config.goblin_cap_delay_multiplier*df_trees.config.tree_max_growth_delay))
end
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
on_timer = function(pos)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
minetest.set_node(pos, {name="air"})
if minetest.find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, {"group:straw"}) then
if math.random() < 0.5 then
mapgen_helper.place_schematic(pos, big_goblin_cap_schem)
else
mapgen_helper.place_schematic(pos, bigger_goblin_cap_schem)
end
return
else
df_trees.spawn_goblin_cap(pos)
end
end,
})
local c_stem = minetest.get_content_id("df_trees:goblin_cap_stem")
local c_cap = minetest.get_content_id("df_trees:goblin_cap")
local c_gills = minetest.get_content_id("df_trees:goblin_cap_gills")
df_trees.spawn_goblin_cap = function(pos)
if math.random() < 0.1 then
if math.random() < 0.5 then
mapgen_helper.place_schematic(pos, big_goblin_cap_schem)
else
mapgen_helper.place_schematic(pos, bigger_goblin_cap_schem)
end
return
end
local x, y, z = pos.x, pos.y, pos.z
local stem_height = math.random(1,3)
local cap_radius = math.random(3,6)
local maxy = y + stem_height + 3
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - cap_radius, y = y, z = z - cap_radius},
{x = x + cap_radius, y = maxy + 3, z = z + cap_radius}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
df_trees.spawn_goblin_cap_vm = function(vi, area, data, data_param2)
if math.random() < 0.1 then
local pos = area:position(vi)
if math.random() < 0.5 then
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, big_goblin_cap_schem)
if log_location then log_location("goblin_cap_big", pos) end
elseif math.random() < 0.9 then
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, bigger_goblin_cap_schem)
if log_location then log_location("goblin_cap_bigger", pos) end
else
-- easter egg - every once in a while (0.5%), a mapgen Goblin cap is a Smurf house
minetest.after(5, init_hut, pos)
if math.random() < 0.5 then
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, big_goblin_cap_hut_schem)
if log_location then log_location("goblin_cap_big_hut", pos) end
else
if init_vessels then
minetest.after(5, init_vessels, pos)
end
mapgen_helper.place_schematic_on_data(data, data_param2, area, pos, bigger_goblin_cap_hut_schem)
if log_location then log_location("goblin_cap_bigger_hut", pos) end
end
end
return
end
local stem_height = math.random(1,3)
local cap_radius = math.random(3,6)
subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
end