mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-12 13:40:31 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
462 lines
15 KiB
Lua
462 lines
15 KiB
Lua
--------------------------------------------------
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-- Tunnel tube
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-- Magenta
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-- curving trunk
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-- Max trunk height 8
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-- depth 2-3
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local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("df_trees:tunnel_tube", {
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description = S("Tunnel Tube"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png"},
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paramtype2 = "facedir",
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drawtype = "nodebox",
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is_ground_content = false,
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paramtype = "light",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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on_place = minetest.rotate_node,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16,-8/16,-8/16,-4/16,8/16,8/16},
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{4/16,-8/16,-8/16,8/16,8/16,8/16},
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{-4/16,-8/16,-8/16,4/16,8/16,-4/16},
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{-4/16,-8/16,8/16,4/16,8/16,4/16},
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},
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},
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})
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minetest.register_node("df_trees:tunnel_tube_slant_bottom", {
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description = S("Tunnel Tube"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
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paramtype2 = "facedir",
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drawtype = "mesh",
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is_ground_content = false,
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mesh = "tunnel_tube_slant.obj",
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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{-0.5, 0.0, -0.875, 0.5, 0.5, 0.125},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.625, 0.5, 0.0, 0.375},
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{-0.5, 0.0, -0.875, 0.5, 0.5, 0.125},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_trees:tunnel_tube_slant_top", {
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description = S("Tunnel Tube"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
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paramtype2 = "facedir",
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drawtype = "mesh",
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is_ground_content = false,
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mesh = "tunnel_tube_slant_2.obj",
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.125, 0.5, 0.0, 0.875},
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{-0.5, 0.0, -0.375, 0.5, 0.5, 0.625},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.125, 0.5, 0.0, 0.875},
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{-0.5, 0.0, -0.375, 0.5, 0.5, 0.625},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_trees:tunnel_tube_slant_full", {
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description = S("Tunnel Tube"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png", "dfcaverns_tunnel_tube.png"},
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paramtype2 = "facedir",
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drawtype = "mesh",
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is_ground_content = false,
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mesh = "tunnel_tube_slant_full.obj",
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paramtype = "light",
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drop = "df_trees:tunnel_tube",
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groups = {choppy = 3, tree = 1, oddly_breakable_by_hand=1, flammable = 2, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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on_place = minetest.rotate_node,
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.75, 0.5, 0, 0.25},
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{-0.5, 0, -1.25, 0.5, 0.5, -0.25},
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},
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},
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.75, 0.5, 0, 0.25},
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{-0.5, 0, -1.25, 0.5, 0.5, -0.25},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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--Wood
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minetest.register_craft({
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output = 'df_trees:tunnel_tube_wood 4',
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recipe = {
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{'df_trees:tunnel_tube'},
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}
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})
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-- Paper
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minetest.register_craft({
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output = df_dependencies.node_name_paper .. " 3",
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type = "shapeless",
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recipe = {'df_trees:tunnel_tube', 'bucket:bucket_water'},
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replacements = {{"bucket:bucket_water", "bucket:bucket_empty"}},
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})
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minetest.register_node("df_trees:tunnel_tube_wood", {
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description = S("Tunnel Tube Plies"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"dfcaverns_tunnel_tube_wood_top.png", "dfcaverns_tunnel_tube_wood_top.png", "dfcaverns_tunnel_tube_wood_side.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
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sounds = df_dependencies.sound_wood(),
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_mcl_blast_resistance = 10,
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_mcl_hardness = 2,
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})
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df_dependencies.register_all_stairs_and_fences("tunnel_tube_wood", {burntime = 9})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:tunnel_tube_wood",
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burntime = 9,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:tunnel_tube",
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burntime = 36,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:tunnel_tube_sapling",
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burntime = 3,
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})
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-- TNT
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-----------------------------------------------------------------------------------------------------------
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local gunpowder = df_dependencies.node_name_gunpowder
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local tnt_ignite_sound = df_dependencies.soundfile_tnt_ignite
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local tnt_boom = df_dependencies.tnt_boom
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if df_trees.config.enable_tnt then
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local tnt_radius = tonumber(minetest.settings:get("tnt_radius") or 3) * 2/3
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local tnt_def = {radius = tnt_radius, damage_radius = tnt_radius * 2}
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local torch_item = df_dependencies.node_name_torch
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local drop_items = {
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max_items = 1,
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items = {
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{
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items = {'df_trees:tunnel_tube_sapling'},
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rarity = 2,
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},
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}
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}
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if gunpowder then
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drop_items.max_items = 3
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table.insert(drop_items.items, {
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items = {'df_trees:tunnel_tube_sapling', gunpowder},
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rarity = 2,
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})
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table.insert(drop_items.items, {
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items = {'df_trees:tunnel_tube_sapling', gunpowder .. ' 2'},
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rarity = 2,
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})
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end
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local on_burn = function(pos)
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minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
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minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
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end
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minetest.register_node("df_trees:tunnel_tube_fruiting_body", {
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description = S("Tunnel Tube Fruiting Body"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand=1, flammable = 2, tnt = 1, handy=1, hoey=1, shearsy=1, swordy=1, deco_block=1, dig_by_piston=1, fire_encouragement=15, fire_flammability=30},
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sounds = df_dependencies.sound_wood(),
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on_place = minetest.rotate_node,
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drop = drop_items,
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_mcl_blast_resistance = 12,
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_mcl_hardness = 2,
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == torch_item then
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minetest.swap_node(pos, {name = "df_trees:tunnel_tube_fruiting_body_burning"})
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minetest.registered_nodes["df_trees:tunnel_tube_fruiting_body_burning"].on_construct(pos)
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minetest.log("action", puncher:get_player_name() .. " ignites " .. node.name .. " at " .. minetest.pos_to_string(pos))
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end
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end,
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on_blast = function(pos, intensity)
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minetest.swap_node(pos, {name="air"})
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minetest.after(0.1, function()
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tnt_boom(pos, tnt_def)
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end)
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end,
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mesecons = {effector =
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{action_on =
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function(pos)
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minetest.swap_node(pos, {name="air"})
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tnt_boom(pos, tnt_def)
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end
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}
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},
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on_burn = on_burn,
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on_ignite = on_burn,
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_on_burn = on_burn,
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})
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minetest.register_node("df_trees:tunnel_tube_fruiting_body_burning", {
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description = S("Tunnel Tube Fruiting Body"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
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is_ground_content = false,
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groups = {not_in_creative_inventory = 1,},
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light_source = 5,
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drop = "",
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sounds = df_dependencies.sound_wood(),
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_mcl_blast_resistance = 0,
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_mcl_hardness = 2,
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on_timer = function(pos, elapsed)
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minetest.swap_node(pos, {name="air"})
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tnt_boom(pos, tnt_def)
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end,
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on_blast = function(pos)
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minetest.swap_node(pos, {name="air"})
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minetest.after(0.1, function()
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tnt_boom(pos, tnt_def)
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end)
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end,
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on_construct = function(pos)
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minetest.sound_play(tnt_ignite_sound, {pos = pos})
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minetest.get_node_timer(pos):start(4)
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end,
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})
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else
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minetest.register_node("df_trees:tunnel_tube_fruiting_body", {
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description = S("Tunnel Tube Fruiting Body"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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tiles = {"dfcaverns_tunnel_tube.png^[multiply:#b09090"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy = 3, oddly_breakable_by_hand=1, flammable = 2,handy=1, hoey=1, shearsy=1, swordy=1, deco_block=1, dig_by_piston=1, fire_encouragement=15, fire_flammability=30},
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sounds = df_dependencies.sound_wood(),
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on_place = minetest.rotate_node,
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_mcl_blast_resistance = 12,
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_mcl_hardness = 2,
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drop = {
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max_items = 3,
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items = {
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{
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items = {'df_trees:tunnel_tube_sapling'},
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rarity = 2,
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},
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{
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items = {'df_trees:tunnel_tube_sapling'},
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rarity = 2,
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},
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{
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items = {'df_trees:tunnel_tube_sapling'},
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rarity = 2,
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},
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},
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},
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})
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end
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-----------------------------------------------------------------------------------------------------------
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minetest.register_node("df_trees:tunnel_tube_sapling", {
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description = S("Tunnel Tube Spawn"),
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_doc_items_longdesc = df_trees.doc.tunnel_tube_desc,
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_doc_items_usagehelp = df_trees.doc.tunnel_tube_usage,
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"dfcaverns_tunnel_tube_sapling.png"},
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inventory_image = "dfcaverns_tunnel_tube_sapling.png",
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wield_image = "dfcaverns_tunnel_tube_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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is_ground_content = false,
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floodable = true,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1, light_sensitive_fungus = 11, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30},
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sounds = df_dependencies.sound_leaves(),
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_mcl_blast_resistance = 10,
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_mcl_hardness = 0.2,
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on_construct = function(pos)
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if df_trees.tunnel_tube_growth_permitted(pos) then
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minetest.get_node_timer(pos):start(math.random(
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df_trees.config.tunnel_tube_delay_multiplier*df_trees.config.tree_min_growth_delay,
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df_trees.config.tunnel_tube_delay_multiplier*df_trees.config.tree_max_growth_delay))
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end
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end,
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on_destruct = function(pos)
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|
minetest.get_node_timer(pos):stop()
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|
end,
|
|
|
|
on_timer = function(pos)
|
|
if df_farming and df_farming.kill_if_sunlit(pos) then
|
|
return
|
|
end
|
|
minetest.set_node(pos, {name="air"})
|
|
df_trees.spawn_tunnel_tube(pos)
|
|
end,
|
|
})
|
|
|
|
local tunnel_tube_directions = {
|
|
[0] = {x=0,y=0,z=-1},
|
|
[1] = {x=-1,y=0,z=0},
|
|
[2] = {x=0,y=0,z=1},
|
|
[3] = {x=1,y=0,z=0},
|
|
}
|
|
|
|
local tunnel_tube_displacement =
|
|
{
|
|
[4] = 1,
|
|
[5] = 1,
|
|
[6] = 2,
|
|
[7] = 2,
|
|
[8] = 3,
|
|
[9] = 3,
|
|
}
|
|
|
|
df_trees.spawn_tunnel_tube = function(pos)
|
|
local direction = math.random(1,4)-1 -- serves as both the facedir and the lookup in the direction table
|
|
local height = math.random(4,9)
|
|
local top_pos = vector.add(pos, vector.multiply(tunnel_tube_directions[direction], tunnel_tube_displacement[height]))
|
|
top_pos.y = pos.y + height - 1
|
|
|
|
local vm = minetest.get_voxel_manip()
|
|
local minp, maxp = vm:read_from_map(pos, top_pos)
|
|
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
|
local data = vm:get_data()
|
|
local param2_data = vm:get_param2_data()
|
|
|
|
df_trees.spawn_tunnel_tube_vm(area:indexp(pos), area, data, param2_data, height, direction)
|
|
|
|
vm:set_data(data)
|
|
vm:set_param2_data(param2_data)
|
|
vm:write_to_map()
|
|
vm:update_map()
|
|
end
|
|
|
|
local c_air = minetest.get_content_id("air")
|
|
local c_ignore = minetest.get_content_id("ignore")
|
|
local c_tunnel_tube = minetest.get_content_id("df_trees:tunnel_tube")
|
|
local c_tunnel_tube_bottom = minetest.get_content_id("df_trees:tunnel_tube_slant_bottom")
|
|
local c_tunnel_tube_top = minetest.get_content_id("df_trees:tunnel_tube_slant_top")
|
|
local c_tunnel_tube_full = minetest.get_content_id("df_trees:tunnel_tube_slant_full")
|
|
local c_tunnel_tube_fruiting_body = minetest.get_content_id("df_trees:tunnel_tube_fruiting_body")
|
|
|
|
-- was simplest to just hardcode these patterns for each height from 4 to 9
|
|
-- pattern is displacement, node
|
|
local tunnel_tube_patterns =
|
|
{
|
|
[4] = {{0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_fruiting_body}},
|
|
[5] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_fruiting_body}},
|
|
[6] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_fruiting_body}},
|
|
[7] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_fruiting_body}},
|
|
[8] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_full}, {3, c_tunnel_tube_fruiting_body}},
|
|
[9] = {{0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube}, {0, c_tunnel_tube_bottom}, {1, c_tunnel_tube_top}, {1, c_tunnel_tube_full}, {2, c_tunnel_tube_full}, {3, c_tunnel_tube_fruiting_body}},
|
|
}
|
|
|
|
df_trees.spawn_tunnel_tube_vm = function(vi, area, data, param2_data, height, direction)
|
|
if height == nil then height = math.random(4,9) end
|
|
if direction == nil then direction = math.random(1,4)-1 end
|
|
|
|
local increment
|
|
if direction == 0 then
|
|
increment = -area.zstride
|
|
elseif direction == 1 then
|
|
increment = -1
|
|
elseif direction == 2 then
|
|
increment = area.zstride
|
|
elseif direction == 3 then
|
|
increment = 1
|
|
else
|
|
return
|
|
end
|
|
|
|
local previous_vi = vi
|
|
local pattern = tunnel_tube_patterns[height]
|
|
if pattern == nil then
|
|
minetest.log("error", "Tunnel tube pattern was nil somehow. height: " .. string(height) .. " location: " .. minetest.pos_to_string(area:position(vi)))
|
|
return nil
|
|
end
|
|
for i, nodepattern in ipairs(pattern) do
|
|
local current_vi = vi + nodepattern[1] * increment
|
|
if data[current_vi] == c_air or data[current_vi] == c_ignore then
|
|
previous_vi = current_vi
|
|
data[current_vi] = nodepattern[2]
|
|
param2_data[current_vi] = direction
|
|
else
|
|
data[previous_vi] = c_tunnel_tube_fruiting_body
|
|
param2_data[previous_vi] = direction
|
|
break
|
|
end
|
|
vi = vi + area.ystride
|
|
end
|
|
end
|
|
|