mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-12 13:40:31 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
121 lines
3.1 KiB
Lua
121 lines
3.1 KiB
Lua
looped_node_sound = {}
|
|
|
|
--looped_node_sound.register({
|
|
-- node_list = {},
|
|
-- sound = <SimpleSoundSpec>,
|
|
-- radius = ,
|
|
-- cycle_time =,
|
|
-- gain_per_node =,
|
|
-- max_gain =,
|
|
-- max_hear_distance =,
|
|
--})
|
|
|
|
looped_node_sound.register = function(def)
|
|
local handles = {}
|
|
local timer = 0
|
|
|
|
-- Parameters
|
|
local radius = def.radius or 8 -- node search radius around player
|
|
local cycle = def.cycle_time or 3 -- Cycle time for sound updates
|
|
assert(def.node_list, "[looped_sound_node] register function called without a node_list in its definition")
|
|
assert(def.sound, "[looped_sound_node] register function called without a sound in its definition")
|
|
local node_list = def.node_list
|
|
local sound = def.sound
|
|
local gain_per_node = def.gain_per_node or 0.125
|
|
local gain_max = def.max_gain or 1.0
|
|
local max_hear_distance = def.max_hear_distance or 32
|
|
|
|
-- Update sound for player
|
|
local function update_player_sound(player)
|
|
local player_name = player:get_player_name()
|
|
-- Search for nodes in radius around player
|
|
local ppos = player:get_pos()
|
|
local areamin = vector.subtract(ppos, radius)
|
|
local areamax = vector.add(ppos, radius)
|
|
local fpos, num = minetest.find_nodes_in_area(
|
|
areamin,
|
|
areamax,
|
|
node_list
|
|
)
|
|
-- Total number of nodes in radius
|
|
local total = 0
|
|
for _, count in pairs(num) do
|
|
total = total + count
|
|
end
|
|
-- Stop previous sound
|
|
if handles[player_name] then
|
|
minetest.sound_stop(handles[player_name])
|
|
end
|
|
-- If nodes
|
|
if total > 0 then
|
|
-- Find centre of node positions
|
|
local fposmid = fpos[1]
|
|
-- If more than 1 node
|
|
if #fpos > 1 then
|
|
local fposmin = areamax
|
|
local fposmax = areamin
|
|
for i = 1, #fpos do
|
|
local fposi = fpos[i]
|
|
if fposi.x > fposmax.x then
|
|
fposmax.x = fposi.x
|
|
end
|
|
if fposi.y > fposmax.y then
|
|
fposmax.y = fposi.y
|
|
end
|
|
if fposi.z > fposmax.z then
|
|
fposmax.z = fposi.z
|
|
end
|
|
if fposi.x < fposmin.x then
|
|
fposmin.x = fposi.x
|
|
end
|
|
if fposi.y < fposmin.y then
|
|
fposmin.y = fposi.y
|
|
end
|
|
if fposi.z < fposmin.z then
|
|
fposmin.z = fposi.z
|
|
end
|
|
end
|
|
fposmid = vector.divide(vector.add(fposmin, fposmax), 2)
|
|
end
|
|
-- Play sound
|
|
local handle = minetest.sound_play(sound, {
|
|
pos = fposmid,
|
|
to_player = player_name,
|
|
gain = math.min(total * gain_per_node, gain_max),
|
|
max_hear_distance = max_hear_distance,
|
|
loop = true -- In case of lag
|
|
})
|
|
-- Store sound handle for this player
|
|
if handle then
|
|
handles[player_name] = handle
|
|
else
|
|
handles[player_name] = nil
|
|
end
|
|
else
|
|
handles[player_name] = nil
|
|
end
|
|
end
|
|
|
|
-- Cycle for updating players sounds
|
|
minetest.register_globalstep(function(dtime)
|
|
timer = timer + dtime
|
|
if timer < cycle then
|
|
return
|
|
end
|
|
|
|
timer = 0
|
|
local players = minetest.get_connected_players()
|
|
for n = 1, #players do
|
|
update_player_sound(players[n])
|
|
end
|
|
end)
|
|
|
|
-- Stop sound and clear handle on player leave
|
|
minetest.register_on_leaveplayer(function(player)
|
|
local player_name = player:get_player_name()
|
|
if handles[player_name] then
|
|
minetest.sound_stop(handles[player_name])
|
|
handles[player_name] = nil
|
|
end
|
|
end)
|
|
end |