mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-12 13:40:31 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
215 lines
6.3 KiB
Lua
215 lines
6.3 KiB
Lua
local modname = minetest.get_current_modname()
|
|
local S = minetest.get_translator(modname)
|
|
local modpath = minetest.get_modpath(modname)
|
|
|
|
dofile(modpath.."/wisp.lua")
|
|
|
|
local gas_desc
|
|
local gas_usage
|
|
|
|
local seep_desc
|
|
local seep_usage
|
|
|
|
if minetest.get_modpath("doc") then
|
|
gas_desc = S("Gaseous hydrocarbons formed from the detritus of long dead plants and animals processed by heat and pressure deep within the earth.")
|
|
gas_usage = S("Gas is highly hazardous. Heavier than air, it pools in deep caverns and asphyxiates the unwary.")
|
|
if minetest.get_modpath("tnt") then
|
|
gas_usage = gas_usage .. " " .. S("When exposed to air and an ignition source it can produce a deadly explosion.")
|
|
end
|
|
|
|
seep_desc = S("Some coal deposits have cracks that seep a steady flow of mine gas.")
|
|
seep_usage = S("Mining out such a deposit seals the crack.")
|
|
end
|
|
|
|
|
|
minetest.register_alias("oil:gas", "mine_gas:gas")
|
|
minetest.register_alias("oil:gas_seep", "mine_gas:gas_seep")
|
|
|
|
minetest.register_node("mine_gas:gas", {
|
|
description = S("Mine Gas"),
|
|
_doc_items_longdesc = gas_desc,
|
|
_doc_items_usagehelp = gas_usage,
|
|
walkable = false,
|
|
pointable = false,
|
|
diggable = false,
|
|
is_ground_content = false,
|
|
buildable_to = true,
|
|
drawtype = "glasslike",
|
|
drowning = 1,
|
|
post_effect_color = {a = 20, r = 20, g = 20, b = 250},
|
|
tiles = {"mine_gas.png^[opacity:28"},
|
|
use_texture_alpha = "blend",
|
|
groups = {not_in_creative_inventory=1, ropes_can_extend_into=1, not_solid=1, not_opaque=1},
|
|
paramtype = "light",
|
|
drop = {},
|
|
sunlight_propagates = true,
|
|
--on_blast = function() end, -- unaffected by explosions
|
|
})
|
|
|
|
minetest.register_node("mine_gas:gas_seep", {
|
|
description = S("Gas Seep"),
|
|
_doc_items_longdesc = seep_desc,
|
|
_doc_items_usagehelp = seep_usage,
|
|
tiles = {df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png"},
|
|
groups = {cracky = 3, pickaxey=1, building_block=1, material_stone=1},
|
|
drop = df_dependencies.node_name_coal_lump,
|
|
sounds = df_dependencies.sound_stone(),
|
|
is_ground_content = true,
|
|
_mcl_blast_resistance = 5,
|
|
_mcl_hardness = 3,
|
|
})
|
|
|
|
minetest.register_on_dignode(function(pos, oldnode, digger)
|
|
if minetest.get_item_group(oldnode.name, "digtron") > 0 then
|
|
-- skip digtron moved nodes
|
|
return;
|
|
end
|
|
|
|
local np = minetest.find_node_near(pos, 1,{"mine_gas:gas"})
|
|
if np ~= nil then
|
|
minetest.set_node(pos, {name = "mine_gas:gas"})
|
|
return
|
|
end
|
|
end)
|
|
|
|
local directions = {
|
|
{x=1, y=0, z=0},
|
|
{x=-1, y=0, z=0},
|
|
{x=0, y=0, z=1},
|
|
{x=0, y=0, z=-1},
|
|
}
|
|
|
|
local gas_node = {name="mine_gas:gas"}
|
|
minetest.register_abm({
|
|
label = "mine_gas:gas movement",
|
|
nodenames = {"mine_gas:gas"},
|
|
neighbors = {"group:liquid", "air"},
|
|
interval = 1.0,
|
|
chance = 1,
|
|
catch_up = true,
|
|
action = function(pos, node)
|
|
local next_pos = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
local next_node = minetest.get_node(next_pos)
|
|
if minetest.get_item_group(next_node.name, "liquid") > 0 then
|
|
minetest.swap_node(next_pos, gas_node)
|
|
minetest.swap_node(pos, next_node)
|
|
else
|
|
next_pos.y = pos.y-1
|
|
next_node = minetest.get_node(next_pos)
|
|
if next_node.name == "air" then
|
|
minetest.swap_node(next_pos, gas_node)
|
|
minetest.swap_node(pos, next_node)
|
|
else
|
|
local dir = directions[math.random(1,4)]
|
|
local next_pos = vector.add(pos, dir)
|
|
local next_node = minetest.get_node(next_pos)
|
|
if next_node.name == "air" or minetest.get_item_group(next_node.name, "liquid") > 0 then
|
|
if next_node.name == "air" or math.random() < 0.5 then -- gas never "climbs" above air.
|
|
minetest.swap_node(next_pos, gas_node)
|
|
minetest.swap_node(pos, next_node)
|
|
else
|
|
-- this can get gas to rise up out of the surface of liquid, preventing it from forming a permanent hole.
|
|
next_pos.y = next_pos.y + 1
|
|
next_node = minetest.get_node(next_pos)
|
|
if next_node.name == "air" then
|
|
minetest.swap_node(next_pos, gas_node)
|
|
minetest.swap_node(pos, next_node)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
local soundfile_cool_lava = df_dependencies.soundfile_cool_lava
|
|
|
|
minetest.register_abm({
|
|
label = "mine_gas:gas snuffing torches",
|
|
nodenames = {"group:torch"},
|
|
neighbors = {"mine_gas:gas"},
|
|
interval = 1.0,
|
|
chance = 1,
|
|
catch_up = true,
|
|
action = function(pos, node)
|
|
if not minetest.find_node_near(pos, 1, "air") then
|
|
local torch_node = minetest.get_node(pos)
|
|
local drops = minetest.get_node_drops(torch_node.name, "")
|
|
for _, dropped_item in pairs(drops) do
|
|
minetest.add_item(pos, dropped_item)
|
|
end
|
|
minetest.set_node(pos, {name="mine_gas:gas"})
|
|
minetest.sound_play(
|
|
soundfile_cool_lava,
|
|
{pos = pos, max_hear_distance = 16, gain = 0.1}
|
|
)
|
|
end
|
|
end,
|
|
})
|
|
|
|
local tnt_boom = df_dependencies.tnt_boom
|
|
|
|
if tnt_boom then
|
|
minetest.register_abm({
|
|
label = "mine_gas:gas ignition",
|
|
nodenames = {"group:torch", "group:igniter", "group:fire"}, -- checking for ignition sources because there will be fewer than there are gas nodes
|
|
neighbors = {"mine_gas:gas"},
|
|
interval = 1.0,
|
|
chance = 1,
|
|
catch_up = true,
|
|
action = function(pos, node)
|
|
if minetest.find_node_near(pos, 1, "air") then
|
|
tnt_boom(pos, {radius=1, damage_radius=6})
|
|
-- One in a hundred explosions will spawn a gas wisp
|
|
if math.random() < 0.01 then
|
|
minetest.set_node(pos, {name="mine_gas:gas_wisp"})
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
end
|
|
|
|
local orthogonal = {
|
|
{x=0,y=0,z=1},
|
|
{x=0,y=1,z=0},
|
|
{x=1,y=0,z=0},
|
|
{x=0,y=0,z=-1},
|
|
{x=0,y=-1,z=0},
|
|
{x=-1,y=0,z=0},
|
|
}
|
|
|
|
local stone_with_coal = df_dependencies.node_name_stone_with_coal
|
|
minetest.register_lbm({
|
|
label = "shut down gas seeps near lava",
|
|
name = "mine_gas:shut_down_lava_adjacent",
|
|
nodenames = {"mine_gas:gas_seep"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
minetest.after(math.random()*60, function()
|
|
if minetest.find_node_near(pos, 30, "group:lava") then
|
|
minetest.set_node(pos, {name=stone_with_coal})
|
|
end
|
|
end)
|
|
end,
|
|
})
|
|
|
|
minetest.register_abm({
|
|
label = "mine_gas:gas seep",
|
|
nodenames = {"mine_gas:gas_seep"},
|
|
neighbors = {"air"},
|
|
interval = 1.0,
|
|
chance = 1,
|
|
catch_up = true,
|
|
action = function(pos, node)
|
|
local target_pos = vector.add(pos,orthogonal[math.random(1,6)])
|
|
if minetest.get_node(target_pos).name == "air" then
|
|
minetest.swap_node(target_pos, {name="mine_gas:gas"})
|
|
if math.random() < 0.5 then
|
|
minetest.sound_play(
|
|
"mine_gas_seep_hiss",
|
|
{pos = pos, max_hear_distance = 8, gain = 0.05}
|
|
)
|
|
end
|
|
end
|
|
end,
|
|
}) |