dfcaverns/mine_gas/init.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

215 lines
6.3 KiB
Lua

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
dofile(modpath.."/wisp.lua")
local gas_desc
local gas_usage
local seep_desc
local seep_usage
if minetest.get_modpath("doc") then
gas_desc = S("Gaseous hydrocarbons formed from the detritus of long dead plants and animals processed by heat and pressure deep within the earth.")
gas_usage = S("Gas is highly hazardous. Heavier than air, it pools in deep caverns and asphyxiates the unwary.")
if minetest.get_modpath("tnt") then
gas_usage = gas_usage .. " " .. S("When exposed to air and an ignition source it can produce a deadly explosion.")
end
seep_desc = S("Some coal deposits have cracks that seep a steady flow of mine gas.")
seep_usage = S("Mining out such a deposit seals the crack.")
end
minetest.register_alias("oil:gas", "mine_gas:gas")
minetest.register_alias("oil:gas_seep", "mine_gas:gas_seep")
minetest.register_node("mine_gas:gas", {
description = S("Mine Gas"),
_doc_items_longdesc = gas_desc,
_doc_items_usagehelp = gas_usage,
walkable = false,
pointable = false,
diggable = false,
is_ground_content = false,
buildable_to = true,
drawtype = "glasslike",
drowning = 1,
post_effect_color = {a = 20, r = 20, g = 20, b = 250},
tiles = {"mine_gas.png^[opacity:28"},
use_texture_alpha = "blend",
groups = {not_in_creative_inventory=1, ropes_can_extend_into=1, not_solid=1, not_opaque=1},
paramtype = "light",
drop = {},
sunlight_propagates = true,
--on_blast = function() end, -- unaffected by explosions
})
minetest.register_node("mine_gas:gas_seep", {
description = S("Gas Seep"),
_doc_items_longdesc = seep_desc,
_doc_items_usagehelp = seep_usage,
tiles = {df_dependencies.texture_stone.."^"..df_dependencies.texture_mineral_coal.."^[combine:16x80:0,-16=crack_anylength.png"},
groups = {cracky = 3, pickaxey=1, building_block=1, material_stone=1},
drop = df_dependencies.node_name_coal_lump,
sounds = df_dependencies.sound_stone(),
is_ground_content = true,
_mcl_blast_resistance = 5,
_mcl_hardness = 3,
})
minetest.register_on_dignode(function(pos, oldnode, digger)
if minetest.get_item_group(oldnode.name, "digtron") > 0 then
-- skip digtron moved nodes
return;
end
local np = minetest.find_node_near(pos, 1,{"mine_gas:gas"})
if np ~= nil then
minetest.set_node(pos, {name = "mine_gas:gas"})
return
end
end)
local directions = {
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
}
local gas_node = {name="mine_gas:gas"}
minetest.register_abm({
label = "mine_gas:gas movement",
nodenames = {"mine_gas:gas"},
neighbors = {"group:liquid", "air"},
interval = 1.0,
chance = 1,
catch_up = true,
action = function(pos, node)
local next_pos = {x=pos.x, y=pos.y+1, z=pos.z}
local next_node = minetest.get_node(next_pos)
if minetest.get_item_group(next_node.name, "liquid") > 0 then
minetest.swap_node(next_pos, gas_node)
minetest.swap_node(pos, next_node)
else
next_pos.y = pos.y-1
next_node = minetest.get_node(next_pos)
if next_node.name == "air" then
minetest.swap_node(next_pos, gas_node)
minetest.swap_node(pos, next_node)
else
local dir = directions[math.random(1,4)]
local next_pos = vector.add(pos, dir)
local next_node = minetest.get_node(next_pos)
if next_node.name == "air" or minetest.get_item_group(next_node.name, "liquid") > 0 then
if next_node.name == "air" or math.random() < 0.5 then -- gas never "climbs" above air.
minetest.swap_node(next_pos, gas_node)
minetest.swap_node(pos, next_node)
else
-- this can get gas to rise up out of the surface of liquid, preventing it from forming a permanent hole.
next_pos.y = next_pos.y + 1
next_node = minetest.get_node(next_pos)
if next_node.name == "air" then
minetest.swap_node(next_pos, gas_node)
minetest.swap_node(pos, next_node)
end
end
end
end
end
end,
})
local soundfile_cool_lava = df_dependencies.soundfile_cool_lava
minetest.register_abm({
label = "mine_gas:gas snuffing torches",
nodenames = {"group:torch"},
neighbors = {"mine_gas:gas"},
interval = 1.0,
chance = 1,
catch_up = true,
action = function(pos, node)
if not minetest.find_node_near(pos, 1, "air") then
local torch_node = minetest.get_node(pos)
local drops = minetest.get_node_drops(torch_node.name, "")
for _, dropped_item in pairs(drops) do
minetest.add_item(pos, dropped_item)
end
minetest.set_node(pos, {name="mine_gas:gas"})
minetest.sound_play(
soundfile_cool_lava,
{pos = pos, max_hear_distance = 16, gain = 0.1}
)
end
end,
})
local tnt_boom = df_dependencies.tnt_boom
if tnt_boom then
minetest.register_abm({
label = "mine_gas:gas ignition",
nodenames = {"group:torch", "group:igniter", "group:fire"}, -- checking for ignition sources because there will be fewer than there are gas nodes
neighbors = {"mine_gas:gas"},
interval = 1.0,
chance = 1,
catch_up = true,
action = function(pos, node)
if minetest.find_node_near(pos, 1, "air") then
tnt_boom(pos, {radius=1, damage_radius=6})
-- One in a hundred explosions will spawn a gas wisp
if math.random() < 0.01 then
minetest.set_node(pos, {name="mine_gas:gas_wisp"})
end
end
end,
})
end
local orthogonal = {
{x=0,y=0,z=1},
{x=0,y=1,z=0},
{x=1,y=0,z=0},
{x=0,y=0,z=-1},
{x=0,y=-1,z=0},
{x=-1,y=0,z=0},
}
local stone_with_coal = df_dependencies.node_name_stone_with_coal
minetest.register_lbm({
label = "shut down gas seeps near lava",
name = "mine_gas:shut_down_lava_adjacent",
nodenames = {"mine_gas:gas_seep"},
run_at_every_load = true,
action = function(pos, node)
minetest.after(math.random()*60, function()
if minetest.find_node_near(pos, 30, "group:lava") then
minetest.set_node(pos, {name=stone_with_coal})
end
end)
end,
})
minetest.register_abm({
label = "mine_gas:gas seep",
nodenames = {"mine_gas:gas_seep"},
neighbors = {"air"},
interval = 1.0,
chance = 1,
catch_up = true,
action = function(pos, node)
local target_pos = vector.add(pos,orthogonal[math.random(1,6)])
if minetest.get_node(target_pos).name == "air" then
minetest.swap_node(target_pos, {name="mine_gas:gas"})
if math.random() < 0.5 then
minetest.sound_play(
"mine_gas_seep_hiss",
{pos = pos, max_hear_distance = 8, gain = 0.05}
)
end
end
end,
})