mirror of
https://github.com/FaceDeer/dfcaverns.git
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big_webs
bones_loot
bubblesponge
chasms
collectible_lore
df_achievements
df_ambience
df_caverns
df_dependencies
df_farming
df_lorebooks
df_mapitems
df_primordial_items
df_trees
locale
models
license.txt
tunnel_tube_slant.mtl
tunnel_tube_slant.obj
tunnel_tube_slant_2.mtl
tunnel_tube_slant_2.obj
tunnel_tube_slant_full.mtl
tunnel_tube_slant_full.obj
schematics
sounds
textures
LICENSE.txt
aliases.lua
black_cap.lua
blood_thorn.lua
config.lua
doc.lua
fungiwood.lua
goblin_cap.lua
init.lua
mod.conf
nether_cap.lua
sapling_growth_conditions.lua
settingtypes.txt
spindlestem.lua
spore_tree.lua
torchspine.lua
tower_cap.lua
tunnel_tube.lua
df_underworld_items
hunter_statue
ice_sprites
looped_node_sound
mapgen_helper
mine_gas
oil
pit_caves
subterrane
.gitattributes
.gitmodules
API.md
LICENSE.txt
README.md
description.txt
guide.md
i18n.py
minetestmapper colors.txt
modpack.conf
modpack.txt
screenshot.png
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations. * updated Subterrane's API to allow for more patterned placement of things * added "warrens" * clean separation of flooded and non-flooded caverns * rearranged biomes to make cavern layers more distinct * added oil layer * added underworld layer