mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-11 13:00:41 +01:00
9b7e71c675
* initial chasms mod * tweak default chasm settings * prevent chasms from breaching oil and magma seas, make veinstone actually do something * overgenerate caverns to eliminate floating stalactites * make veinstone punchable instead of right-clickable * ensure dfcaverns get carved before chasms this has an unfortunate tradeoff. Chasms will no longer have floating giant columns in them, but will also no longer have smaller stalactites and stalagmites. Also will carve chasms through lake water. Not sure if this is ideal. * add rare big webs to the chasms, to give them a unique feature * reverse the dependencies for df_caverns and chasms, let chasms go first. * fix web generator * add webs to level 3 tunnels, fix sunless sea chasms * fix up tunnel webs * make webs snappy * make webs slightly more prevalent * add chasms to the guide * final touch-ups before merging * allow anchoring against unloaded blocks
267 lines
9.3 KiB
Lua
267 lines
9.3 KiB
Lua
-- This file contains code that is used by multiple different cavern layers.
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local c_air = df_caverns.node_id.air
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local c_cobble = df_caverns.node_id.cobble
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local c_cobble_fungus = df_caverns.node_id.cobble_fungus
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local c_cobble_fungus_fine = df_caverns.node_id.cobble_fungus_fine
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local c_dead_fungus = df_caverns.node_id.dead_fungus
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local c_dirt = df_caverns.node_id.dirt
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local c_dirt_moss = df_caverns.node_id.dirt_moss
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local c_dry_flowstone = df_caverns.node_id.dry_flowstone
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local c_fireflies = df_caverns.node_id.fireflies
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local c_glowstone = df_caverns.node_id.glowstone
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local c_ice = df_caverns.node_id.ice
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local c_mossycobble = df_caverns.node_id.mossycobble
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local c_oil = df_caverns.node_id.oil
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local c_sand_scum = df_caverns.node_id.sand_scum
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local c_spongestone = df_caverns.node_id.spongestone
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local c_rock_rot = df_caverns.node_id.rock_rot
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local c_water = df_caverns.node_id.water
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local c_wet_flowstone = df_caverns.node_id.wet_flowstone
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local c_webs = df_caverns.node_id.big_webs
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local c_webs_egg = df_caverns.node_id.big_webs_egg
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df_caverns.data_param2 = {}
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-- prevent mapgen from using these nodes as a base for stalactites or stalagmites
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local dont_build_speleothems_on = {}
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for _, content_id in pairs(df_mapitems.wet_stalagmite_ids) do
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dont_build_speleothems_on[content_id] = true
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end
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for _, content_id in pairs(df_mapitems.dry_stalagmite_ids) do
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dont_build_speleothems_on[content_id] = true
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end
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if minetest.get_modpath("big_webs") then
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dont_build_speleothems_on[c_webs] = true
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dont_build_speleothems_on[c_webs_egg] = true
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end
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--------------------------------------------------
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df_caverns.stalagmites = function(abs_cracks, vert_rand, vi, area, data, data_param2, wet, reverse_sign)
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if dont_build_speleothems_on[data[vi]] then
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return
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end
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local flowstone
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local stalagmite_ids
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if wet then
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flowstone = c_wet_flowstone
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stalagmite_ids = df_mapitems.wet_stalagmite_ids
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else
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flowstone = c_dry_flowstone
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stalagmite_ids = df_mapitems.dry_stalagmite_ids
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end
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local height_mult = 1
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local ystride = area.ystride
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if reverse_sign then
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ystride = - ystride
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height_mult = -1
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end
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if vert_rand < 0.004 then
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if reverse_sign then
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subterrane.big_stalactite(vi+ystride, area, data, 6, 15, flowstone, flowstone, flowstone)
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else
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subterrane.big_stalagmite(vi+ystride, area, data, 6, 15, flowstone, flowstone, flowstone)
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end
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else
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local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
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local height = math.floor(abs_cracks * 50)
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subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height*height_mult, stalagmite_ids)
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end
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data[vi] = flowstone
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end
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df_caverns.stalactites = function(abs_cracks, vert_rand, vi, area, data, data_param2, wet)
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df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, wet, true)
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end
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--------------------------------------------------
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df_caverns.flooded_cavern_floor = function(abs_cracks, vert_rand, vi, area, data)
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local ystride = area.ystride
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if abs_cracks < 0.25 then
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data[vi] = c_mossycobble
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elseif data[vi-ystride] ~= c_water then
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data[vi] = c_sand_scum
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end
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-- put in only the large stalagmites that won't get in the way of the water
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if abs_cracks < 0.1 then
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if vert_rand < 0.004 then
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subterrane.big_stalagmite(vi+ystride, area, data, 6, 15, c_wet_flowstone, c_wet_flowstone, c_wet_flowstone)
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end
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end
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end
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df_caverns.dry_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
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if abs_cracks < 0.075 then
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df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, false)
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elseif abs_cracks < 0.4 then
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data[vi] = c_cobble
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elseif abs_cracks < 0.6 then
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data[vi] = c_cobble_fungus_fine
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else
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data[vi] = c_cobble_fungus
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if c_dead_fungus and math.random() < 0.05 then
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data[vi+area.ystride] = c_dead_fungus
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end
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end
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end
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df_caverns.wet_cavern_floor = function(abs_cracks, vert_rand, vi, area, data, data_param2)
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if abs_cracks < 0.1 then
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df_caverns.stalagmites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
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elseif abs_cracks < 0.6 then
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data[vi] = c_cobble
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elseif abs_cracks < 0.8 then
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data[vi] = c_rock_rot
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else
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data[vi] = c_spongestone
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if c_dead_fungus and math.random() < 0.05 then
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data[vi+area.ystride] = c_dead_fungus
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end
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end
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end
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--------------------------------------
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df_caverns.glow_worm_cavern_ceiling = function(abs_cracks, vert_rand, vi, area, data, data_param2)
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if abs_cracks < 0.1 then
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df_caverns.stalactites(abs_cracks, vert_rand, vi, area, data, data_param2, true)
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elseif abs_cracks < 0.5 and abs_cracks > 0.3 and math.random() < 0.3 then
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df_mapitems.glow_worm_ceiling(area, data, vi-area.ystride)
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end
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end
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df_caverns.tunnel_floor = function(minp, maxp, area, vi, nvals_cracks, data, data_param2, wet, dirt_node)
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if maxp.y > -30 then
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wet = false
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end
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local ystride = area.ystride
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local cracks = nvals_cracks[index2d]
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local abs_cracks = math.abs(cracks)
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if wet then
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if abs_cracks < 0.05 and data[vi+ystride] == c_air and not dont_build_speleothems_on[data[vi]] then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
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local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
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local height = math.floor(abs_cracks * 100)
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subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height, df_mapitems.wet_stalagmite_ids)
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data[vi] = c_wet_flowstone
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elseif dirt_node and abs_cracks > 0.5 and data[vi-ystride] ~= c_air then
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data[vi] = dirt_node
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end
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else
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if abs_cracks < 0.025 and data[vi+ystride] == c_air and not dont_build_speleothems_on[data[vi]] then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
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local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
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local height = math.floor(abs_cracks * 100)
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subterrane.stalagmite(vi+ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids)
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elseif dirt_node and cracks > 0.5 and data[vi-ystride] ~= c_air then
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data[vi] = dirt_node
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end
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end
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end
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df_caverns.tunnel_ceiling = function(minp, maxp, area, vi, nvals_cracks, data, data_param2, wet)
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if maxp.y > -30 then
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wet = false
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end
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local ystride = area.ystride
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local index2d = mapgen_helper.index2di(minp, maxp, area, vi)
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local cracks = nvals_cracks[index2d]
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local abs_cracks = math.abs(cracks)
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if wet then
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if abs_cracks < 0.05 and data[vi-ystride] == c_air and not dont_build_speleothems_on[data[vi]] then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
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local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
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local height = math.floor(abs_cracks * 100)
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subterrane.stalactite(vi-ystride, area, data, data_param2, param2, height, df_mapitems.wet_stalagmite_ids)
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data[vi] = c_wet_flowstone
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end
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else
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if abs_cracks < 0.025 and data[vi-ystride] == c_air and not dont_build_speleothems_on[data[vi]] then -- make sure data[vi] is not already flowstone. Stalagmites from lower levels are acting as base for further stalagmites
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local param2 = abs_cracks*1000000 - math.floor(abs_cracks*1000000/4)*4
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local height = math.floor(abs_cracks * 100)
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subterrane.stalactite(vi-ystride, area, data, data_param2, param2, height, df_mapitems.dry_stalagmite_ids)
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end
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end
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end
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df_caverns.perlin_cave = {
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offset = 0,
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scale = 1,
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spread = {x=df_caverns.config.horizontal_cavern_scale, y=df_caverns.config.vertical_cavern_scale, z=df_caverns.config.horizontal_cavern_scale},
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seed = -400000000089,
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octaves = 3,
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persist = 0.67
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}
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df_caverns.perlin_wave = {
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offset = 0,
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scale = 1,
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spread = {x=df_caverns.config.horizontal_cavern_scale * 2, y=df_caverns.config.vertical_cavern_scale, z=df_caverns.config.horizontal_cavern_scale * 2}, -- squashed 2:1
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seed = 59033,
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octaves = 6,
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persist = 0.63
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}
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-- Used for making lines of dripstone, and in various other places where small-scale patterns are needed
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df_caverns.np_cracks = {
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offset = 0,
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scale = 1,
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spread = {x = 20, y = 20, z = 20},
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seed = 5717,
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octaves = 3,
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persist = 0.63,
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lacunarity = 2.0,
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}
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---------------------------------------------------------------------------------
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df_caverns.place_shrub = function(vi, area, data, param2_data, shrub_list)
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if shrub_list == nil then
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return
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end
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local shrub = shrub_list[math.random(#shrub_list)]
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shrub(vi, area, data, param2_data)
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end
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---------------------------------------------------------------------------------
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-- This method allows subterrane to overgenerate caves without destroying any of the decorations
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local dfcaverns_nodes = nil
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local dfcaverns_mods = {
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"df_farming:",
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"df_mapitems:",
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"df_primordial_items:",
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"df_trees:",
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"df_underworld_items:",
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"ice_sprites:",
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"mine_gas:",
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}
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df_caverns.is_ground_content = function(c_node)
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if dfcaverns_nodes then
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return not dfcaverns_nodes[c_node]
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end
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dfcaverns_nodes = {}
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for k, v in pairs(minetest.registered_nodes) do
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for _, prefix in ipairs(dfcaverns_mods) do
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if k:sub(1, #prefix) == prefix then
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dfcaverns_nodes[minetest.get_content_id(k)] = true
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end
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end
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end
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dfcaverns_nodes[c_ice] = true -- needed for nethercap cavern water covering
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dfcaverns_nodes[c_oil] = true -- needed for blackcap oil slicks
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if c_fireflies then
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dfcaverns_nodes[c_fireflies] = true -- used in the primordial caverns
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end
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dfcaverns_nodes[c_glowstone] = nil
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dfcaverns_mods = nil
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return not dfcaverns_nodes[c_node]
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end |