dfcaverns/df_trees/nether_cap.lua
FaceDeer 12919e9a16
Small stuff (#8)
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet.

* add the wandering "gas wisp" to light up some of the gas-filled caverns

* make wisps rarely spawned by gas explosions

* revamp spindlestems into a sort of mineral detector, add glowing extract bottles

* optimize pngs

* add gas wisps to mapgen

* add spindlestems to cavern level 1, most level 1 warrens are now lit up

* update internal names, adjust mineral detection range

* add cave pearls to some level 2 warrens and tunnels

* switch experimental simplecrafting_lib support to crafting mod

* Pearls don't grow on falling nodes

* put spindlestems with goblin caps, make them always grow red when near those

* bunch of documentation

* add castle coral to replace cave coral, which has been repurposed into column decoration

* documentation for cave coral, update some locale text

* add a recipe for cooking oil into paraffin

* add old bones to the underworld

* MIT license for bones_loot

* also cook black cap gills into paraffin, they're oily

* add salt crystals to the bloodthorn caverns, illuminating the floor

* documentation for salt crystals

* auto-generate minetestmapper colors.

need to update the spindlestem colours manually

* add spindlestem to fungiwood caverns too, and increase warren coverage

* in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting.

* add a bit of displacement to the underside of the slade layer

* Unique images and names for cooking recipes.

* revamp bones loot

* add softer footsteps for some fungus types

* update mapgen_helper

* update cave coral screenshot

* mention glowing salts in bloodthorn caverns
2019-08-18 22:20:07 -05:00

180 lines
5.5 KiB
Lua

-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--stem
minetest.register_node("df_trees:nether_cap_stem", {
description = S("Nether Cap Stem"),
_doc_items_longdesc = df_trees.doc.nether_cap_desc,
_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
tiles = {"dfcaverns_nether_cap_stem.png"},
is_ground_content = true,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
sounds = default.node_sound_wood_defaults(),
})
--cap
minetest.register_node("df_trees:nether_cap", {
description = S("Nether Cap"),
_doc_items_longdesc = df_trees.doc.nether_cap_desc,
_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
tiles = {"dfcaverns_nether_cap.png"},
is_ground_content = true,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1 },
sounds = default.node_sound_wood_defaults({
footstep = {name = "default_snow_footstep", gain = 0.2},
}),
})
--gills
minetest.register_node("df_trees:nether_cap_gills", {
description = S("Nether Cap Gills"),
_doc_items_longdesc = df_trees.doc.nether_cap_desc,
_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
tiles = {"dfcaverns_nether_cap_gills.png"},
is_ground_content = true,
light_source = 6,
groups = {snappy = 3, leafdecay = 3, leaves = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
sounds = default.node_sound_leaves_defaults(),
drawtype = "plantlike",
paramtype = "light",
drop = {
max_items = 1,
items = {
{
items = {'df_trees:nether_cap_sapling'},
rarity = 5,
},
{
items = {'df_trees:nether_cap_gills'},
}
}
},
after_place_node = default.after_place_leaves,
})
if default.register_leafdecay then -- default.register_leafdecay is very new, remove this check some time after 0.4.16 is released
default.register_leafdecay({
trunks = {"df_trees:nether_cap"}, -- don't need stem nodes here
leaves = {"df_trees:nether_cap_gills"},
radius = 1,
})
end
--Wood
minetest.register_craft({
output = 'df_trees:nether_cap_wood 4',
recipe = {
{'df_trees:nether_cap'},
}
})
minetest.register_craft({
output = 'df_trees:nether_cap_wood 4',
recipe = {
{'df_trees:nether_cap_stem'},
}
})
minetest.register_node("df_trees:nether_cap_wood", {
description = S("Nether Cap Planks"),
_doc_items_longdesc = df_trees.doc.nether_cap_desc,
_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_nether_cap_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, wood = 1, freezes_water = 1},
sounds = default.node_sound_wood_defaults(),
})
df_trees.register_all_stairs("nether_cap_wood")
-- sapling
minetest.register_node("df_trees:nether_cap_sapling", {
description = S("Nether Cap Spawn"),
_doc_items_longdesc = df_trees.doc.nether_cap_desc,
_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"dfcaverns_nether_cap_sapling.png"},
inventory_image = "dfcaverns_nether_cap_sapling.png",
wield_image = "dfcaverns_nether_cap_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
floodable = true, -- nether cap spawn aren't tough enough to freeze water yet
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3,
attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(
df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_min_growth_delay,
df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_max_growth_delay))
end,
on_timer = function(pos)
minetest.set_node(pos, {name="air"})
df_trees.spawn_nether_cap(pos)
end,
})
local c_stem = minetest.get_content_id("df_trees:nether_cap_stem")
local c_cap = minetest.get_content_id("df_trees:nether_cap")
local c_gills = minetest.get_content_id("df_trees:nether_cap_gills")
df_trees.spawn_nether_cap = function(pos)
local x, y, z = pos.x, pos.y, pos.z
local stem_height = math.random(1,3)
local cap_radius = math.random(2,3)
local maxy = y + stem_height + 3
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - cap_radius, y = y, z = z - cap_radius},
{x = x + cap_radius, y = maxy + 3, z = z + cap_radius}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
vm:set_data(data)
vm:write_to_map()
vm:update_map()
end
df_trees.spawn_nether_cap_vm = function(vi, area, data)
local stem_height = math.random(1,3)
local cap_radius = math.random(2,3)
subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
end
minetest.register_abm{
label = "water freezing",
nodenames = {"default:water_source", "default:river_water_source",},
neighbors = {"group:freezes_water"},
interval = 1,
chance = 5,
catch_up = true,
action = function(pos)
minetest.swap_node(pos, {name="default:ice"})
end,
}
minetest.register_abm{
label = "flowing water freezing",
nodenames = {"default:water_flowing", "default:river_water_flowing"},
neighbors = {"group:freezes_water"},
interval = 1,
chance = 1,
catch_up = true,
action = function(pos)
minetest.swap_node(pos, {name="default:snow"})
end,
}