mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 07:00:26 +01:00
12919e9a16
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
180 lines
5.5 KiB
Lua
180 lines
5.5 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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--stem
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minetest.register_node("df_trees:nether_cap_stem", {
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description = S("Nether Cap Stem"),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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tiles = {"dfcaverns_nether_cap_stem.png"},
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is_ground_content = true,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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--cap
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minetest.register_node("df_trees:nether_cap", {
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description = S("Nether Cap"),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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tiles = {"dfcaverns_nether_cap.png"},
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is_ground_content = true,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1 },
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sounds = default.node_sound_wood_defaults({
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footstep = {name = "default_snow_footstep", gain = 0.2},
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}),
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})
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--gills
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minetest.register_node("df_trees:nether_cap_gills", {
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description = S("Nether Cap Gills"),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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tiles = {"dfcaverns_nether_cap_gills.png"},
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is_ground_content = true,
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light_source = 6,
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groups = {snappy = 3, leafdecay = 3, leaves = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
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sounds = default.node_sound_leaves_defaults(),
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drawtype = "plantlike",
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paramtype = "light",
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drop = {
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max_items = 1,
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items = {
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{
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items = {'df_trees:nether_cap_sapling'},
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rarity = 5,
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},
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{
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items = {'df_trees:nether_cap_gills'},
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}
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}
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},
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after_place_node = default.after_place_leaves,
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})
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if default.register_leafdecay then -- default.register_leafdecay is very new, remove this check some time after 0.4.16 is released
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default.register_leafdecay({
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trunks = {"df_trees:nether_cap"}, -- don't need stem nodes here
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leaves = {"df_trees:nether_cap_gills"},
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radius = 1,
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})
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end
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--Wood
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minetest.register_craft({
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output = 'df_trees:nether_cap_wood 4',
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recipe = {
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{'df_trees:nether_cap'},
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}
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})
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minetest.register_craft({
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output = 'df_trees:nether_cap_wood 4',
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recipe = {
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{'df_trees:nether_cap_stem'},
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}
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})
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minetest.register_node("df_trees:nether_cap_wood", {
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description = S("Nether Cap Planks"),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"dfcaverns_nether_cap_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, wood = 1, freezes_water = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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df_trees.register_all_stairs("nether_cap_wood")
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-- sapling
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minetest.register_node("df_trees:nether_cap_sapling", {
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description = S("Nether Cap Spawn"),
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_doc_items_longdesc = df_trees.doc.nether_cap_desc,
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_doc_items_usagehelp = df_trees.doc.nether_cap_usage,
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"dfcaverns_nether_cap_sapling.png"},
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inventory_image = "dfcaverns_nether_cap_sapling.png",
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wield_image = "dfcaverns_nether_cap_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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floodable = true, -- nether cap spawn aren't tough enough to freeze water yet
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3,
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attached_node = 1, sapling = 1, light_sensitive_fungus = 11},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(
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df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_min_growth_delay,
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df_trees.config.nether_cap_delay_multiplier*df_trees.config.tree_max_growth_delay))
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end,
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on_timer = function(pos)
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minetest.set_node(pos, {name="air"})
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df_trees.spawn_nether_cap(pos)
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end,
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})
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local c_stem = minetest.get_content_id("df_trees:nether_cap_stem")
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local c_cap = minetest.get_content_id("df_trees:nether_cap")
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local c_gills = minetest.get_content_id("df_trees:nether_cap_gills")
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df_trees.spawn_nether_cap = function(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local stem_height = math.random(1,3)
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local cap_radius = math.random(2,3)
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local maxy = y + stem_height + 3
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - cap_radius, y = y, z = z - cap_radius},
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{x = x + cap_radius, y = maxy + 3, z = z + cap_radius}
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)
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local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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subterrane.giant_mushroom(area:indexp(pos), area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
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vm:set_data(data)
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vm:write_to_map()
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vm:update_map()
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end
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df_trees.spawn_nether_cap_vm = function(vi, area, data)
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local stem_height = math.random(1,3)
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local cap_radius = math.random(2,3)
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subterrane.giant_mushroom(vi, area, data, c_stem, c_cap, c_gills, stem_height, cap_radius)
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end
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minetest.register_abm{
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label = "water freezing",
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nodenames = {"default:water_source", "default:river_water_source",},
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neighbors = {"group:freezes_water"},
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interval = 1,
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chance = 5,
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catch_up = true,
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action = function(pos)
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minetest.swap_node(pos, {name="default:ice"})
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end,
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}
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minetest.register_abm{
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label = "flowing water freezing",
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nodenames = {"default:water_flowing", "default:river_water_flowing"},
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neighbors = {"group:freezes_water"},
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interval = 1,
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chance = 1,
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catch_up = true,
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action = function(pos)
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minetest.swap_node(pos, {name="default:snow"})
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end,
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} |