mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-15 07:00:26 +01:00
12919e9a16
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
192 lines
5.5 KiB
Lua
192 lines
5.5 KiB
Lua
local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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dofile(MP.."/wisp.lua")
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local gas_desc
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local gas_usage
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local seep_desc
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local seep_usage
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if minetest.get_modpath("doc") then
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gas_desc = S("Gaseous hydrocarbons formed from the detritus of long dead plants and animals processed by heat and pressure deep within the earth.")
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gas_usage = S("Gas is highly hazardous. Heavier than air, it pools in deep caverns and asphyxiates the unwary.")
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if minetest.get_modpath("tnt") then
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gas_usage = gas_usage .. " " .. S("When exposed to air and an ignition source it can produce a deadly explosion.")
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end
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seep_desc = S("Some coal deposits have cracks that seep a steady flow of mine gas.")
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seep_usage = S("Mining out such a deposit seals the crack.")
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end
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minetest.register_alias("oil:gas", "mine_gas:gas")
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minetest.register_alias("oil:gas_seep", "mine_gas:gas_seep")
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minetest.register_node("mine_gas:gas", {
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description = S("Mine Gas"),
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_doc_items_longdesc = gas_desc,
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_doc_items_usagehelp = gas_usage,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drawtype = "glasslike",
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drowning = 1,
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post_effect_color = {a = 20, r = 20, g = 20, b = 250},
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tiles = {"mine_gas.png^[opacity:28"},
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use_texture_alpha = true,
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groups = {not_in_creative_inventory=1, ropes_can_extend_into=1},
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paramtype = "light",
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drop = {},
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sunlight_propagates = true,
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--on_blast = function() end, -- unaffected by explosions
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})
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minetest.register_node("mine_gas:gas_seep", {
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description = S("Gas Seep"),
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_doc_items_longdesc = seep_desc,
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_doc_items_usagehelp = seep_usage,
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tiles = {"default_stone.png^default_mineral_coal.png^[combine:16x80:0,-16=crack_anylength.png"},
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groups = {cracky = 3},
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drop = 'default:coal_lump',
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sounds = default.node_sound_stone_defaults(),
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is_ground_content = true,
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})
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if minetest.get_item_group(oldnode.name, "digtron") > 0 then
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-- skip digtron moved nodes
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return;
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end
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local np = minetest.find_node_near(pos, 1,{"mine_gas:gas"})
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if np ~= nil then
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minetest.set_node(pos, {name = "mine_gas:gas"})
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return
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end
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end)
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local directions = {
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=0, y=0, z=-1},
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}
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local gas_node = {name="mine_gas:gas"}
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minetest.register_abm({
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label = "mine_gas:gas movement",
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nodenames = {"mine_gas:gas"},
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neighbors = {"group:liquid", "air"},
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interval = 1.0,
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chance = 1,
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catch_up = true,
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action = function(pos, node)
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local next_pos = {x=pos.x, y=pos.y+1, z=pos.z}
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local next_node = minetest.get_node(next_pos)
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if minetest.get_item_group(next_node.name, "liquid") > 0 then
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minetest.swap_node(next_pos, gas_node)
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minetest.swap_node(pos, next_node)
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else
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next_pos.y = pos.y-1
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next_node = minetest.get_node(next_pos)
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if next_node.name == "air" then
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minetest.swap_node(next_pos, gas_node)
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minetest.swap_node(pos, next_node)
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else
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local dir = directions[math.random(1,4)]
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local next_pos = vector.add(pos, dir)
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local next_node = minetest.get_node(next_pos)
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if next_node.name == "air" or minetest.get_item_group(next_node.name, "liquid") > 0 then
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if next_node.name == "air" or math.random() < 0.5 then -- gas never "climbs" above air.
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minetest.swap_node(next_pos, gas_node)
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minetest.swap_node(pos, next_node)
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else
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-- this can get gas to rise up out of the surface of liquid, preventing it from forming a permanent hole.
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next_pos.y = next_pos.y + 1
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next_node = minetest.get_node(next_pos)
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if next_node.name == "air" then
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minetest.swap_node(next_pos, gas_node)
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minetest.swap_node(pos, next_node)
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end
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end
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end
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end
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end
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end,
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})
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minetest.register_abm({
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label = "mine_gas:gas snuffing torches",
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nodenames = {"group:torch"},
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neighbors = {"mine_gas:gas"},
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interval = 1.0,
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chance = 1,
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catch_up = true,
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action = function(pos, node)
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if not minetest.find_node_near(pos, 1, "air") then
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local torch_node = minetest.get_node(pos)
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local drops = minetest.get_node_drops(torch_node.name, "")
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for _, dropped_item in pairs(drops) do
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minetest.add_item(pos, dropped_item)
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end
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minetest.set_node(pos, {name="mine_gas:gas"})
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minetest.sound_play(
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"default_cool_lava",
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{pos = pos, max_hear_distance = 16, gain = 0.1}
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)
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end
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end,
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})
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if minetest.get_modpath("tnt") then
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minetest.register_abm({
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label = "mine_gas:gas ignition",
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nodenames = {"group:torch", "group:igniter"},
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neighbors = {"mine_gas:gas"},
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interval = 1.0,
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chance = 1,
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catch_up = true,
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action = function(pos, node)
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if minetest.find_node_near(pos, 1, "air") then
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tnt.boom(pos, {radius=1, damage_radius=6})
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-- One in a hundred explosions will spawn a gas wisp
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if math.random() < 0.01 then
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minetest.set_node(pos, {name="mine_gas:gas_wisp"})
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end
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end
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end,
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})
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end
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local orthogonal = {
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{x=0,y=0,z=1},
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{x=0,y=1,z=0},
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{x=1,y=0,z=0},
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{x=0,y=0,z=-1},
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{x=0,y=-1,z=0},
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{x=-1,y=0,z=0},
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}
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minetest.register_abm({
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label = "mine_gas:gas seep",
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nodenames = {"mine_gas:gas_seep"},
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neighbors = {"air"},
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interval = 1.0,
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chance = 1,
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catch_up = true,
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action = function(pos, node)
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local target_pos = vector.add(pos,orthogonal[math.random(1,6)])
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if minetest.get_node(target_pos).name == "air" then
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minetest.swap_node(target_pos, {name="mine_gas:gas"})
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if math.random() < 0.5 then
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minetest.sound_play(
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"mine_gas_seep_hiss",
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{pos = pos, max_hear_distance = 8, gain = 0.05}
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)
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end
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end
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end,
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}) |