mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-16 15:40:26 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
441 lines
17 KiB
Lua
441 lines
17 KiB
Lua
-- This file defines a type of root-like growth that spreads over the surface of the ground in a random web-like pattern
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local S = minetest.get_translator(minetest.get_current_modname())
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-- hub_thickness -- the bit in the middle that's seen at the ends and corners of long hypha runs
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-- connector_thickness
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local get_node_box = function(hub_thickness, connector_thickness)
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return {
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type = "connected",
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fixed = {-hub_thickness,-hub_thickness,-hub_thickness,hub_thickness,hub_thickness,hub_thickness},
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connect_top = {-connector_thickness, 0, -connector_thickness, connector_thickness, 0.5, connector_thickness},
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connect_bottom = {-connector_thickness, -0.5, -connector_thickness, connector_thickness, 0, connector_thickness},
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connect_back = {-connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness, 0.5},
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connect_right = {0, -connector_thickness, -connector_thickness, 0.5, connector_thickness, connector_thickness},
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connect_front = {-connector_thickness, -connector_thickness, -0.5, connector_thickness, connector_thickness, 0},
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connect_left = {-0.5, -connector_thickness, -connector_thickness, 0, connector_thickness, connector_thickness},
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disconnected = {-connector_thickness, -connector_thickness, -connector_thickness, connector_thickness, connector_thickness, connector_thickness},
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}
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end
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minetest.register_node("df_primordial_items:giant_hypha_root", {
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description = S("Rooted Giant Hypha"),
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_doc_items_longdesc = df_primordial_items.doc.giant_hyphae_desc,
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_doc_items_usagehelp = df_primordial_items.doc.giant_hyphae_usage,
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tiles = {
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{name="dfcaverns_mush_giant_hypha.png"},
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},
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connects_to = {"group:soil", "group:hypha"},
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connect_sides = { "top", "bottom", "front", "left", "back", "right" },
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drawtype = "nodebox",
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node_box = get_node_box(0.1875, 0.25),
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collision_box = get_node_box(0.125, 0.1875),
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paramtype = "light",
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light_source = 2,
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is_ground_content = false,
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climbable = true,
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groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=1, fire_flammability=1},
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sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
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drop = {
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max_items = 1,
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items = {
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{
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items = {"df_primordial_items:mycelial_fibers","df_primordial_items:giant_hypha_apical_meristem"},
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rarity = 100,
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},
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{
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items = {"df_primordial_items:mycelial_fibers"},
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},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_node("df_primordial_items:giant_hypha", {
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description = S("Giant Hypha"),
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_doc_items_longdesc = df_primordial_items.doc.giant_hyphae_desc,
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_doc_items_usagehelp = df_primordial_items.doc.giant_hyphae_usage,
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tiles = {
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{name="dfcaverns_mush_giant_hypha.png"},
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},
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connects_to = {"group:hypha"},
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connect_sides = { "top", "bottom", "front", "left", "back", "right" },
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drawtype = "nodebox",
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node_box = get_node_box(0.1875, 0.25),
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collision_box = get_node_box(0.125, 0.1875),
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paramtype = "light",
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light_source = 2,
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is_ground_content = false,
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climbable = true,
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groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=1, fire_flammability=1},
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sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
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drop = {
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max_items = 1,
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items = {
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{
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items = {"df_primordial_items:mycelial_fibers","df_primordial_items:giant_hypha_apical_meristem"},
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rarity = 100,
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},
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{
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items = {"df_primordial_items:mycelial_fibers"},
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},
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},
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_craftitem("df_primordial_items:mycelial_fibers", {
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description = S("Giant Mycelial Fibers"),
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_doc_items_longdesc = df_primordial_items.doc.mycelial_fibers_desc,
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_doc_items_usagehelp = df_primordial_items.doc.mycelial_fibers_usage,
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groups = {wool = 1},
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inventory_image = "dfcaverns_mush_mycelial_fibers.png",
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})
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minetest.register_craftitem("df_primordial_items:mycelial_thread", {
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description = S("Mycelial thread"),
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_doc_items_longdesc = df_primordial_items.doc.mycelial_thread_desc,
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_doc_items_usagehelp = df_primordial_items.doc.mycelial_thread_usage,
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inventory_image = "dfcaverns_pig_tail_thread.png",
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groups = {flammable = 1, thread = 1},
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})
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minetest.register_craft({
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output = "df_primordial_items:mycelial_thread 4",
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type = "shapeless",
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recipe = { "df_primordial_items:mycelial_fibers"},
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})
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-- Check each of the six cardinal directions to see if it's buildable-to,
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-- if it has an adjacent "soil" node (or if it's going out over the corner of an adjacent soil node),
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-- and does *not* have an adjacent hypha already.
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-- By growing with these conditions hyphae will hug the ground and will not immediately loop back on themselves
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-- (though they can run into other pre-existing growths, forming larger loops - which is fine, large loops are nice)
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local ystride = 3
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local zstride = 9
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local get_item_group = minetest.get_item_group
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local get_node = minetest.get_node
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local registered_nodes = minetest.registered_nodes
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local math_random = math.random
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local find_mycelium_growth_targets = function(pos)
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local nodes = {}
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local pos_x = pos.x
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local pos_y = pos.y
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local pos_z = pos.z
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for x = -1, 1 do
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for y = -1, 1 do
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for z = -1, 1 do
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if not (x == y and y == z) then -- we don't care about the diagonals or the center node
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local node = get_node({x=pos_x+x, y=pos_y+y, z=pos_z+z})
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local node_name = node.name
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if node_name == "ignore" then
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-- Pause growth! We're at the edge of the known world.
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return nil
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end
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if get_item_group(node_name, "soil") > 0 or
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get_item_group(node_name, "stone") > 0 and math_random() < 0.5 then -- let hyphae explore out over stone
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nodes[x + y*ystride + z*zstride] = "soil"
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elseif get_item_group(node_name, "hypha") > 0 then
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nodes[x + y*ystride + z*zstride] = "hypha"
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elseif registered_nodes[node_name] and registered_nodes[node_name].buildable_to then
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nodes[x + y*ystride + z*zstride] = "buildable"
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end
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end
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end
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end
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end
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--TODO there's probably some clever way to turn this into a subroutine, but I'm tired right now and
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--copy and pasting is easy and nobody's going to decide whether to hire or fire me based on this
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--particular snippet of code so what the hell. I'll fix it later when that clever way comes to me.
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local valid_targets = {}
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if nodes[-1] == "buildable" and
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-- test for soil to directly support new growth
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(nodes[-1 -ystride] == "soil" or
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nodes[-1 +ystride] == "soil" or
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nodes[-1 -zstride] == "soil" or
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nodes[-1 +zstride] == "soil" or
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-- test for soil "around the corner" to allow for growth over an edge
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nodes[-ystride] == "soil" or
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nodes[ystride] == "soil" or
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nodes[-zstride] == "soil" or
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nodes[zstride] == "soil")
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and not -- no adjacent hypha
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(nodes[-1 -ystride] == "hypha" or
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nodes[-1 +ystride] == "hypha" or
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nodes[-1 -zstride] == "hypha" or
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nodes[-1 +zstride] == "hypha")
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then
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table.insert(valid_targets, {x=pos_x-1, y=pos_y, z=pos_z})
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end
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if nodes[1] == "buildable" and
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-- test for soil to directly support new growth
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(nodes[1 -ystride] == "soil" or
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nodes[1 +ystride] == "soil" or
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nodes[1 -zstride] == "soil" or
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nodes[1 +zstride] == "soil" or
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-- test for soil "around the corner" to allow for growth over an edge
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nodes[-ystride] == "soil" or
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nodes[ystride] == "soil" or
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nodes[-zstride] == "soil" or
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nodes[zstride] == "soil")
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and not -- no adjacent hypha
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(nodes[1 -ystride] == "hypha" or
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nodes[1 +ystride] == "hypha" or
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nodes[1 -zstride] == "hypha" or
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nodes[1 +zstride] == "hypha")
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then
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table.insert(valid_targets, {x=pos_x+1, y=pos_y, z=pos_z})
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end
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if nodes[-ystride] == "buildable" and
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-- test for soil to directly support new growth
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(nodes[-1 -ystride] == "soil" or
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nodes[1 -ystride] == "soil" or
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nodes[-ystride -zstride] == "soil" or
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nodes[-ystride +zstride] == "soil" or
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-- test for soil "around the corner" to allow for growth over an edge
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nodes[-1] == "soil" or
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nodes[1] == "soil" or
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nodes[-zstride] == "soil" or
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nodes[zstride] == "soil")
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and not -- no adjacent hypha
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(nodes[-1 -ystride] == "hypha" or
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nodes[1 -ystride] == "hypha" or
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nodes[-ystride -zstride] == "hypha" or
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nodes[-ystride +zstride] == "hypha")
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then
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table.insert(valid_targets, {x=pos_x, y=pos_y-1, z=pos_z})
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end
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if nodes[ystride] == "buildable" and
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-- test for soil to directly support new growth
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(nodes[-1 +ystride] == "soil" or
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nodes[1 +ystride] == "soil" or
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nodes[ystride -zstride] == "soil" or
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nodes[ystride +zstride] == "soil" or
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-- test for soil "around the corner" to allow for growth over an edge
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nodes[-1] == "soil" or
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nodes[1] == "soil" or
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nodes[-zstride] == "soil" or
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nodes[zstride] == "soil")
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and not -- no adjacent hypha
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(nodes[-1] == "hypha" or
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nodes[1 + ystride] == "hypha" or
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nodes[ystride -zstride] == "hypha" or
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nodes[ystride +zstride] == "hypha")
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then
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table.insert(valid_targets, {x=pos_x, y=pos_y+1, z=pos_z})
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end
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if nodes[-zstride] == "buildable" and
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-- test for soil to directly support new growth
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(nodes[-1 -zstride] == "soil" or
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nodes[1 -zstride] == "soil" or
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nodes[-ystride -zstride] == "soil" or
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nodes[ystride -zstride] == "soil" or
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-- test for soil "around the corner" to allow for growth over an edge
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nodes[-1] == "soil" or
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nodes[1] == "soil" or
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nodes[-ystride] == "soil" or
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nodes[ystride] == "soil")
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and not -- no adjacent hypha
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(nodes[-1 -zstride] == "hypha" or
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nodes[1 -zstride] == "hypha" or
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nodes[-ystride -zstride] == "hypha" or
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nodes[ystride -zstride] == "hypha")
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then
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table.insert(valid_targets, {x=pos_x, y=pos_y, z=pos_z-1})
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end
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if nodes[zstride] == "buildable" and
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-- test for soil to directly support new growth
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(nodes[-1 +zstride] == "soil" or
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nodes[1 +zstride] == "soil" or
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nodes[-ystride +zstride] == "soil" or
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nodes[ystride +zstride] == "soil" or
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-- test for soil "around the corner" to allow for growth over an edge
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nodes[-1] == "soil" or
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nodes[1] == "soil" or
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nodes[-ystride] == "soil" or
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nodes[ystride] == "soil")
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and not -- no adjacent hypha
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(nodes[-1 +zstride] == "hypha" or
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nodes[1 +zstride] == "hypha" or
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nodes[-ystride + zstride] == "hypha" or
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nodes[ystride +zstride] == "hypha")
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then
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table.insert(valid_targets, {x=pos_x, y=pos_y, z=pos_z+1})
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end
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return valid_targets
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end
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local grow_mycelium = function(pos, meristem_name)
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local new_meristems = {}
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-- Can we grow? If so, pick a random direction and add a new meristem there
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local targets = find_mycelium_growth_targets(pos)
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if targets == nil then
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return nil -- We hit the edge of the known world, pause!
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end
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local target_count = #targets
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if target_count > 0 then
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local target = targets[math.random(1,target_count)]
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minetest.set_node(target, {name=meristem_name})
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table.insert(new_meristems, target)
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else
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--nowhere to grow, turn into a rooted hypha and we're done
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minetest.set_node(pos, {name="df_primordial_items:giant_hypha_root"})
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return new_meristems
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end
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if math.random() < 0.06 then -- Note: hypha growth pattern is very sensitive to this branching factor. Higher than about 0.06 will blanket the landscape with fungus.
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-- Split - try again from here next time
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table.insert(new_meristems, pos)
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-- Otherwise, just turn into a hypha and we're done
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elseif math.random() < 0.333 then
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minetest.set_node(pos, {name="df_primordial_items:giant_hypha_root"})
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else
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minetest.set_node(pos, {name="df_primordial_items:giant_hypha"})
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end
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return new_meristems
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end
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local min_growth_delay = tonumber(minetest.settings:get("dfcaverns_mycelium_min_growth_delay")) or 240
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local max_growth_delay = tonumber(minetest.settings:get("dfcaverns_mycelium_max_growth_delay")) or 400
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local avg_growth_delay = (min_growth_delay + max_growth_delay) / 2
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minetest.register_node("df_primordial_items:giant_hypha_apical_meristem", {
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description = S("Giant Hypha Apical Meristem"),
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tiles = {
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{name="dfcaverns_mush_giant_hypha.png^[brighten"},
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},
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connects_to = {"group:hypha"},
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connect_sides = { "top", "bottom", "front", "left", "back", "right" },
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drawtype = "nodebox",
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light_source = 6,
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node_box = get_node_box(0.25, 0.375),
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paramtype = "light",
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is_ground_content = false,
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groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, light_sensitive_fungus = 13, handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=1, fire_flammability=1},
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_dfcaverns_dead_node = "df_primordial_items:giant_hypha_root",
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sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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on_construct = function(pos)
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if df_primordial_items.giant_mycelium_growth_permitted(pos) then
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minetest.get_node_timer(pos):start(math.random(min_growth_delay, max_growth_delay))
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end
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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on_timer = function(pos, elapsed)
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if df_farming and df_farming.kill_if_sunlit(pos) then
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return
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end
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if elapsed > max_growth_delay then
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-- We've been unloaded for a while, need to do multiple growth iterations.
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|
local iterations = math.floor(elapsed / avg_growth_delay) -- the number of iterations we've missed
|
|
local stack = {pos} -- initialize with the current location
|
|
for i = 1, iterations do
|
|
local new_stack = {} -- populate this with new node output.
|
|
for _, stackpos in ipairs(stack) do -- for each currently growing location
|
|
local ret = grow_mycelium(stackpos, "df_primordial_items:giant_hypha_apical_meristem")
|
|
if ret == nil then
|
|
-- We hit the edge of the known world, stop and retry later
|
|
minetest.get_node_timer(stackpos):start(math.random(min_growth_delay,max_growth_delay))
|
|
else
|
|
for _, retpos in ipairs(ret) do
|
|
-- put the new locations into new_stack
|
|
table.insert(new_stack, retpos)
|
|
end
|
|
end
|
|
end
|
|
stack = new_stack -- replace the old stack with the new
|
|
end
|
|
for _, donepos in ipairs(stack) do
|
|
-- After all the iterations are done, if there's any leftover growing positions set a timer for each of them
|
|
minetest.get_node_timer(donepos):start(math.random(min_growth_delay,max_growth_delay))
|
|
end
|
|
else
|
|
-- just do one iteration.
|
|
local new_meristems = grow_mycelium(pos, "df_primordial_items:giant_hypha_apical_meristem")
|
|
if new_meristems == nil then
|
|
-- We hit the end of the known world, try again later. Unlikely in this case, but theoretically possible I guess.
|
|
minetest.get_node_timer(pos):start(math.random(min_growth_delay,max_growth_delay))
|
|
else
|
|
for _, newpos in ipairs(new_meristems) do
|
|
minetest.get_node_timer(newpos):start(math.random(min_growth_delay,max_growth_delay))
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
-- this version grows instantly, it is meant for mapgen usage.
|
|
|
|
local grow_mycelium_immediately = function(pos)
|
|
local stack = {pos}
|
|
while #stack > 0 do
|
|
local pos = table.remove(stack)
|
|
if not (df_farming and df_farming.kill_if_sunlit(pos)) then
|
|
local new_poses = grow_mycelium(pos, "df_primordial_items:giant_hypha_apical_mapgen")
|
|
if new_poses then
|
|
for _, new_pos in ipairs(new_poses) do
|
|
table.insert(stack, new_pos)
|
|
end
|
|
else
|
|
-- if we hit the end of the world, just stop. There'll be a mapgen meristem left here, re-trigger it.
|
|
minetest.get_node_timer(pos):start(math.random(10,60))
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
minetest.register_node("df_primordial_items:giant_hypha_apical_mapgen", {
|
|
description = S("Giant Hypha Apical Meristem"),
|
|
tiles = {
|
|
{name="dfcaverns_mush_giant_hypha.png^[brighten"},
|
|
},
|
|
connects_to = {"group:hypha"},
|
|
connect_sides = { "top", "bottom", "front", "left", "back", "right" },
|
|
drawtype = "nodebox",
|
|
_dfcaverns_dead_node = "df_primordial_items:giant_hypha_root",
|
|
light_source = 6,
|
|
node_box = get_node_box(0.25, 0.375),
|
|
paramtype = "light",
|
|
|
|
is_ground_content = false,
|
|
groups = {oddly_breakable_by_hand = 1, choppy = 2, hypha = 1, not_in_creative_inventory = 1, light_sensitive_fungus = 13, handy=1,axey=1, tree=1, flammable=2, building_block=1, material_wood=1, fire_encouragement=1, fire_flammability=1},
|
|
_mcl_blast_resistance = 2,
|
|
_mcl_hardness = 2,
|
|
sounds = df_trees.node_sound_tree_soft_fungus_defaults(),
|
|
on_timer = function(pos, elapsed)
|
|
grow_mycelium_immediately(pos)
|
|
end,
|
|
on_construct = function(pos)
|
|
minetest.get_node_timer(pos):start(1)
|
|
end,
|
|
on_destruct = function(pos)
|
|
minetest.get_node_timer(pos):stop()
|
|
end,
|
|
})
|
|
|
|
-- Just in case mapgen fails to trigger the timer on a mapgen mycelium this LBM will clean up.
|
|
minetest.register_lbm({
|
|
label = "ensure mapgen mycelium has a timer running",
|
|
name = "df_primordial_items:ensure_mapgen_mycelium_timer",
|
|
nodenames = {"df_primordial_items:giant_hypha_apical_mapgen"},
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
local timer = minetest.get_node_timer(pos)
|
|
if not timer:is_started() then
|
|
timer:start(math.random(1,10))
|
|
end
|
|
end,
|
|
}) |