mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-14 22:50:27 +01:00
96 lines
2.9 KiB
Lua
96 lines
2.9 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- misc
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if df_dependencies.node_name_glass_bottle then
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awards.register_achievement("dfcaverns_captured_ice_sprite", {
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title = S("Capture an Ice Sprite"),
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description = S("You've captured an ice sprite and placed it in a bottle. It dances and sparkles and sheds light through the frosted glass while making a faint tinkling sound. Pretty."),
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--icon =,
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trigger = {
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type = "craft",
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item = "ice_sprites:ice_sprite_bottle",
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target = 1,
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},
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})
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end
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df_mapitems.on_veinstone_punched = function(pos, node, puncher, pointed_thing)
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awards.unlock(puncher:get_player_name(), "dfcaverns_punched_veinstone")
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end
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awards.register_achievement("dfcaverns_punched_veinstone", {
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title = S("Punch Veinstone"),
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description = S(""),
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--icon =,
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})
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if minetest.get_modpath("df_underworld_items") then
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if minetest.get_modpath("hunter_statue") then
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hunter_statue.player_punched = function(node_name, pos, player)
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if node_name ~= "df_underworld_items:hunter_statue" then return end
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awards.unlock(player:get_player_name(), "dfcaverns_attacked_by_guardian_statue")
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end
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awards.register_achievement("dfcaverns_attacked_by_guardian_statue", {
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title = S("Get Attacked by an Underworld Guardian"),
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description = S(""),
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--icon =,
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})
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end
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df_underworld_items.puzzle_seal_solved = function(pos, player)
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if player == nil then return end
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awards.unlock(player:get_player_name(), "dfcaverns_solved_puzzle_seal")
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end
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awards.register_achievement("dfcaverns_solved_puzzle_seal", {
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title = S("Solve a Puzzle Seal"),
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description = S(""),
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--icon =,
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})
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df_underworld_items.slade_breacher_triggered = function(pos, player)
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awards.unlock(player:get_player_name(), "dfcaverns_triggered_slade_breacher")
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end
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awards.register_achievement("dfcaverns_triggered_slade_breacher", {
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title = S("Trigger a Slade Breacher"),
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description = S(""),
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--icon =,
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secret=true,
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})
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df_underworld_items.ancient_lantern_fixed = function(pos, player)
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awards.unlock(player:get_player_name(), "dfcaverns_repaired_lantern")
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end
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awards.register_achievement("dfcaverns_repaired_lantern", {
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title = S("Repair an Ancient Lantern"),
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description = S(""),
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--icon =,
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})
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-- awards.register_achievement("dfcaverns_repaired_100_lanterns", {
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-- title = S("Repair 100 Ancient Lanterns"),
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-- description = S(""),
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-- --icon =,
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-- })
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end
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-- can't think of an easy way to detect these
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--awards.register_achievement("dfcaverns_torch_detonated_mine_gas", {
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-- title = S("Detonate Mine Gas"),
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-- description = S(""),
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-- --icon =,
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--})
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--awards.register_achievement("dfcaverns_looted_underworld_bones", {
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-- title = S("Loot Ancient Warrior Bones"),
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-- description = S(""),
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-- --icon =,
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--})
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--
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--awards.register_achievement("dfcaverns_looted_100_underworld_bones", {
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-- title = S("Loot 100 Ancient Warrior Bones"),
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-- description = S(""),
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-- --icon =,
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--})
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