mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-09 20:11:47 +01:00
127 lines
4.5 KiB
Lua
127 lines
4.5 KiB
Lua
local c_water = minetest.get_content_id("default:water_source")
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local c_air = minetest.get_content_id("air")
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local c_stone = minetest.get_content_id("default:stone")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_sand = minetest.get_content_id("default:sand")
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local c_sweet_pod = minetest.get_content_id("dfcaverns:sweet_pod_6") -- param2 = 0
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local c_quarry_bush = minetest.get_content_id("dfcaverns:quarry_bush_5") -- param2 = 4
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local c_plump_helmet = minetest.get_content_id("dfcaverns:plump_helmet_4") -- param2 = 0-3
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local c_pig_tail = minetest.get_content_id("dfcaverns:pig_tail_8") -- param2 = 3
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local c_dimple_cup = minetest.get_content_id("dfcaverns_dimple_cup_4") -- param2 = 0
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local c_cave_wheat = minetest.get_content_id("dfcaverns:cave_wheat_8") -- param2 = 3
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local c_dead_fungus = minetest.get_content_id("dfcaverns:dead_fungus") -- param2 = 0
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local c_cavern_fungi = minetest.get_content_id("dfcaverns:cavern_fungi") -- param2 = 0
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local c_dirt_moss = minetest.get_content_id("dfcaverns:dirt_with_cave_moss")
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local c_dirt = minetest.get_content_id("default:dirt")
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local c_cobble = minetest.get_content_id("default:cobble")
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local c_cobble_fungus = minetest.get_content_id("dfcaverns:cobble_with_floor_fungus")
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--dfcaverns.spawn_tunnel_tube_vm(vi, area, data, param2_data)
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--dfcaverns.spawn_tower_cap_vm(vi, area, data)
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--dfcaverns.spawn_spore_tree_vm(vi, data, area)
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--dfcaverns.spawn_nether_cap_vm(vi, area, data)
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--dfcaverns.spawn_goblin_cap_vm(vi, area, data)
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--dfcaverns.spawn_fungiwood_vm(vi, area, data)
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--dfcaverns.spawn_blood_thorn_vm(vi, area, data, data_param2)
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-----------------------------------------------------------------------------------------------------------
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-- Coal Dust
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local test_biome_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] ~= c_stone then
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return
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end
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if math.random() < 0.25 then
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data[bi] = c_dirt
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else
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data[bi] = c_dirt_moss
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if math.random() < 0.1 then
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--data[vi] = c_plump_helmet
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--param2_data[vi] = math.random(0,3)
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data[vi] = c_cavern_fungi
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elseif drip_rand < 0.1 then
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--subterrane:stalagmite(bi, area, data, 6, 15, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height)
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elseif math.random() < 0.002 then
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dfcaverns.spawn_tower_cap_vm(bi, area, data)
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end
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end
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local test_biome_cave_floor = function(area, data, ai, vi, bi, param2_data)
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if data[bi] == c_dirt or data[bi] == c_sand then
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data[bi] = c_dirt_moss
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if math.random() < 0.5 then
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if data[vi] == c_air then
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data[vi] = c_cavern_fungi
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end
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end
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return
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end
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if data[bi] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.075 * 4)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, height)
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end
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end
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local test_biome_cave_ceiling = function(area, data, ai, vi, bi, param2_data)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.1 then
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.1 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height)
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end
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end
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local test_biome_ceiling = function(area, data, ai, vi, bi, param2_data)
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if data[ai] ~= c_stone then
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return
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end
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local drip_rand = subterrane:vertically_consistent_random(vi, area)
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if drip_rand < 0.075 then
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--subterrane:stalactite(ai, area, data, 6, 20, c_stone, c_stone, c_stone)
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local param2 = drip_rand*1000000 - math.floor(drip_rand*1000000/4)*4
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local height = math.floor(drip_rand/0.075 * 5)
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subterrane:small_stalagmite(vi, area, data, param2_data, param2, -height)
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elseif math.random() < 0.03 then
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dfcaverns.glow_worm_ceiling(area, data, ai, vi, bi)
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end
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end
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-------------------------------------------------------------------------------------------
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minetest.register_biome({
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name = "dfcaverns_test_biome",
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y_min = -2000,
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y_max = -300,
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heat_point = 50,
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humidity_point = 50,
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_subterrane_ceiling_decor = test_biome_ceiling,
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_subterrane_floor_decor = test_biome_floor,
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_subterrane_fill_node = c_air,
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_subterrane_cave_floor_decor = test_biome_cave_floor,
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_subterrane_cave_ceiling_decor = test_biome_cave_ceiling,
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})
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