mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-29 04:10:34 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
343 lines
11 KiB
Lua
343 lines
11 KiB
Lua
--------------------------------------------------
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-- Blood thorn
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-- Max trunk height 5
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-- red with purple mottling
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-- High density wood
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-- Depth 3
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local S = minetest.get_translator(minetest.get_current_modname())
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local spike_directions = {
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{dir={x=0,y=0,z=1}, facedir=2},
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{dir={x=0,y=0,z=-1}, facedir=0},
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{dir={x=1,y=0,z=0}, facedir=3},
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{dir={x=-1,y=0,z=0}, facedir=1}
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}
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local spikes = {["df_trees:blood_thorn_spike"] = true, ["df_trees:blood_thorn_spike_dead"] = true}
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local blood_thorn_after_dig = function(pos, oldnode, oldmetadata, digger)
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for _, spike_dir in pairs(spike_directions) do
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local loc = vector.add(pos,spike_dir.dir)
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local node = minetest.get_node(loc)
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if spikes[node.name] and spike_dir.facedir == node.param2 then
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minetest.node_dig(loc, node, digger)
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end
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end
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end
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local blood_thorn_min_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_min_growth_delay
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local blood_thorn_max_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_max_growth_delay
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minetest.register_node("df_trees:blood_thorn", {
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description = S("Blood Thorn Stem"),
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_doc_items_longdesc = df_trees.doc.blood_thorn_desc,
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_doc_items_usagehelp = df_trees.doc.blood_thorn_usage,
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tiles = {"dfcaverns_blood_thorn_top.png", "dfcaverns_blood_thorn_top.png",
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"dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png"},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = {choppy = 3, tree = 1, flammable = 2, light_sensitive_fungus = 11, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, opaque=1},
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_dfcaverns_dead_node = "df_trees:blood_thorn_dead",
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sounds = df_dependencies.sound_wood(),
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is_ground_content = false,
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on_place = minetest.rotate_node,
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after_dig_node = blood_thorn_after_dig,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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on_construct = function(pos)
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if not df_trees.blood_thorn_growth_permitted(pos) then
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return
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end
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minetest.get_node_timer(pos):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local below_node = minetest.get_node(below)
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while below_node.name == "df_trees:blood_thorn" do
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-- if you chop down a bloodthorn it can start growing again
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minetest.get_node_timer(below):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
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below.y = below.y-1
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below_node = minetest.get_node(below)
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end
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end,
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on_timer = function(pos, elapsed)
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while elapsed > blood_thorn_max_delay do
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-- catch up if the block was unloaded for a long time
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elapsed = elapsed - blood_thorn_max_delay
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if not df_trees.grow_blood_thorn(vector.new(pos), minetest.get_node(pos)) then
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return
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end
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end
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if df_trees.grow_blood_thorn(vector.new(pos), minetest.get_node(pos)) then
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minetest.get_node_timer(pos):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
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end
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end,
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})
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minetest.register_node("df_trees:blood_thorn_dead", {
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description = S("Dead Blood Thorn Stem"),
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_doc_items_longdesc = df_trees.doc.blood_thorn_desc,
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_doc_items_usagehelp = df_trees.doc.blood_thorn_usage,
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tiles = {"dfcaverns_blood_thorn_top.png^[multiply:#804000", "dfcaverns_blood_thorn_top.png^[multiply:#804000",
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"dfcaverns_blood_thorn_side.png^[multiply:#804000"},
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paramtype2 = "facedir",
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paramtype = "light",
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groups = {choppy = 3, tree = 1, flammable = 2, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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is_ground_content = false,
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on_place = minetest.rotate_node,
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after_dig_node = blood_thorn_after_dig,
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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})
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minetest.register_node("df_trees:blood_thorn_spike", {
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description = S("Blood Thorn Spike"),
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_doc_items_longdesc = df_trees.doc.blood_thorn_spike_desc,
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_doc_items_usagehelp = df_trees.doc.blood_thorn_spike_usage,
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tiles = {
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"dfcaverns_blood_thorn_spike_side.png^[transformR90",
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"dfcaverns_blood_thorn_spike_side.png^[transformR270",
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"dfcaverns_blood_thorn_spike_side.png",
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"dfcaverns_blood_thorn_spike_side.png^[transformR180",
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"dfcaverns_blood_thorn_spike_front.png",
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"dfcaverns_blood_thorn_spike_front.png"
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},
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groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100, light_sensitive_fungus = 11, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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_dfcaverns_dead_node = "df_trees:blood_thorn_spike_dead",
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sounds = df_dependencies.sound_wood(),
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drawtype = "nodebox",
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climbable = true,
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is_ground_content = false,
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damage_per_second = 1,
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.1875, 0.1875, 0.1875, 0.1875, 0.5}, -- base
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{-0.125, -0.125, -0.125, 0.125, 0.125, 0.1875}, -- mid
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{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
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}
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},
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_mcl_blast_resistance = 1,
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_mcl_hardness = 1,
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})
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minetest.register_node("df_trees:blood_thorn_spike_dead", {
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description = S("Dead Blood Thorn Spike"),
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_doc_items_longdesc = df_trees.doc.blood_thorn_spike_desc,
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_doc_items_usagehelp = df_trees.doc.blood_thorn_spike_usage,
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tiles = {
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"dfcaverns_blood_thorn_spike_side.png^[transformR90^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_side.png^[transformR270^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_side.png^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_side.png^[transformR180^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000",
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"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000"
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},
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groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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drawtype = "nodebox",
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climbable = true,
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875, -0.1875, 0.1875, 0.1875, 0.1875, 0.5}, -- base
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{-0.125, -0.125, -0.125, 0.125, 0.125, 0.1875}, -- mid
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{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
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}
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},
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_mcl_blast_resistance = 1,
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_mcl_hardness = 0.8,
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})
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--Wood
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minetest.register_craft({
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output = 'df_trees:blood_thorn_wood 4',
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recipe = {
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{'df_trees:blood_thorn'},
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}
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})
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minetest.register_craft({
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output = 'df_trees:blood_thorn_wood 4',
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recipe = {
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{'df_trees:blood_thorn_dead'},
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}
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})
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minetest.register_node("df_trees:blood_thorn_wood", {
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description = S("Blood Thorn Planks"),
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_doc_items_longdesc = df_trees.doc.blood_thorn_desc,
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_doc_items_usagehelp = df_trees.doc.blood_thorn_usage,
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"dfcaverns_blood_thorn_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
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sounds = df_dependencies.sound_wood(),
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_mcl_blast_resistance = 2,
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_mcl_hardness = 1,
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})
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df_dependencies.register_all_stairs_and_fences("blood_thorn_wood", {burntime = 40})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:blood_thorn_wood",
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burntime = 40,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:blood_thorn",
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burntime = 150,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:blood_thorn_dead",
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burntime = 120,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:blood_thorn_spike",
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burntime = 5,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:blood_thorn_spike_dead",
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burntime = 5,
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})
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-- This ensures consistent random maximum to bloodthorn growth
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local max_bloodthorn_height = function(pos)
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local next_seed = math.floor(math.random() * 2^31)
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math.randomseed(pos.x + pos.z * 2 ^ 8)
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local output = math.random(3,6)
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math.randomseed(next_seed)
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return output
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end
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function df_trees.grow_blood_thorn(pos, node)
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if df_farming and df_farming.kill_if_sunlit(pos) then
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return
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end
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-- node is tipped over
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if node.param2 >= 4 then
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return
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end
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local height = 0
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local max_height = max_bloodthorn_height(pos)
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while node.name == "df_trees:blood_thorn" and height < max_height do
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height = height + 1
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pos.y = pos.y + 1
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node = minetest.get_node(pos)
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end
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if height == 7 or node.name ~= "air" then
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return
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end
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minetest.set_node(pos, {name = "df_trees:blood_thorn"})
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local dir = spike_directions[math.random(1,4)]
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local spike_pos = vector.add(pos, dir.dir)
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if minetest.get_node(spike_pos).name == "air" then
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minetest.set_node(spike_pos, {name="df_trees:blood_thorn_spike", param2=dir.facedir})
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end
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dir = spike_directions[math.random(1,4)]
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spike_pos = vector.add(pos, dir.dir)
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if minetest.get_node(spike_pos).name == "air" then
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minetest.set_node(spike_pos, {name="df_trees:blood_thorn_spike", param2=dir.facedir})
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end
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return true
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end
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minetest.register_lbm({
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label = "Start timers for bloodthorn nodes that used to depend on the ABM",
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name = "df_trees:start_bloodthorn_timers",
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nodenames = {"df_trees:blood_thorn"},
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run_at_every_load = false,
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action = function(pos, node)
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minetest.get_node_timer(pos):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
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end,
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})
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function df_trees.spawn_blood_thorn(pos)
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local height = max_bloodthorn_height(pos)
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local x, y, z = pos.x, pos.y, pos.z
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local maxy = y + height -- Trunk top
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local vm = minetest.get_voxel_manip()
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local minp, maxp = vm:read_from_map(
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{x = x - 1, y = y, z = z - 1},
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{x = x + 1, y = maxy, z = z + 1}
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)
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local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local data_param2 = vm:get_param2_data()
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df_trees.spawn_blood_thorn_vm(area:indexp(pos), area, data, data_param2, height)
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vm:set_data(data)
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vm:set_param2_data(data_param2)
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vm:write_to_map()
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vm:update_map()
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end
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_blood_thorn = minetest.get_content_id("df_trees:blood_thorn")
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local c_blood_thorn_spike = minetest.get_content_id("df_trees:blood_thorn_spike")
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local facedir_to_increment = function(direction, area)
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if direction == 0 then
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return -area.zstride
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elseif direction == 1 then
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return -1
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elseif direction == 2 then
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return area.zstride
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elseif direction == 3 then
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return 1
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end
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end
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df_trees.spawn_blood_thorn_vm = function(vi, area, data, data_param2, height)
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local pos = area:position(vi)
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if height == nil then height = max_bloodthorn_height(pos) end
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for i = 1, height do
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local node_id = data[vi]
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if node_id == c_air or node_id == c_ignore then
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data[vi] = c_blood_thorn
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for i = 1, 2 do
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local facedir = math.random(1,4)-1
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local spike_vi = vi + facedir_to_increment(facedir, area)
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if data[spike_vi] == c_air or data[spike_vi] == c_ignore then
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data[spike_vi] = c_blood_thorn_spike
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data_param2[spike_vi] = facedir
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end
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end
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else
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break
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end
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vi = vi + area.ystride
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end
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end
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