dfcaverns/df_achievements/init.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

102 lines
4.1 KiB
Lua

if not minetest.get_modpath("awards") then
minetest.log("warning", "[df_achievements] the df_achievements mod was installed but the [awards] mod was not."
.. " df_achievements depends on awards, but it is listed as an optional dependency so that installing the"
.. " dfcaverns modpack won't automatically enable it. If you want df_achievements to function please"
.. " install awards as well, otherwise you should disable df_achievements.")
return
end
df_achievements = {}
local old_awards_version = false
if awards.run_trigger_callbacks then
-- older versions of awards crash when attempting to use newer versions of triggers
-- this "run_trigger_callbacks" API call is present in those older versions, so using that
-- as a fingerprint to discover them
old_awards_version = true
minetest.register_on_dignode(function(pos, oldnode, digger)
-- the old version of awards doesn't handle groups when triggering dug nodes, use this to hack around that
local node_name = oldnode.name
if minetest.get_item_group(node_name, "dfcaverns_big_crystal") > 0 then
awards.unlock(digger:get_player_name(), "dfcaverns_ruby_crystals")
elseif minetest.get_item_group(node_name, "dfcaverns_cave_coral") > 0 then
awards.unlock(digger:get_player_name(), "dfcaverns_cave_coral")
end
end)
else
-- used to track the progress of achievements that are based off of other achievements
awards.register_trigger("dfcaverns_achievements", {
type="counted_key",
progress = "@1/@2", -- awards seems to use a conflicting syntax with internationalization, ick. Avoid words here.
get_key = function(self, def)
return def.trigger.achievement_name
end,
})
end
local achievement_parents = {}
df_achievements.get_child_achievement_count = function(parent_achievement)
return #achievement_parents[parent_achievement]
end
local register_achievement_old = awards.register_achievement
awards.register_achievement = function(achievement_name, achievement_def, ...)
if old_awards_version and achievement_def.trigger and achievement_def.trigger.type=="dfcaverns_achievements" then
-- there's a significant difference between how triggers work
-- in older versions of the awards mod. The new version of the trigger doesn't
-- work with the old. Rather than do a bunch of work to support old versions, strip them out.
achievement_def.trigger = nil
end
-- The achievement being registered has "parent" achievements that progress when it is unlocked,
-- track that here
if achievement_def._dfcaverns_achievements then
for _, parent_achievement in pairs(achievement_def._dfcaverns_achievements) do
local parent_source_list = achievement_parents[parent_achievement] or {}
achievement_parents[parent_achievement] = parent_source_list
table.insert(parent_source_list, achievement_name)
end
end
register_achievement_old(achievement_name, achievement_def, ...)
end
local modpath = minetest.get_modpath(minetest.get_current_modname())
awards.register_on_unlock(function(player_name, def)
local def_dfcaverns_achievements = def._dfcaverns_achievements
if not def_dfcaverns_achievements then return end
local player_awards = awards.player(player_name)
if not player_awards then return end
local unlocked = player_awards.unlocked
if not unlocked then return end
-- the achievement that just got unlocked had one or more "parent" achievements associated with it.
for _, achievement_parent in pairs(def_dfcaverns_achievements) do
player_awards.dfcaverns_achievements = player_awards.dfcaverns_achievements or {}
local source_list = achievement_parents[achievement_parent]
local total = #source_list
local count = 0
for _, source_achievement in pairs(source_list) do
if unlocked[source_achievement] == source_achievement then count = count + 1 end
end
player_awards.dfcaverns_achievements[achievement_parent] = count
awards.save()
if count >= total then
minetest.after(4, awards.unlock, player_name, achievement_parent)
end
end
end)
dofile(modpath.."/travel.lua")
dofile(modpath.."/farming.lua")
dofile(modpath.."/dig.lua")
dofile(modpath.."/food.lua")
dofile(modpath.."/misc.lua")
-- not used outside this mod
df_achievements.test_list = nil