mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-17 16:08:23 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
102 lines
4.1 KiB
Lua
102 lines
4.1 KiB
Lua
if not minetest.get_modpath("awards") then
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minetest.log("warning", "[df_achievements] the df_achievements mod was installed but the [awards] mod was not."
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.. " df_achievements depends on awards, but it is listed as an optional dependency so that installing the"
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.. " dfcaverns modpack won't automatically enable it. If you want df_achievements to function please"
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.. " install awards as well, otherwise you should disable df_achievements.")
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return
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end
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df_achievements = {}
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local old_awards_version = false
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if awards.run_trigger_callbacks then
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-- older versions of awards crash when attempting to use newer versions of triggers
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-- this "run_trigger_callbacks" API call is present in those older versions, so using that
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-- as a fingerprint to discover them
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old_awards_version = true
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minetest.register_on_dignode(function(pos, oldnode, digger)
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-- the old version of awards doesn't handle groups when triggering dug nodes, use this to hack around that
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local node_name = oldnode.name
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if minetest.get_item_group(node_name, "dfcaverns_big_crystal") > 0 then
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awards.unlock(digger:get_player_name(), "dfcaverns_ruby_crystals")
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elseif minetest.get_item_group(node_name, "dfcaverns_cave_coral") > 0 then
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awards.unlock(digger:get_player_name(), "dfcaverns_cave_coral")
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end
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end)
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else
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-- used to track the progress of achievements that are based off of other achievements
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awards.register_trigger("dfcaverns_achievements", {
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type="counted_key",
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progress = "@1/@2", -- awards seems to use a conflicting syntax with internationalization, ick. Avoid words here.
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get_key = function(self, def)
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return def.trigger.achievement_name
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end,
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})
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end
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local achievement_parents = {}
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df_achievements.get_child_achievement_count = function(parent_achievement)
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return #achievement_parents[parent_achievement]
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end
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local register_achievement_old = awards.register_achievement
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awards.register_achievement = function(achievement_name, achievement_def, ...)
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if old_awards_version and achievement_def.trigger and achievement_def.trigger.type=="dfcaverns_achievements" then
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-- there's a significant difference between how triggers work
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-- in older versions of the awards mod. The new version of the trigger doesn't
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-- work with the old. Rather than do a bunch of work to support old versions, strip them out.
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achievement_def.trigger = nil
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end
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-- The achievement being registered has "parent" achievements that progress when it is unlocked,
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-- track that here
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if achievement_def._dfcaverns_achievements then
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for _, parent_achievement in pairs(achievement_def._dfcaverns_achievements) do
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local parent_source_list = achievement_parents[parent_achievement] or {}
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achievement_parents[parent_achievement] = parent_source_list
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table.insert(parent_source_list, achievement_name)
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end
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end
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register_achievement_old(achievement_name, achievement_def, ...)
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end
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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awards.register_on_unlock(function(player_name, def)
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local def_dfcaverns_achievements = def._dfcaverns_achievements
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if not def_dfcaverns_achievements then return end
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local player_awards = awards.player(player_name)
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if not player_awards then return end
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local unlocked = player_awards.unlocked
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if not unlocked then return end
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-- the achievement that just got unlocked had one or more "parent" achievements associated with it.
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for _, achievement_parent in pairs(def_dfcaverns_achievements) do
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player_awards.dfcaverns_achievements = player_awards.dfcaverns_achievements or {}
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local source_list = achievement_parents[achievement_parent]
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local total = #source_list
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local count = 0
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for _, source_achievement in pairs(source_list) do
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if unlocked[source_achievement] == source_achievement then count = count + 1 end
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end
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player_awards.dfcaverns_achievements[achievement_parent] = count
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awards.save()
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if count >= total then
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minetest.after(4, awards.unlock, player_name, achievement_parent)
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end
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end
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end)
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dofile(modpath.."/travel.lua")
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dofile(modpath.."/farming.lua")
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dofile(modpath.."/dig.lua")
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dofile(modpath.."/food.lua")
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dofile(modpath.."/misc.lua")
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-- not used outside this mod
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df_achievements.test_list = nil |