mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-29 04:10:34 +01:00
83 lines
2.3 KiB
Lua
83 lines
2.3 KiB
Lua
-- internationalization boilerplate
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local MP = minetest.get_modpath(minetest.get_current_modname())
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local S, NS = dofile(MP.."/intllib.lua")
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bones_loot = {}
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local dungeon_loot_path = minetest.get_modpath("dungeon_loot")
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if dungeon_loot_path then
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local shuffle = function(tbl)
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for i = #tbl, 2, -1 do
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local rand = math.random(i)
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tbl[i], tbl[rand] = tbl[rand], tbl[i]
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end
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return tbl
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end
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bones_loot.get_loot = function(pos, loot_type, max_stacks)
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local item_list = {}
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local pos_y = pos.y
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for _, loot in ipairs(dungeon_loot.registered_loot) do
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if loot.y == nil or (pos_y >= loot.y[1] and pos_y <= loot.y[2]) then
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if loot.types == nil or table.indexof(loot.types, loot_type) ~= -1 then
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table.insert(item_list, loot)
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end
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end
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end
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shuffle(item_list)
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-- apply chances / randomized amounts and collect resulting items
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local items = {}
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for _, loot in ipairs(item_list) do
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if math.random() <= loot.chance then
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local itemdef = minetest.registered_items[loot.name]
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local amount = 1
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if loot.count ~= nil then
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amount = math.random(loot.count[1], loot.count[2])
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end
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if itemdef.tool_capabilities then
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for n = 1, amount do
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local wear = math.random(0.20 * 65535, 0.75 * 65535) -- 20% to 75% wear
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table.insert(items, ItemStack({name = loot.name, wear = wear}))
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max_stacks = max_stacks - 1
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if max_stacks <= 0 then break end
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end
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else
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local stack_max = itemdef.stack_max
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while amount > 0 do
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table.insert(items, ItemStack({name = loot.name, count = math.min(stack_max, amount)}))
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amount = amount - stack_max
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max_stacks = max_stacks - 1
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if max_stacks <= 0 then break end
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end
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end
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end
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if max_stacks <= 0 then break end
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end
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return items
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end
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end
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bones_loot.place_bones = function(pos, loot_type, max_stacks, infotext)
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minetest.set_node(pos, {name="bones:bones", param2 = math.random(1,4)-1})
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local meta = minetest.get_meta(pos)
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if infotext == nil then
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infotext = S("Someone's old bones")
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end
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meta:set_string("infotext", infotext)
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if bones_loot.get_loot and loot_type and max_stacks then
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local loot = bones_loot.get_loot(pos, loot_type, max_stacks)
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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for _, item in ipairs(loot) do
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inv:add_item("main", item)
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end
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end
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end
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