mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-26 02:40:36 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
416 lines
14 KiB
Lua
416 lines
14 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local glass_bottle = df_dependencies.node_name_glass_bottle
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-- pre-declare
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local get_spindlestem_cap_type
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-- Copied from subterrane's features.lua
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-- Figured that was nicer than adding a dependency for just this little bit
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = pointed_thing.above and vector.copy(pointed_thing.above),
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under = pointed_thing.under and vector.copy(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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local stem_on_place = function(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.record_protection_violation(pt.above, placer:get_player_name())
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] or not minetest.registered_nodes[above.name] then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return itemstack
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end
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local new_param2
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-- check if pointing at an existing spindlestem
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if minetest.get_item_group(under.name, "spindlestem") > 0 then
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new_param2 = under.param2
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else
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new_param2 = math.random(0,3)
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end
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-- add the node and remove 1 item from the itemstack
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local newnode= {name = itemstack:get_name(), param2 = new_param2, param1=0}
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local oldnode= minetest.get_node(pt.above)
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minetest.add_node(pt.above, newnode)
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-- Run script hook
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local take_item = true
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = vector.copy(pt.above)
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local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
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local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
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take_item = false
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end
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end
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if not minetest.is_creative_enabled(placer:get_player_name()) and take_item then
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itemstack:take_item()
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end
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return itemstack
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end
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local growth_delay = function()
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return math.random(
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df_trees.config.tower_cap_delay_multiplier*df_trees.config.tree_min_growth_delay,
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df_trees.config.tower_cap_delay_multiplier*df_trees.config.tree_max_growth_delay)
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end
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local disp = 0.0625 -- adjusting position a bit
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minetest.register_node("df_trees:spindlestem_stem", {
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description = S("Spindlestem"),
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_doc_items_longdesc = df_trees.doc.spindlestem_desc,
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_doc_items_usagehelp = df_trees.doc.spindlestem_usage,
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is_ground_content = false,
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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tiles = {
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"dfcaverns_tower_cap.png",
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625+disp, -0.5, -0.125+disp, 0.1875+disp, 0.5, 0.25+disp},
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{-0.125+disp, -0.5, -0.0625+disp, 0.25+disp, 0.5, 0.1875+disp},
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}
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},
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on_place = stem_on_place,
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_trees:spindlestem_stem",
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burntime = 5,
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})
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local register_spindlestem_type = function(item_suffix, colour_name, colour_code, light_level, extract_color_group)
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local cap_item = "df_trees:spindlestem_cap_"..item_suffix
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local cap_item_harvested = "df_trees:spindlestem_cap_harvested_"..item_suffix
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local cap_def = {
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description = S("@1 Spindlestem Cap", colour_name),
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is_ground_content = false,
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_doc_items_longdesc = df_trees.doc["spindlestem_cap_"..item_suffix.."_desc"],
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_doc_items_usagehelp = df_trees.doc["spindlestem_cap_"..item_suffix.."_usage"],
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groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, spindlestem = 1, not_in_creative_inventory = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
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sounds = df_dependencies.sound_wood(),
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tiles = {
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_spindlestem_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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"dfcaverns_tower_cap.png^[multiply:#"..colour_code,
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},
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light_source = light_level,
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.1875+disp, -0.5, -0.3125+disp, 0.3125+disp, -0.3125, 0.4375+disp},
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{-0.3125+disp, -0.5, -0.1875+disp, 0.4375+disp, -0.3125, 0.3125+disp},
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{-0.0625+disp, -0.1875, -0.0625+disp, 0.1875+disp, -0.125, 0.1875+disp},
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{-0.1875+disp, -0.3125, -0.1875+disp, 0.3125+disp, -0.1875, 0.3125+disp},
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}
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},
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_mcl_blast_resistance = 2,
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_mcl_hardness = 2,
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drop = {
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-- Maximum number of items to drop
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max_items = 1,
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-- Choose max_items randomly from this list
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items = {
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{
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items = {cap_item_harvested, "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item_harvested, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item_harvested, "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling", "df_trees:spindlestem_seedling"}, -- Items to drop
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rarity = 2, -- Probability of dropping is 1 / rarity
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},
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{
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items = {cap_item_harvested}, -- Items to drop
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rarity = 1, -- Probability of dropping is 1 / rarity
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},
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},
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},
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on_place = stem_on_place,
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on_timer = function(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local height = meta:get_int("spindlestem_to_grow")
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local delay = meta:get_int("spindlestem_delay")
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if delay == 0 then
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delay = growth_delay() -- compatibility code to ensure no crash for previous version
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end
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local node = minetest.get_node(pos)
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while height > 0 and elapsed >= delay do
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elapsed = elapsed - delay
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local this_pos = pos
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pos = vector.add(this_pos, {x=0,y=1,z=0})
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local node_above = minetest.get_node(pos)
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local above_def = minetest.registered_nodes[node_above.name]
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if not above_def or not above_def.buildable_to then
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-- can't grow any more, exit
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return
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end
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minetest.set_node(this_pos, {name="df_trees:spindlestem_stem", param2 = node.param2})
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minetest.set_node(pos, {name=cap_item, param2 = node.param2})
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height = height - 1
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end
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if height > 0 then
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meta = minetest.get_meta(pos)
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meta:set_int("spindlestem_to_grow", height)
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meta:set_int("spindlestem_delay", delay)
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minetest.get_node_timer(pos):start(delay-elapsed)
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end
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end,
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}
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local cap_def_harvested = {}
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for key, val in pairs(cap_def) do
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cap_def_harvested[key] = val
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end
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cap_def_harvested.groups = {}
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for key, val in pairs(cap_def.groups) do
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cap_def_harvested.groups[key] = val
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end
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cap_def_harvested.drop = nil -- harvested caps shouldn't drop spawn
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cap_def_harvested.on_timer = nil -- harvested caps shouldn't grow, just in case a timer and node metadata are set up where it's placed
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cap_def_harvested.groups.not_in_creative_inventory = nil
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minetest.register_node(cap_item, cap_def)
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minetest.register_node(cap_item_harvested, cap_def_harvested)
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minetest.register_craft({
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type = "fuel",
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recipe = cap_item_harvested,
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burntime = 10,
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})
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if glass_bottle and light_level > 0 then
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local tex = "dfcaverns_vessels_glowing_liquid.png^[multiply:#"..colour_code.."^"..df_dependencies.texture_glass_bottle
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local new_light = light_level + math.floor((minetest.LIGHT_MAX-light_level)/2)
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local groups = {vessel = 1, dig_immediate = 3, attached_node = 1, material_glass = 1, destroy_by_lava_flow=1}
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if extract_color_group then
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groups[extract_color_group] = 1
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end
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minetest.register_node("df_trees:glowing_bottle_"..item_suffix, {
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description = S("@1 Spindlestem Extract", colour_name),
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drawtype = "plantlike",
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_doc_items_longdesc = df_trees.doc["spindlestem_extract_"..item_suffix.."_desc"],
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_doc_items_usagehelp = df_trees.doc["spindlestem_extract_"..item_suffix.."_usage"],
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tiles = {tex},
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inventory_image = tex,
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wield_image = tex,
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paramtype = "light",
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is_ground_content = false,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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groups = groups,
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sounds = df_dependencies.sound_glass(),
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light_source = new_light,
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.5,
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})
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minetest.register_craft( {
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output = "df_trees:glowing_bottle_"..item_suffix.." 3",
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type = "shapeless",
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recipe = {
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glass_bottle,
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glass_bottle,
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glass_bottle,
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cap_item_harvested,
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}
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})
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minetest.register_craft( {
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output = glass_bottle,
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type = "shapeless",
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recipe = {
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"df_trees:glowing_bottle_"..item_suffix,
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}
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})
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end
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end
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minetest.register_node("df_trees:spindlestem_seedling", {
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description = S("Spindlestem Spawn"),
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_doc_items_longdesc = df_trees.doc.spindlestem_desc,
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_doc_items_usagehelp = df_trees.doc.spindlestem_usage,
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tiles = {
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"dfcaverns_tower_cap.png",
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},
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groups = {snappy = 3, flammable = 2, plant = 1, attached_node = 1, light_sensitive_fungus = 11, digtron_on_place=1, dig_immediate=3,dig_by_piston=1,destroy_by_lava_flow=1,deco_block=1, compostability=30},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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walkable = false,
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floodable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.0625 + 0.125, -0.5, -0.125 + 0.125, 0.125 + 0.125, -0.375, 0.0625 + 0.125},
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}
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},
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_place = stem_on_place,
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on_construct = function(pos)
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if df_trees.spindlestem_growth_permitted(pos) then
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minetest.get_node_timer(pos):start(growth_delay())
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end
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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on_timer = function(pos, elapsed)
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if df_farming and df_farming.kill_if_sunlit(pos) then
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return
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end
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df_trees.spawn_spindlestem(pos)
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end,
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})
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df_trees.spawn_spindlestem = function(pos)
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local cap_item = minetest.get_name_from_content_id(get_spindlestem_cap_type(pos))
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local node = minetest.get_node(pos)
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minetest.set_node(pos, {name=cap_item, param2 = node.param2})
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local disp = {x=3, y=3, z=3}
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local nearby = minetest.find_nodes_in_area(vector.add(pos, disp), vector.subtract(pos, disp), {"group:spindlestem"})
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local count = #nearby
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local height = math.random(1,3)
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if count > 10 then height = height + 2 end -- if there are a lot of nearby spindlestems, grow taller
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if height > 0 then
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local delay = growth_delay()
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local meta = minetest.get_meta(pos)
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meta:set_int("spindlestem_to_grow", height)
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meta:set_int("spindlestem_delay", delay)
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minetest.get_node_timer(pos):start(delay)
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end
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end
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register_spindlestem_type("white", S("White"), "FFFFFF", 0)
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register_spindlestem_type("red", S("Red"), "FFC3C3", 3, "color_red")
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register_spindlestem_type("green", S("Green"), "C3FFC3", 4, "color_green")
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register_spindlestem_type("cyan", S("Cyan"), "C3FFFF", 6, "color_cyan")
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register_spindlestem_type("golden", S("Golden"), "FFFFC3", 12, "color_yellow")
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local c_air = minetest.get_content_id("air")
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local c_stem = minetest.get_content_id("df_trees:spindlestem_stem")
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df_trees.spawn_spindlestem_vm = function(vi, area, data, data_param2, c_cap)
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if data[vi] ~= c_air then return end
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if c_cap == nil then
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-- note: this won't account for rock removed by subterrane, so may not be entirely accurate. Good enough!
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c_cap = get_spindlestem_cap_type(area:position(vi))
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end
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local stem_height = math.random(1,3)
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local param2 = math.random(1,4)-1
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local i = 0
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local top = 0
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|
local index
|
|
while i <= stem_height do
|
|
index = vi + i * area.ystride
|
|
if data[index] == c_air then
|
|
data[index] = c_stem
|
|
data_param2[index] = param2
|
|
top = i
|
|
else
|
|
i = 100
|
|
end
|
|
i = i + 1
|
|
end
|
|
index = vi + top * area.ystride
|
|
data[index] = c_cap
|
|
end
|
|
|
|
local c_white = minetest.get_content_id("df_trees:spindlestem_cap_white")
|
|
local c_red = minetest.get_content_id("df_trees:spindlestem_cap_red")
|
|
local c_green = minetest.get_content_id("df_trees:spindlestem_cap_green")
|
|
local c_cyan = minetest.get_content_id("df_trees:spindlestem_cap_cyan")
|
|
local c_golden = minetest.get_content_id("df_trees:spindlestem_cap_golden")
|
|
|
|
local iron_nodes = df_dependencies.data_iron_containing_nodes
|
|
local copper_nodes = df_dependencies.data_copper_containing_nodes
|
|
local mese_nodes = df_dependencies.data_mese_containing_nodes
|
|
|
|
get_spindlestem_cap_type = function(pos)
|
|
if minetest.find_node_near(pos, 15, "group:tower_cap") then
|
|
return c_white
|
|
end
|
|
if minetest.find_node_near(pos, 15, "group:goblin_cap") then
|
|
return c_red
|
|
end
|
|
|
|
local iron = minetest.find_node_near(pos, 5, iron_nodes)
|
|
local copper = minetest.find_node_near(pos, 5, copper_nodes)
|
|
local mese = minetest.find_node_near(pos, 5, mese_nodes)
|
|
local possibilities = {}
|
|
|
|
if mese then table.insert(possibilities, c_golden) end
|
|
if copper then table.insert(possibilities, c_green) end
|
|
if iron then table.insert(possibilities, c_red) end
|
|
if iron and copper then table.insert(possibilities, c_cyan) end
|
|
if #possibilities == 0 then
|
|
return c_white
|
|
else
|
|
local pick = math.random(1, #possibilities)
|
|
return possibilities[pick]
|
|
end
|
|
end
|