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https://github.com/FaceDeer/dfcaverns.git
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49 lines
3.2 KiB
Lua
49 lines
3.2 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local select_required = df_dependencies.select_required
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local select_optional = df_dependencies.select_optional
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df_dependencies.mods_required.farming = true
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-- If the farming mod is installed, add the "straw" group to farming straw.
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-- This way goblin caps just need to check for group:straw to get cave straw as well
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local straw_def = minetest.registered_items["farming:straw"]
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if straw_def then
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local new_groups = {}
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for group, val in pairs(straw_def.groups) do
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new_groups[group] = val
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end
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new_groups.straw = 1
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minetest.override_item("farming:straw", {
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groups = new_groups
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})
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end
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-- used to determine colour of spindlestem caps
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if minetest.get_modpath("default") then
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df_dependencies.data_iron_containing_nodes = {"default:stone_with_iron", "default:steelblock"}
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df_dependencies.data_copper_containing_nodes = {"default:stone_with_copper", "default:copperblock"}
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df_dependencies.data_mese_containing_nodes = {"default:stone_with_mese", "default:mese"}
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elseif minetest.get_modpath("mcl_core") then
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df_dependencies.data_iron_containing_nodes = {"mcl_core:stone_with_iron", "mcl_core:ironblock"}
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df_dependencies.data_copper_containing_nodes = {"mcl_core:stone_with_copper", "mcl_copper:block", "mcl_copper:block_raw", "mcl_copper:block_exposed", "mcl_copper:block_oxidized", "mcl_copper:block_weathered"}
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df_dependencies.data_mese_containing_nodes = {"mcl_deepslate:deepslate_with_redstone", "mcl_deepslate:deepslate_with_redstone_lit",
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"mcl_core:stone_with_redstone", "mcl_core:stone_with_redstone_lit", "group:mesecon_conductor_craftable", "group:mesecon", "group:mesecon_effector_off"}
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end
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-- common nodes that can be found next to pit plasma, triggering matter degradation
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-- don't trigger on air, that's for sparkle generation
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df_dependencies.abm_pit_plasma_neighbors = {"group:stone", "group:lava", "group:water", "group:material_stone"}
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df_dependencies.texture_cobble = select_required({default="default_cobble.png", mcl_core="default_cobble.png"})
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df_dependencies.texture_coral_skeleton = select_required({default="default_coral_skeleton.png", mcl_ocean="mcl_ocean_dead_horn_coral_block.png"})
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df_dependencies.texture_dirt = select_required({default="default_dirt.png", mcl_core="default_dirt.png"})
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df_dependencies.texture_gold_block = select_required({default="default_gold_block.png", mcl_core="default_gold_block.png"})
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df_dependencies.texture_ice = select_required({default="default_ice.png", mcl_core="default_ice.png"})
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df_dependencies.texture_sand = select_required({default="default_sand.png", mcl_core="default_sand.png"})
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df_dependencies.texture_stone = select_required({default="default_stone.png", mcl_core="default_stone.png"})
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df_dependencies.texture_wood = select_required({default="default_wood.png", mcl_core="default_wood.png"})
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df_dependencies.texture_mineral_coal = select_required({default="default_mineral_coal.png", mcl_core="mcl_core_coal_ore.png"}) -- MCL's coal texture isn't transparent, but is only used with gas seeps and should work fine that way
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df_dependencies.texture_glass_bottle = select_required({vessels="vessels_glass_bottle.png", mcl_potions="mcl_potions_potion_bottle.png"})
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df_dependencies.texture_meselamp = "dfcaverns_glow_mese.png"
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