dfcaverns/ice_sprites/init.lua
FaceDeer 1934e172a1 added mineclone groups to all registered nodes. TODO: craftitems.
This was extremely tedious. Completely untested, aside from simply running the game.
2022-08-12 22:52:35 -06:00

181 lines
5.5 KiB
Lua

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local ice_sprite_desc
local ice_sprite_usage
local ice_sprite_bottle_desc
local ice_sprite_bottle_usage
local node_name_glass_bottle = df_dependencies.node_name_glass_bottle
local node_name_firefly = df_dependencies.node_name_fireflies
if minetest.get_modpath("doc") then
ice_sprite_desc = S("Ice sprites are mysterious glowing insect-like creatures that appear to be made partly of crystallized water.")
if node_name_glass_bottle then
if node_name_firefly then
ice_sprite_usage = S("Ice sprites can be caught with nets and placed in bottles as sources of light and freezing cold.")
end
ice_sprite_bottle_desc = S("A bottle containing a captured ice sprite.")
ice_sprite_bottle_usage = S("Ice sprites radiate both light and freezing cold.")
end
end
minetest.register_node("ice_sprites:ice_sprite", {
description = S("Ice Sprite"),
_doc_items_longdesc = ice_sprite_desc,
_doc_items_usagehelp = ice_sprite_usage,
drawtype = "plantlike",
tiles = {{
name = "ice_sprites_ice_sprite_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}},
inventory_image = "ice_sprites_ice_sprite.png",
wield_image = "ice_sprites_ice_sprite.png",
waving = 1,
paramtype = "light",
sunlight_propagates = true,
buildable_to = true,
is_ground_content = false,
walkable = false,
groups = {catchable = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1},
selection_box = {
type = "fixed",
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
},
light_source = 6,
floodable = true,
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "ice_sprites:ice_sprite"})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
end,
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) > 11 or math.random() > 0.5 then
minetest.set_node(pos, {name = "ice_sprites:hidden_ice_sprite"})
end
minetest.get_node_timer(pos):start(math.random(20,40))
end
})
minetest.register_node("ice_sprites:hidden_ice_sprite", {
description = S("Hidden Ice Sprite"),
drawtype = "airlike",
inventory_image = "ice_sprites_ice_sprite.png",
wield_image = "ice_sprites_ice_sprite.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
is_ground_content = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "ice_sprites:ice_sprite",
groups = {not_in_creative_inventory = 1},
floodable = true,
_mcl_blast_resistance = 0.1,
_mcl_hardness = 0.1,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "ice_sprites:hidden_ice_sprite"})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
end,
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) <= 11 then
minetest.set_node(pos, {name = "ice_sprites:ice_sprite"})
end
minetest.get_node_timer(pos):start(math.random(20,40))
end
})
-- ice sprite in a bottle
if node_name_glass_bottle then
local glass_sounds
if minetest.get_modpath("df_dependencies") then
glass_sounds = df_dependencies.sound_glass
end
minetest.register_node("ice_sprites:ice_sprite_bottle", {
description = S("Ice Sprite in a Bottle"),
_doc_items_longdesc = ice_sprite_bottle_desc,
_doc_items_usagehelp = ice_sprite_bottle_usage,
inventory_image = "ice_sprites_bottle.png",
wield_image = "ice_sprites_bottle.png",
tiles = {{
name = "ice_sprites_bottle_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}},
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
light_source = 9,
is_ground_content = false,
walkable = false,
groups = {dig_immediate = 3, attached_node = 1, puts_out_fire = 1, cools_lava = 1, freezes_water = 1, material_glass=1},
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
sounds = glass_sounds(),
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.is_protected(pos, player:get_player_name()) or
minetest.get_node(lower_pos).name ~= "air" then
return
end
local upper_pos = {x = pos.x, y = pos.y + 2, z = pos.z}
local ice_sprite_pos
if not minetest.is_protected(upper_pos, player:get_player_name()) and
minetest.get_node(upper_pos).name == "air" then
ice_sprite_pos = upper_pos
elseif not minetest.is_protected(lower_pos, player:get_player_name()) then
ice_sprite_pos = lower_pos
end
if ice_sprite_pos then
minetest.set_node(pos, {name = node_name_glass_bottle})
minetest.set_node(ice_sprite_pos, {name = "ice_sprites:ice_sprite"})
minetest.get_node_timer(ice_sprite_pos):start(1)
end
end
})
minetest.register_craft( {
type = "shapeless",
output = "ice_sprites:ice_sprite_bottle",
recipe = {"ice_sprites:ice_sprite", node_name_glass_bottle}
})
end