dfcaverns/df_dependencies
2022-08-29 00:34:53 -06:00
..
locale Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
textures Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
config.lua Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
fireflies_license.txt Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
fireflies.lua Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
helper_functions.lua add some additional checks to maybe allow for older versions of these mods 2022-08-29 00:29:44 -06:00
init.lua Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
mapgen.lua Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
misc.lua Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
mod.conf using experimental supported_games mod.conf feature 2022-08-29 00:34:53 -06:00
nodes.lua Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
README.md Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
settingtypes.txt Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00
sounds.lua Mineclone compatibility (#36) 2022-08-28 23:48:44 -06:00

The DF_Caverns modpack was originally written based on the minetest_game. It made extensive use of various nodes and helper functions that came from minetest_game's constituent mods.

When Mineclone games rose in popularity, the task of making it compatible was a daunting one - there were dependencies on minetest_game's mods scattered everywhere. To make the task manageable, I created this mod to serve as a central location where analogous objects could be taken from those games to be referenced in a generic way.

This requires abusing the "dependencies" system of Minetest, unfortunately. This mod is an enormous collection of either/or dependencies - things that can come from either mod A or mod B, but must come from one of them.