mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-14 14:40:29 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
279 lines
9.1 KiB
Lua
279 lines
9.1 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-----------------------------------------------------------------------
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-- Plants
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minetest.register_node("df_farming:dead_fungus", {
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description = S("Dead Fungus"),
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_doc_items_longdesc = df_farming.doc.dead_fungus_desc,
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_doc_items_usagehelp = df_farming.doc.dead_fungus_usage,
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drawtype = "plantlike",
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tiles = {"dfcaverns_dead_fungus.png"},
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inventory_image = "dfcaverns_dead_fungus.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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buildable_to = true,
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floodable = true,
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, flow_through = 1, flora = 1, fire_encouragement=60,fire_flammability=100,destroy_by_lava_flow=1,dig_by_piston=1, compostability=65, handy=1, hoey=1},
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sounds = df_dependencies.sound_leaves(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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},
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:dead_fungus",
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burntime = 2
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})
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local c_dead_fungus = minetest.get_content_id("df_farming:dead_fungus")
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df_farming.spawn_dead_fungus_vm = function(vi, area, data, param2_data)
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data[vi] = c_dead_fungus
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param2_data[vi] = 0
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end
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minetest.register_node("df_farming:cavern_fungi", {
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description = S("Cavern Fungi"),
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_doc_items_longdesc = df_farming.doc.cavern_fungi_desc,
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_doc_items_usagehelp = df_farming.doc.cavern_fungi_usage,
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drawtype = "plantlike",
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tiles = {"dfcaverns_fungi.png"},
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inventory_image = "dfcaverns_fungi.png",
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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buildable_to = true,
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floodable = true,
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light_source = 6,
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groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, flow_through = 1, flora = 1, fire_encouragement=50,fire_flammability=60,destroy_by_lava_flow=1,dig_by_piston=1, compostability=65, handy=1, hoey=1},
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sounds = df_dependencies.sound_leaves(),
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0.0, 0.5},
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},
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:cavern_fungi",
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burntime = 2
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})
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local c_cavern_fungi = minetest.get_content_id("df_farming:cavern_fungi")
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df_farming.spawn_cavern_fungi_vm = function(vi, area, data, param2_data)
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data[vi] = c_cavern_fungi
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param2_data[vi] = 0
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end
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-----------------------------------------------------------------------------------------
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local marginal = {[df_dependencies.node_name_dirt] = true}
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local growable = {[df_dependencies.node_name_dirt_wet] = true, [df_dependencies.node_name_dirt] = true}
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df_farming.plant_timer = function(pos, plantname, elapsed)
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local next_stage_time = minetest.registered_nodes[plantname]._dfcaverns_next_stage_time
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if not next_stage_time then return end
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next_stage_time = next_stage_time + math.random(next_stage_time * -0.1, next_stage_time * 0.1)
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local below = minetest.get_node(vector.add(pos, {x=0, y=-1, z=0}))
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if marginal[below.name] then
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next_stage_time = next_stage_time * 5
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end
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if elapsed ~= nil then
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minetest.get_node_timer(pos):set(next_stage_time, elapsed-next_stage_time)
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else
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minetest.get_node_timer(pos):start(next_stage_time)
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end
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end
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local function copy_pointed_thing(pointed_thing)
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return {
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type = pointed_thing.type,
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above = pointed_thing.above and vector.copy(pointed_thing.above),
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under = pointed_thing.under and vector.copy(pointed_thing.under),
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ref = pointed_thing.ref,
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}
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end
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local place_seed = function(itemstack, placer, pointed_thing, plantname)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return itemstack
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end
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if pt.type ~= "node" then
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return itemstack
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end
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local under = minetest.get_node(pt.under)
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local above = minetest.get_node(pt.above)
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if minetest.is_protected(pt.under, placer:get_player_name()) then
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minetest.record_protection_violation(pt.under, placer:get_player_name())
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return
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end
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if minetest.is_protected(pt.above, placer:get_player_name()) then
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minetest.record_protection_violation(pt.above, placer:get_player_name())
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return
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end
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return itemstack
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end
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if not minetest.registered_nodes[above.name] then
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return itemstack
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end
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-- check if pointing at the top of the node
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if pt.above.y ~= pt.under.y+1 then
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return itemstack
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end
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-- check if you can replace the node above the pointed node
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if not minetest.registered_nodes[above.name].buildable_to then
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return itemstack
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end
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-- add the node and remove 1 item from the itemstack
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local newnode= {name = itemstack:get_name(), param2 = 1, param1=0}
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local oldnode= minetest.get_node(pt.above)
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minetest.add_node(pt.above, {name = plantname, param2 = 1})
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local growth_permitted_function = df_farming.growth_permitted[plantname]
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if not growth_permitted_function or growth_permitted_function(pt.above) then
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df_farming.plant_timer(pt.above, plantname)
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else
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minetest.get_node_timer(pt.above):stop() -- make sure no old timers are running on this node
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end
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-- Run script hook
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local take_item = true
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for _, callback in ipairs(core.registered_on_placenodes) do
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-- Deepcopy pos, node and pointed_thing because callback can modify them
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local place_to_copy = vector.copy(pt.above)
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local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
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local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
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local pointed_thing_copy = copy_pointed_thing(pointed_thing)
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if callback(place_to_copy, newnode_copy, placer, oldnode_copy, itemstack, pointed_thing_copy) then
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take_item = false
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end
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end
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end
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df_farming.register_seed = function(name, description, image, stage_one, grow_time, desc, usage)
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local def = {
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description = description,
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_doc_items_longdesc = desc,
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_doc_items_usagehelp = usage,
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tiles = {image},
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inventory_image = image,
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wield_image = image,
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drawtype = "signlike",
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paramtype2 = "wallmounted",
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groups = {seed = 1, snappy = 3, attached_node = 1, dfcaverns_cookable = 1, digtron_on_place=1,destroy_by_lava_flow=1,dig_by_piston=1, handy=1, hoey=1},
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_dfcaverns_next_stage = stage_one,
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_dfcaverns_next_stage_time = grow_time,
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paramtype = "light",
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walkable = false,
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is_ground_content = false,
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floodable = true,
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sunlight_propagates = true,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
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},
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_place = function(itemstack, placer, pointed_thing)
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return place_seed(itemstack, placer, pointed_thing, "df_farming:"..name)
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end,
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on_timer = function(pos, elapsed)
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df_farming.grow_underground_plant(pos, "df_farming:"..name, elapsed)
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end,
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on_destruct = function(pos)
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minetest.get_node_timer(pos):stop()
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end,
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}
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minetest.register_node("df_farming:"..name, def)
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minetest.register_craft({
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type = "fuel",
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recipe = "df_farming:"..name,
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burntime = 1
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})
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end
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df_farming.grow_underground_plant = function(pos, plant_name, elapsed)
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if df_farming.kill_if_sunlit(pos) then
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return
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end
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local node_def = minetest.registered_nodes[plant_name]
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local next_stage = node_def._dfcaverns_next_stage
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if next_stage then
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local soil = minetest.get_node(vector.add(pos, {x=0, y=-1, z=0})).name
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if growable[soil] then
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local next_def = minetest.registered_nodes[next_stage]
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local node = minetest.get_node(pos)
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minetest.swap_node(pos, {name=next_stage, param2 = next_def.place_param2 or node.param2})
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df_farming.plant_timer(pos, next_stage, elapsed)
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else
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df_farming.plant_timer(pos, plant_name) -- reset timer, check again later
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end
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end
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end
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df_farming.kill_if_sunlit = function(pos, node)
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return false
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end
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if df_farming.config.light_kills_fungus then
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local kill_if_sunlit = function(pos, node)
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if not node then
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node = minetest.get_node(pos)
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end
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local node_def = minetest.registered_nodes[node.name]
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local light_sensitive_fungus_level = node_def.groups.light_sensitive_fungus
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-- This should never be the case, but I've received a report of it happening anyway in the ABM so guarding against it.
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if not light_sensitive_fungus_level then return false end
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local dead_node = node_def._dfcaverns_dead_node or "df_farming:dead_fungus"
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-- 11 is the value adjacent to a torch
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local light_level = minetest.get_node_light(pos, 0.5) -- check at 0.5 to get how bright it would be here at noon,
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-- prevents fungus from growing on the surface world by happenstance
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if light_level and light_level > light_sensitive_fungus_level then
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minetest.set_node(pos, {name=dead_node, param2 = node.param2})
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return true
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end
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return false
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end
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df_farming.kill_if_sunlit = kill_if_sunlit
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minetest.register_abm({
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label = "df_farming:kill_light_sensitive_fungus",
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nodenames = {"group:light_sensitive_fungus"},
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catch_up = true,
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interval = 30,
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chance = 5,
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action = function(pos, node)
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kill_if_sunlit(pos, node)
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end
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})
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end
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