mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-14 14:40:29 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
103 lines
3.1 KiB
Lua
103 lines
3.1 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
|
|
|
|
local quarry_grow_time = df_farming.config.plant_growth_time * df_farming.config.quarry_bush_delay_multiplier / 5
|
|
|
|
local register_quarry_bush = function(number)
|
|
local name = "df_farming:quarry_bush_"..tostring(number)
|
|
local def = {
|
|
description = S("Quarry Bush"),
|
|
_doc_items_longdesc = df_farming.doc.quarry_bush_desc,
|
|
_doc_items_usagehelp = df_farming.doc.quarry_bush_usage,
|
|
drawtype = "plantlike",
|
|
paramtype2 = "meshoptions",
|
|
place_param2 = 4,
|
|
tiles = {"dfcaverns_quarry_bush_"..tostring(number)..".png"},
|
|
inventory_image = "dfcaverns_quarry_bush_"..tostring(number)..".png",
|
|
paramtype = "light",
|
|
walkable = false,
|
|
buildable_to = true,
|
|
is_ground_content = false,
|
|
floodable = true,
|
|
groups = {snappy = 3, flammable = 2, plant = 1, not_in_creative_inventory = 1, attached_node = 1, light_sensitive_fungus = 11, flora = 1, fire_encouragement=60,fire_flammability=100, compostability=50, handy=1,shearsy=1,hoey=1, destroy_by_lava_flow=1,dig_by_piston=1},
|
|
sounds = df_dependencies.sound_leaves(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-8/16, -8/16, -8/16, 8/16, -8/16 + (16/5)*number/16, 8/16},
|
|
},
|
|
},
|
|
_mcl_blast_resistance = 0.2,
|
|
_mcl_hardness = 0.2,
|
|
|
|
on_timer = function(pos, elapsed)
|
|
df_farming.grow_underground_plant(pos, name, elapsed)
|
|
end,
|
|
|
|
drop = {
|
|
max_items = 2,
|
|
items = {
|
|
{
|
|
items = {'df_farming:quarry_bush_seed 2', 'df_farming:quarry_bush_leaves 2'},
|
|
rarity = 6-number,
|
|
},
|
|
{
|
|
items = {'df_farming:quarry_bush_seed 1', 'df_farming:quarry_bush_leaves'},
|
|
rarity = 6-number,
|
|
},
|
|
{
|
|
items = {'df_farming:quarry_bush_seed'},
|
|
rarity = 6-number,
|
|
},
|
|
},
|
|
},
|
|
}
|
|
|
|
if number < 5 then
|
|
def._dfcaverns_next_stage_time = quarry_grow_time
|
|
def._dfcaverns_next_stage = "df_farming:quarry_bush_"..tostring(number+1)
|
|
end
|
|
|
|
minetest.register_node(name, def)
|
|
end
|
|
|
|
for i = 1,5 do
|
|
register_quarry_bush(i)
|
|
end
|
|
|
|
local place_list = {
|
|
minetest.get_content_id("df_farming:quarry_bush_1"),
|
|
minetest.get_content_id("df_farming:quarry_bush_2"),
|
|
minetest.get_content_id("df_farming:quarry_bush_3"),
|
|
minetest.get_content_id("df_farming:quarry_bush_4"),
|
|
minetest.get_content_id("df_farming:quarry_bush_5"),
|
|
}
|
|
-- doesn't set the timer running, so plants placed by this method won't grow
|
|
df_farming.spawn_quarry_bush_vm = function(vi, area, data, param2_data)
|
|
data[vi] = place_list[math.random(1,5)]
|
|
param2_data[vi] = 4
|
|
end
|
|
|
|
df_farming.register_seed(
|
|
"quarry_bush_seed",
|
|
S("Rock Nuts"),
|
|
"dfcaverns_rock_nuts.png",
|
|
"df_farming:quarry_bush_1",
|
|
quarry_grow_time,
|
|
df_farming.doc.quarry_bush_desc,
|
|
df_farming.doc.quarry_bush_usage
|
|
)
|
|
|
|
minetest.register_craftitem("df_farming:quarry_bush_leaves", {
|
|
description = S("Quarry Bush Leaves"),
|
|
_doc_items_longdesc = df_farming.doc.quarry_bush_leaves_desc,
|
|
_doc_items_usagehelp = df_farming.doc.quarry_bush_leaves_usage,
|
|
inventory_image = "dfcaverns_quarry_bush_leaves.png",
|
|
groups = {dfcaverns_cookable = 1},
|
|
stack_max = 99,
|
|
})
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "df_farming:quarry_bush_leaves",
|
|
burntime = 4
|
|
})
|