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9b7e71c675
* initial chasms mod * tweak default chasm settings * prevent chasms from breaching oil and magma seas, make veinstone actually do something * overgenerate caverns to eliminate floating stalactites * make veinstone punchable instead of right-clickable * ensure dfcaverns get carved before chasms this has an unfortunate tradeoff. Chasms will no longer have floating giant columns in them, but will also no longer have smaller stalactites and stalagmites. Also will carve chasms through lake water. Not sure if this is ideal. * add rare big webs to the chasms, to give them a unique feature * reverse the dependencies for df_caverns and chasms, let chasms go first. * fix web generator * add webs to level 3 tunnels, fix sunless sea chasms * fix up tunnel webs * make webs snappy * make webs slightly more prevalent * add chasms to the guide * final touch-ups before merging * allow anchoring against unloaded blocks
13 lines
343 B
Plaintext
13 lines
343 B
Plaintext
# textdomain: big_webs
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### init.lua ###
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Giant Cave Spider Web Generator=
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Giant Cave Spider Webbing=
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Thick ropes of sticky, springy silk, strung between cavern walls in hopes of catching bats and even larger beasts.=
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Webbing can be collected and re-strung elsewhere to aid in climbing. It absorbs all falling damage when you land on it.=
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