mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-14 14:40:29 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
75 lines
2.8 KiB
Lua
75 lines
2.8 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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minetest.register_node("df_mapitems:snareweed", {
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description = S("Snareweed"),
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_doc_items_longdesc = df_mapitems.doc.snareweed_desc,
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_doc_items_usagehelp = df_mapitems.doc.snareweed_usage,
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tiles = {df_dependencies.texture_dirt .. "^dfcaverns_snareweed_roots.png", df_dependencies.texture_dirt},
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drawtype="plantlike_rooted",
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paramtype2 = "leveled",
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special_tiles = {{name = "dfcaverns_snareweed.png", tileable_vertical = true}},
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is_ground_content = false,
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drop = df_dependencies.node_name_dirt,
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light_source = 6,
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groups = {crumbly = 3, soil = 1, handy=1,shovely=1, dirt=1,},
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sounds = df_dependencies.sound_dirt(),
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_mcl_blast_resistance = 0.5,
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_mcl_hardness = 0.6,
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})
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if df_mapitems.config.snareweed_damage then
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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if timer >= 1 then
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timer = timer - 1
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for _, player in pairs(minetest.get_connected_players()) do
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local player_pos = player:get_pos() -- node player's feet are in this location.
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local rounded_pos = vector.round(player_pos)
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local nearby_nodes = minetest.find_nodes_in_area(vector.add(rounded_pos, {x=0, y= -8, z=0}), rounded_pos, {"df_mapitems:snareweed"})
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for _, node_pos in ipairs(nearby_nodes) do
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local node = minetest.get_node(node_pos)
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local distance = player_pos.y - node_pos.y
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if distance <= node.param2/16 then
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minetest.log("action", player:get_player_name() .. " takes 2 damage from snareweed at " .. minetest.pos_to_string(node_pos))
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player:set_hp(player:get_hp() - 2)
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break
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end
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end
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end
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end
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end)
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end
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local c_water = minetest.get_content_id(df_dependencies.node_name_water_source)
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local c_dirt = minetest.get_content_id(df_dependencies.node_name_dirt)
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local c_stone = minetest.get_content_id(df_dependencies.node_name_stone)
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local c_snareweed = minetest.get_content_id("df_mapitems:snareweed")
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df_mapitems.place_snareweed = function(area, data, bi, param2_data)
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local max_height = 0
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local index = bi + area.ystride
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while area:containsi(index) and data[index] == c_water and max_height <= 8*16 do
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index = index + area.ystride
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max_height = max_height + 16
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end
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if max_height > 0 then
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data[bi] = c_snareweed
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param2_data[bi] = math.min(math.random(3*16, 8*16), max_height)
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else
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data[bi] = c_dirt
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end
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end
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df_mapitems.place_snareweed_patch = function(area, data, bi, param2_data, radius)
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local pos = area:position(bi)
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for li in area:iterp(vector.add(pos, -radius), vector.add(pos, radius)) do
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local adjacent = li + area.ystride
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local node_type = data[li]
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if math.random() < 0.1 and (node_type == c_stone or node_type == c_dirt) and data[adjacent] == c_water then
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df_mapitems.place_snareweed(area, data, li, param2_data)
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end
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end
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end |