mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-11-04 17:40:37 +01:00
0a0c97b74e
* latest versions of mapgen_helper and subterrane * initial work * call it "minetest_game" compatibility instead of "default" compatibility * Getting started on moving all default dependencies to a single root mod * distilling out more dependencies * fix some typos * more default dependencies * beds * start getting some MCL equivalents set up * mine gas dependencies * reorganize * add some mapgen stuff * getting close to actually being able to run mineclone with this * it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start. * hide flowing pit plasma from creative inventory * mineclone 5 settings * Update subterrane * get rid of meselamp dependency, bring in ancient lanterns from deep roads * stair dependencies * add mcl fences * add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there. * buckets of oil and syrup should work in mineclone now * 'splosions! * make hunters avoid repaired ancient lanterns * mapgen torchspine wasn't having its timer set * split mapgen compatibility code into its own file * bypass dependency indirection for df_farming. * apply threshold alpha to food items, they look better that way * bypass dependency indirection for df_mapitems * bypass dependency indirection for df_primordial_items * bypass dependency indirection for df_trees * bypass dependency indirection for df_underworld_items * bypass dependency indirection for df_caverns * fixing up the puzzle seal to work in both * fix puzzle seal formspec for mcl * create built-in substitutes for fireflies and bones mods for when those aren't available * set up mcl dungeon loot for underworld warriors, port over some translations from default * overlooked a debug * add itemslot backgrounds for mcl * added mineclone groups to all registered nodes. TODO: craftitems. This was extremely tedious. Completely untested, aside from simply running the game. * minor fixes to the built-in bones node * eatable group for edibles * clean up some TODOs * adjust pit plasma abm conditions * add df_ambience * fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators * make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles * avoid an undeclared global check * alas, cave pearls aren't set up right for attached_node_facedir. * bunch of work on mineclone ores, moved main config into df_dependencies * add a few more ores * update depends in mod.conf * add opaque group to light-sensitive dirt types Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these. * add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it * bloodthorn also needs to be set opaque * add sound to torchspines * isolate Nethercap translation name to make it easier to swap out in Mineclone contexts * ambience tweak * fix dirt spreads https://github.com/FaceDeer/dfcaverns/issues/35 * adding achievements! Almost all untested yet. * fix a few achievements glitches * tweak some more achievements, add delay when achievements unlock other achievements * fix farming achievements, fix spindlestem callbacks on place * icons for farming achievements * more achievement icons, fix ancient lantern achievement * two more icons, update text * add icons for upper cavern layers * all achievements have icons now. Also add another sound to the magma sea ambience * hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements * ironically, Mineclone has an old version of awards that is incompatible with my trigger work. * every award should now have a description and a difficulty. * removing leftovers * missing callbacks for farmables * put growth restrictions on farmables so the achievement doesn't trigger inappropriately. * enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool) * get *all* the copper and iron containing nodes * fix old awards mod's handling of grouped dig items * Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool * used the wrong drop method * beef up explosions in MCL, make slade brick craftable from slade sand and lava * better creative mode checks, fix crash when digging walls in MCL * Update subterrane * various bugfixes and tweaks * whipping up a simple puzzle chest to give a clue about ancient numbering The coding is done, but UI and a node mesh need to be done * prepare for some art tomorrow * chest node and sounds * images for the combination dials * add puzzle chests to the underworld buildings * update translations * oops, can't initialize the contents of puzzle chests every time or players get endless stuff * add backgrounds to item slots in MCL * wrap the existing function rather than copy and pasting it * fix bucket dependency in cooking recipes * add _mcl_saturation to edibles
188 lines
5.5 KiB
Lua
188 lines
5.5 KiB
Lua
-- firefly/init.lua
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-- Load support for MT game translation.
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local S = minetest.get_translator(minetest.get_current_modname())
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local bottle = df_dependencies.node_name_glass_bottle
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minetest.register_node("df_dependencies:firefly", {
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description = S("Firefly"),
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drawtype = "plantlike",
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tiles = {{
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name = "fireflies_firefly_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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inventory_image = "fireflies_firefly.png",
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wield_image = "fireflies_firefly.png",
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waving = 1,
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paramtype = "light",
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sunlight_propagates = true,
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buildable_to = true,
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walkable = false,
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groups = {catchable = 1, destroy_by_lava_flow=1},
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selection_box = {
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type = "fixed",
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fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
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},
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light_source = 6,
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floodable = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "df_dependencies:firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) > 11 then
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minetest.set_node(pos, {name = "df_dependencies:hidden_firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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minetest.register_node("df_dependencies:hidden_firefly", {
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description = S("Hidden Firefly"),
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drawtype = "airlike",
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inventory_image = "fireflies_firefly.png^default_invisible_node_overlay.png",
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wield_image = "fireflies_firefly.png^default_invisible_node_overlay.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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pointable = false,
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diggable = false,
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buildable_to = true,
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drop = "",
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groups = {not_in_creative_inventory = 1, destroy_by_lava_flow=1},
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floodable = true,
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_mcl_blast_resistance = 0.2,
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_mcl_hardness = 0.2,
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on_place = function(itemstack, placer, pointed_thing)
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local player_name = placer:get_player_name()
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local pos = pointed_thing.above
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if not minetest.is_protected(pos, player_name) and
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not minetest.is_protected(pointed_thing.under, player_name) and
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minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "df_dependencies:hidden_firefly"})
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minetest.get_node_timer(pos):start(1)
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itemstack:take_item()
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end
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return itemstack
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end,
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on_timer = function(pos, elapsed)
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if minetest.get_node_light(pos) <= 11 then
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minetest.set_node(pos, {name = "df_dependencies:firefly"})
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end
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minetest.get_node_timer(pos):start(30)
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end
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})
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-- bug net
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minetest.register_tool("df_dependencies:bug_net", {
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description = S("Bug Net"),
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inventory_image = "fireflies_bugnet.png",
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on_use = function(itemstack, player, pointed_thing)
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local player_name = player and player:get_player_name() or ""
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if not pointed_thing or pointed_thing.type ~= "node" or
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minetest.is_protected(pointed_thing.under, player_name) then
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return
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end
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local node_name = minetest.get_node(pointed_thing.under).name
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local inv = player:get_inventory()
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if minetest.get_item_group(node_name, "catchable") == 1 then
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minetest.set_node(pointed_thing.under, {name = "air"})
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local stack = ItemStack(node_name.." 1")
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local leftover = inv:add_item("main", stack)
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if leftover:get_count() > 0 then
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minetest.add_item(pointed_thing.under, node_name.." 1")
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end
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end
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if not minetest.is_creative_enabled(player_name) then
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itemstack:add_wear_by_uses(256)
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return itemstack
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end
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end
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})
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minetest.register_craft( {
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output = "df_dependencies:bug_net",
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recipe = {
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{df_dependencies.node_name_string, df_dependencies.node_name_string},
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{df_dependencies.node_name_string, df_dependencies.node_name_string},
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{"group:stick", ""}
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}
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})
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-- firefly in a bottle
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minetest.register_node("df_dependencies:firefly_bottle", {
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description = S("Firefly in a Bottle"),
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inventory_image = "fireflies_bottle.png",
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wield_image = "fireflies_bottle.png",
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tiles = {{
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name = "fireflies_bottle_animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1.5
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},
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}},
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drawtype = "plantlike",
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paramtype = "light",
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sunlight_propagates = true,
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light_source = 9,
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walkable = false,
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groups = {vessel = 1, dig_immediate = 3, attached_node = 1, material_glass = 1, destroy_by_lava_flow=1},
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
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},
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sounds = df_dependencies.sound_glass(),
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
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if minetest.is_protected(pos, player:get_player_name()) or
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minetest.get_node(lower_pos).name ~= "air" then
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return
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end
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local upper_pos = {x = pos.x, y = pos.y + 2, z = pos.z}
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local firefly_pos
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if not minetest.is_protected(upper_pos, player:get_player_name()) and
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minetest.get_node(upper_pos).name == "air" then
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firefly_pos = upper_pos
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elseif not minetest.is_protected(lower_pos, player:get_player_name()) then
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firefly_pos = lower_pos
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end
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if firefly_pos then
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minetest.add_item(pos, bottle)
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minetest.set_node(pos, {name = "air"})
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minetest.set_node(firefly_pos, {name = "df_dependencies:firefly"})
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minetest.get_node_timer(firefly_pos):start(1)
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end
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end
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})
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minetest.register_craft( {
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output = "df_dependencies:firefly_bottle",
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type = "shapeless",
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recipe = {"df_dependencies:firefly", bottle},
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})
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