dfcaverns/df_dependencies/fireflies.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

188 lines
5.5 KiB
Lua

-- firefly/init.lua
-- Load support for MT game translation.
local S = minetest.get_translator(minetest.get_current_modname())
local bottle = df_dependencies.node_name_glass_bottle
minetest.register_node("df_dependencies:firefly", {
description = S("Firefly"),
drawtype = "plantlike",
tiles = {{
name = "fireflies_firefly_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}},
inventory_image = "fireflies_firefly.png",
wield_image = "fireflies_firefly.png",
waving = 1,
paramtype = "light",
sunlight_propagates = true,
buildable_to = true,
walkable = false,
groups = {catchable = 1, destroy_by_lava_flow=1},
selection_box = {
type = "fixed",
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
},
light_source = 6,
floodable = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "df_dependencies:firefly"})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
end,
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) > 11 then
minetest.set_node(pos, {name = "df_dependencies:hidden_firefly"})
end
minetest.get_node_timer(pos):start(30)
end
})
minetest.register_node("df_dependencies:hidden_firefly", {
description = S("Hidden Firefly"),
drawtype = "airlike",
inventory_image = "fireflies_firefly.png^default_invisible_node_overlay.png",
wield_image = "fireflies_firefly.png^default_invisible_node_overlay.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drop = "",
groups = {not_in_creative_inventory = 1, destroy_by_lava_flow=1},
floodable = true,
_mcl_blast_resistance = 0.2,
_mcl_hardness = 0.2,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "df_dependencies:hidden_firefly"})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
end,
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) <= 11 then
minetest.set_node(pos, {name = "df_dependencies:firefly"})
end
minetest.get_node_timer(pos):start(30)
end
})
-- bug net
minetest.register_tool("df_dependencies:bug_net", {
description = S("Bug Net"),
inventory_image = "fireflies_bugnet.png",
on_use = function(itemstack, player, pointed_thing)
local player_name = player and player:get_player_name() or ""
if not pointed_thing or pointed_thing.type ~= "node" or
minetest.is_protected(pointed_thing.under, player_name) then
return
end
local node_name = minetest.get_node(pointed_thing.under).name
local inv = player:get_inventory()
if minetest.get_item_group(node_name, "catchable") == 1 then
minetest.set_node(pointed_thing.under, {name = "air"})
local stack = ItemStack(node_name.." 1")
local leftover = inv:add_item("main", stack)
if leftover:get_count() > 0 then
minetest.add_item(pointed_thing.under, node_name.." 1")
end
end
if not minetest.is_creative_enabled(player_name) then
itemstack:add_wear_by_uses(256)
return itemstack
end
end
})
minetest.register_craft( {
output = "df_dependencies:bug_net",
recipe = {
{df_dependencies.node_name_string, df_dependencies.node_name_string},
{df_dependencies.node_name_string, df_dependencies.node_name_string},
{"group:stick", ""}
}
})
-- firefly in a bottle
minetest.register_node("df_dependencies:firefly_bottle", {
description = S("Firefly in a Bottle"),
inventory_image = "fireflies_bottle.png",
wield_image = "fireflies_bottle.png",
tiles = {{
name = "fireflies_bottle_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.5
},
}},
drawtype = "plantlike",
paramtype = "light",
sunlight_propagates = true,
light_source = 9,
walkable = false,
groups = {vessel = 1, dig_immediate = 3, attached_node = 1, material_glass = 1, destroy_by_lava_flow=1},
selection_box = {
type = "fixed",
fixed = {-0.25, -0.5, -0.25, 0.25, 0.3, 0.25}
},
sounds = df_dependencies.sound_glass(),
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local lower_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
if minetest.is_protected(pos, player:get_player_name()) or
minetest.get_node(lower_pos).name ~= "air" then
return
end
local upper_pos = {x = pos.x, y = pos.y + 2, z = pos.z}
local firefly_pos
if not minetest.is_protected(upper_pos, player:get_player_name()) and
minetest.get_node(upper_pos).name == "air" then
firefly_pos = upper_pos
elseif not minetest.is_protected(lower_pos, player:get_player_name()) then
firefly_pos = lower_pos
end
if firefly_pos then
minetest.add_item(pos, bottle)
minetest.set_node(pos, {name = "air"})
minetest.set_node(firefly_pos, {name = "df_dependencies:firefly"})
minetest.get_node_timer(firefly_pos):start(1)
end
end
})
minetest.register_craft( {
output = "df_dependencies:firefly_bottle",
type = "shapeless",
recipe = {"df_dependencies:firefly", bottle},
})