dfcaverns/oil/init.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

221 lines
6.4 KiB
Lua

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local oil_desc
local oil_usage
if minetest.get_modpath("doc") then
oil_desc = S("Liquid hydrocarbons formed from the detritus of long dead plants and animals processed by heat and pressure deep within the earth.")
oil_usage = S("Buckets of oil can be used as fuel.")
end
local oil_sounds = {footstep = {name = "oil_oil_footstep", gain = 0.2}}
local water_source = df_dependencies.node_name_water_source
local water_flowing = df_dependencies.node_name_water_flowing
local bucket_empty = df_dependencies.node_name_bucket_empty
minetest.register_node("oil:oil_source", {
description = S("Oil"),
_doc_items_longdesc = oil_desc,
_doc_items_usagehelp = oil_usage,
drawtype = "liquid",
tiles = {
{
name = "oil_oil_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
},
},
special_tiles = {
-- New-style water source material (mostly unused)
{
name = "oil_oil_source_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 2.0,
},
backface_culling = false,
},
},
alpha = 255,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
sunlight_propagates = false,
buildable_to = true,
is_ground_content = false,
drop = "",
drowning = 1,
liquidtype = "source",
liquid_range = 3,
liquid_renewable = false,
liquid_alternative_flowing = "oil:oil_flowing",
liquid_alternative_source = "oil:oil_source",
liquid_viscosity = 1,
post_effect_color = {a = 250, r = 0, g = 0, b = 0},
groups = {liquid = 1, dig_by_piston=1},
sounds = oil_sounds,
_mcl_blast_resistance = 100,
_mcl_hardness = -1,
})
minetest.register_node("oil:oil_flowing", {
description = S("Flowing Oil"),
_doc_items_longdesc = oil_desc,
_doc_items_usagehelp = oil_usage,
drawtype = "flowingliquid",
tiles = {"oil_oil.png"},
special_tiles = {
{
name = "oil_oil_flowing_animated.png",
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 4.0,
},
},
{
name = "oil_oil_flowing_animated.png",
backface_culling = true,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 4.0,
},
},
},
alpha = 255,
paramtype = "light",
paramtype2 = "flowingliquid",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
is_ground_content = false,
sunlight_propagates = false,
drop = "",
drowning = 1,
liquidtype = "flowing",
liquid_range = 3,
liquid_renewable = false,
liquid_alternative_flowing = "oil:oil_flowing",
liquid_alternative_source = "oil:oil_source",
liquid_viscosity = 1,
post_effect_color = {a = 250, r = 0, g = 0, b = 0},
groups = {liquid = 1, not_in_creative_inventory = 1, dig_by_piston=1},
sounds = oil_sounds,
_mcl_blast_resistance = 100,
_mcl_hardness = -1,
})
minetest.register_craft({
type = "fuel",
recipe = "oil:oil_source",
burntime = 370, -- same as coalblock
})
if minetest.get_modpath("dynamic_liquid") then
dynamic_liquid.liquid_abm("oil:oil_source", "oil:oil_flowing", 2)
-- not using default liquid_abm to prevent oil from churning around once it's on the surface of water - we want slicks to remain cohesive and static
minetest.register_abm({
label = "oil:oil floats",
nodenames = {"oil:oil_source"},
neighbors = {water_source},
interval = 1.0,
chance = 1,
catch_up = true,
action = function(pos, node)
local next_pos = {x=pos.x, y=pos.y+1, z=pos.z}
local next_node = minetest.get_node(next_pos)
local above_name = next_node.name
if above_name == water_source then
minetest.swap_node(next_pos, {name="oil:oil_source"})
minetest.swap_node(pos, next_node)
else
next_pos.y = pos.y
local displacement
if math.random() > 0.5 then displacement = 1 else displacement = -1 end
if math.random() > 0.5 then
next_pos.x = next_pos.x + displacement
else
next_pos.z = next_pos.z + displacement
end
next_node = minetest.get_node(next_pos)
if next_node.name == water_source then
if above_name ~= "air" then
-- we're not on the surface, so try any lateral movement
minetest.swap_node(next_pos, {name="oil:oil_source"})
minetest.swap_node(pos, next_node)
elseif math.random() < 0.1 then -- expensive and not commonly needed, so don't try this often
--Otherwise, count neighboring oil nodes and if we're increasing the number of neighboring oil nodes by moving then do so.
local oil_neighbors_here, here_count = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, {"oil:oil_source"})
local oil_neighbors_there, there_count = minetest.find_nodes_in_area({x=next_pos.x-1, y=next_pos.y, z=next_pos.z-1}, {x=next_pos.x+1, y=next_pos.y, z=next_pos.z+1}, {"oil:oil_source"})
if there_count["oil:oil_source"] >= here_count["oil:oil_source"] then
minetest.swap_node(next_pos, {name="oil:oil_source"})
minetest.swap_node(pos, next_node)
end
end
end
end
end,
})
-- If oil is wandering around on top of a layer of water that isn't full, drop it down
-- into the water layer. This helps drive the system toward a more static state with a flat-looking surface.
minetest.register_abm({
label = "oil:oil settles",
nodenames = {"oil:oil_source"},
neighbors = {water_flowing},
interval = 1.0,
chance = 1,
catch_up = true,
action = function(pos, node)
local next_pos = {x=pos.x, y=pos.y-1, z=pos.z}
local next_node = minetest.get_node(next_pos)
if next_node.name == water_flowing then
minetest.swap_node(next_pos, {name="oil:oil_source"})
minetest.swap_node(pos, next_node)
end
end,
})
end
if df_dependencies.bucket_register_liquid then
df_dependencies.bucket_register_liquid(
"oil:oil_source",
"oil:oil_flowing",
"oil:oil_bucket",
"oil_bucket.png",
S("Oil Bucket")
)
minetest.register_craft({
type = "fuel",
recipe = "oil:oil_bucket",
burntime = 370, -- same as coalblock
replacements = {{"oil:oil_bucket", bucket_empty}},
})
if minetest.get_modpath("basic_materials") then
minetest.register_craft({
type = "cooking",
output = "basic_materials:paraffin",
recipe = "oil:oil_bucket",
cooktime = 5,
replacements = {{"oil:oil_bucket", bucket_empty}},
})
end
end