dfcaverns/df_ambience/soundsets.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

174 lines
6.1 KiB
Lua

if minetest.get_modpath("chasms") then
df_ambience.add_set({
frequency = 0.03,
sounds = {
{name = "dfcaverns_long_bird_song_slow", gain = 0.5},
{name = "dfcaverns_crow_slow", gain = 0.5},
{name = "dfcaverns_bird_noise", gain = 0.5},
},
sound_check = function(def)
if chasms.is_in_chasm(def.pos) then return true end
end,
})
end
-- Level 1
df_ambience.add_set({
frequency = 0.075,
nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:fungiwood", "df_trees:fungiwood_shelf"},
sounds = {
{name = "dfcaverns_bird_budgie_song", gain = 0.5},
},
sound_check = function(def)
return def.biome == "fungiwood" or def.biome == "fungispore"
end,
})
df_ambience.add_set({
frequency = 0.050,
nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:tower_cap_stem", "df_trees:tower_cap_gills", "df_trees:tower_cap"},
sounds = {
{name = "dfcaverns_exotic_creature_song", gain = 0.5},
},
sound_check = function(def)
return def.biome == "towercap" or def.biome == "towergoblin"
end,
})
-- Level 2
df_ambience.add_set({
frequency = 0.050,
nodes = {"df_mapitems:dirt_with_cave_moss", "df_trees:goblin_cap_stem", "df_trees:goblin_cap", "df_trees:goblin_cap_gills"},
sounds = {
{name = "dfcaverns_pig_grunting_grumbling", gain = 0.25},
},
sound_check = function(def)
return def.biome == "goblincap" or def.biome == "towergoblin"
end,
})
df_ambience.add_set({
frequency = 0.025,
nodes = {"df_mapitems:dirt_with_stillworm", "df_trees:tunnel_tube", "df_trees:tunnel_tube_slant_bottom", "df_trees:tunnel_tube_slant_top", "df_trees:tunnel_tube_slant_full", "df_trees:tunnel_tube_fruiting_body"},
sounds = {
{name = "dfcaverns_solitary_bird_song", gain = 0.25},
},
sound_check = function(def)
return def.biome == "tunneltube"
end,
})
df_ambience.add_set({
frequency = 0.035,
nodes = {"df_mapitems:dirt_with_pebble_fungus", "df_trees:spore_tree", "df_trees:spore_tree_hyphae", "df_trees:spore_tree_fruiting_body"},
sounds = {
{name = "dfcaverns_horse_neigh", gain = 0.25},
},
sound_check = function(def)
return def.biome == "sporetree" or def.biome == "fungispore"
end,
})
-- Level 3
local ice = df_dependencies.node_name_ice
local snow = df_dependencies.node_name_snow
df_ambience.add_set({
frequency = 0.050,
nodes = {"df_mapitems:icicle_1", "df_mapitems:icicle_2", "df_mapitems:icicle_3", "df_mapitems:icicle_4", "ice_sprites:ice_sprite", "ice_sprites:hidden_ice_sprite", "df_trees:nether_cap", "df_trees:nether_cap_gills", "df_trees:nether_cap_stem", ice, snow},
sounds = {
{name = "dfcaverns_howling", gain = 0.5},
},
sound_check = function(def)
return def.biome == "nethercap"
end,
})
df_ambience.add_set({
frequency = 0.075,
nodes = {"df_trees:blood_thorn", "df_trees:blood_thorn_spike"},
sounds = {
{name = "dfcaverns_flies", gain = 0.5},
},
sound_check = function(def)
return def.biome == "bloodthorn"
end,
})
-- blackcap left silent, torchspines make their own noise
-- Sunless sea
local water_source = df_dependencies.node_name_water_source
df_ambience.add_set({
frequency = 0.050,
sounds = {
{name = "dfcaverns_whale", gain = 0.5},
},
sound_check = function(def)
return def.head_node == water_source and df_caverns.get_biome(def.pos) == "sunless undersea"
end,
})
-- Oil sea
-- No soundset here
-- Lava sea
if minetest.get_modpath("df_underworld_items") then
local lava_source = df_dependencies.node_name_lava_source
df_ambience.add_set({
frequency = 0.0750,
nodes = {lava_source},
sounds = {
{name = "dfcaverns_massive_digging", gain = 1.0},
{name = "dfcaverns_avalanche", gain = 1.0},
},
sound_check = function(def)
return df_caverns.get_biome(def.pos) == "lava_sea"
end,
})
end
-- Underworld
df_ambience.add_set({
frequency = 0.025,
nodes = {"df_underworld_items:slade"},
sounds = {
{name = "dfcaverns_whispers", gain = 0.15},
},
sound_check = function(def)
return def.biome == "underworld"
end,
})
-- Primordial
local jungle_bird = {name = "dfcaverns_jungle_bird", gain = 0.4}
df_ambience.add_set({
frequency = 0.075,
nodes = {"df_primordial_items:dirt_with_jungle_grass", "df_primordial_items:fern_1", "df_primordial_items:fern_2", "df_primordial_items:giant_fern_leaves", "df_primordial_items:giant_fern_tree", "df_primordial_items:giant_fern_tree_slant_bottom", "df_primordial_items:giant_fern_tree_slant_full", "df_primordial_items:giant_fern_tree_slant_top", "df_primordial_items:glow_plant_1", "df_primordial_items:glow_plant_2", "df_primordial_items:glow_plant_3", "df_primordial_items:jungle_grass_1", "df_primordial_items:jungle_grass_2", "df_primordial_items:jungle_grass_3", "df_primordial_items:jungle_ivy", "df_primordial_items:jungle_leaves", "df_primordial_items:jungle_leaves_glowing", "df_primordial_items:jungle_mushroom_1", "df_primordial_items:jungle_mushroom_2", "df_primordial_items:jungle_mushroom_cap_1", "df_primordial_items:jungle_mushroom_cap_2", "df_primordial_items:jungle_mushroom_trunk", "df_primordial_items:jungle_roots_1", "df_primordial_items:jungle_roots_2", "df_primordial_items:jungle_thorns", "df_primordial_items:jungle_tree", "df_primordial_items:jungle_tree_glowing", "df_primordial_items:jungle_tree_mossy", "df_primordial_items:packed_roots", "df_primordial_items:plant_matter", },
sounds = {
{name = "dfcaverns_drums", gain = 0.3},
{name = "dfcaverns_frog", gain = 0.5},
jungle_bird, jungle_bird, -- double up the birds to make them more common
},
sound_check = function(def)
return def.biome == "primordial jungle"
end,
})
df_ambience.add_set({
frequency = 0.05,
nodes = {"df_primordial_items:dirt_with_mycelium", "df_primordial_items:fungal_grass_1", "df_primordial_items:fungal_grass_2", "df_primordial_items:glow_orb", "df_primordial_items:glow_orb_stalks", "df_primordial_items:glow_pods", "df_primordial_items:giant_hypha_root", "df_primordial_items:giant_hypha", "df_primordial_items:mushroom_cap", "df_primordial_items:mushroom_gills", "df_primordial_items:mushroom_gills_glowing", "df_primordial_items:mushroom_trunk", "df_primordial_items:glow_orb_hanging", "df_primordial_items:glownode", "df_primordial_items:glownode_stalk",},
sounds = {
{name = "dfcaverns_howler_monkey", gain = 0.3},
},
sound_check = function(def)
return def.biome == "primordial fungus"
end,
})