dfcaverns/df_caverns/dungeon_loot.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

159 lines
11 KiB
Lua

if minetest.get_modpath("dungeon_loot") then
if df_caverns.config.enable_underworld then
dungeon_loot.register({
{name = "df_underworld_items:glow_amethyst", chance = 0.3, count = {1, 12}, y = {-32768, df_caverns.config.lava_sea_level}},
})
end
if df_caverns.config.enable_oil_sea and minetest.get_modpath("bucket") then
dungeon_loot.register({
{name = "oil:oil_bucket", chance = 0.5, count = {1, 3}, y = {-32768, df_caverns.config.ymax}},
})
end
if df_caverns.config.enable_lava_sea then
dungeon_loot.register({
{name = "df_mapitems:mese_crystal", chance = 0.25, count = {1, 5}, y = {-32768, df_caverns.config.sunless_sea_min}},
{name = "df_mapitems:glow_mese", chance = 0.1, count = {1, 3}, y = {-32768, df_caverns.config.sunless_sea_min}},
})
end
dungeon_loot.register({
{name = "df_farming:cave_wheat_seed", chance = 0.5, count = {1, 10}, y = {-32768, df_caverns.config.ymax}},
{name = "df_farming:cave_bread", chance = 0.8, count = {1, 10}, y = {-32768, df_caverns.config.ymax}},
{name = "df_farming:pig_tail_thread", chance = 0.7, count = {1, 10}, y = {-32768, df_caverns.config.ymax}},
{name = "df_farming:plump_helmet_spawn", chance = 0.4, count = {1, 8}, y = {-32768, df_caverns.config.ymax}},
{name = "df_farming:plump_helmet_4_picked", chance = 0.8, count = {1, 15}, y = {-32768, df_caverns.config.ymax}},
{name = "df_trees:glowing_bottle_red", chance = 0.6, count = {1, 20}, y = {-32768, df_caverns.config.ymax}},
{name = "df_trees:glowing_bottle_green", chance = 0.5, count = {1, 20}, y = {-32768, df_caverns.config.ymax}},
{name = "df_trees:glowing_bottle_cyan", chance = 0.4, count = {1, 15}, y = {-32768, df_caverns.config.ymax}},
{name = "df_trees:glowing_bottle_golden", chance = 0.3, count = {1, 5}, y = {-32768, df_caverns.config.ymax}},
{name = "df_farming:pig_tail_seed", chance = 0.5, count = {1, 10}, y = {-32768, df_caverns.config.level1_min}},
{name = "df_mapitems:med_crystal", chance = 0.2, count = {1, 2}, y = {-32768, df_caverns.config.level1_min}},
{name = "df_farming:dimple_cup_seed", chance = 0.3, count = {1, 10}, y = {-32768, df_caverns.config.level2_min}},
{name = "df_farming:quarry_bush_seed", chance = 0.3, count = {1, 5}, y = {-32768, df_caverns.config.level2_min}},
{name = "df_farming:sweet_pod_seed", chance = 0.3, count = {1, 5}, y = {-32768, df_caverns.config.level2_min}},
{name = "df_mapitems:big_crystal", chance = 0.1, count = {1, 1}, y = {-32768, df_caverns.config.level2_min}},
{name = "df_trees:torchspine_ember", chance = 0.3, count = {1, 3}, y = {-32768, df_caverns.config.level2_min}},
{name = "ice_sprites:ice_sprite_bottle", chance = 0.1, count = {1, 1}, y = {-32768, df_caverns.config.level2_min}},
})
end
if minetest.get_modpath("bones_loot") and df_caverns.config.enable_underworld then
if minetest.get_modpath("default") then
bones_loot.register_loot({
{name = "binoculars:binoculars", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "boats:boat", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "bucket:bucket_empty", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
{name = "fire:flint_and_steel", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:tulip_black", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:dandelion_white", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:dandelion_yellow", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:rose", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:tulip", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:chrysanthemum_green", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "flowers:geranium", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "map:mapping_kit", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "screwdriver:screwdriver", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
-- don't give the player tnt:tnt, they can craft that from this if tnt is enabled for them
{name = "tnt:gunpowder", chance = 0.4, count = {1,10}, types = {"underworld_warrior"}},
{name = "tnt:tnt_stick", chance = 0.3, count = {1,6}, types = {"underworld_warrior"}},
{name = "vessels:steel_bottle", chance = 0.4, count = {1,3}, types = {"underworld_warrior"}},
{name = "vessels:glass_bottle", chance = 0.2, count = {1,2}, types = {"underworld_warrior"}},
{name = "vessels:glass_fragments", chance = 0.1, count = {1,4}, types = {"underworld_warrior"}},
{name = "default:book", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:paper", chance = 0.1, count = {1,6}, types = {"underworld_warrior"}},
{name = "default:skeleton_key", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:torch", chance = 0.75, count = {1,10}, types = {"underworld_warrior"}},
{name = "default:pick_bronze", chance = 0.15, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:pick_steel", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:pick_mese", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:pick_diamond", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:shovel_bronze", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:shovel_steel", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:shovel_mese", chance = 0.025, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:shovel_diamond", chance = 0.025, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:axe_bronze", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:axe_steel", chance = 0.5, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:axe_mese", chance = 0.15, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:axe_diamond", chance = 0.15, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:sword_bronze", chance = 0.5, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:sword_steel", chance = 0.75, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:sword_mese", chance = 0.35, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:sword_diamond", chance = 0.35, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:coal_lump", chance = 0.5, count = {1,5}, types = {"underworld_warrior"}},
{name = "default:mese_crystal", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:diamond", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:steel_ingot", chance = 0.2, count = {1,3}, types = {"underworld_warrior"}},
{name = "default:copper_ingot", chance = 0.1, count = {1,2}, types = {"underworld_warrior"}},
{name = "default:bronze_ingot", chance = 0.2, count = {1,5}, types = {"underworld_warrior"}},
{name = "default:gold_ingot", chance = 0.3, count = {1,3}, types = {"underworld_warrior"}},
{name = "default:mese_crystal_fragment", chance = 0.4, count = {1,5}, types = {"underworld_warrior"}},
{name = "default:obsidian_shard", chance = 0.4, count = {1,3}, types = {"underworld_warrior"}},
{name = "default:flint", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
{name = "default:sign_wall_wood", chance = 0.1, count = {1,4}, types = {"underworld_warrior"}},
{name = "default:sign_wall_steel", chance = 0.1, count = {1,2}, types = {"underworld_warrior"}},
{name = "default:ladder_wood", chance = 0.5, count = {1,10}, types = {"underworld_warrior"}},
{name = "default:ladder_steel", chance = 0.2, count = {1,5}, types = {"underworld_warrior"}},
{name = "default:meselamp", chance = 0.1, count = {1,2}, types = {"underworld_warrior"}},
{name = "default:mese_post_light", chance = 0.25, count = {1,5}, types = {"underworld_warrior"}},
})
end
if minetest.get_modpath("mcl_core") then
bones_loot.register_loot({
-- Taken from the ruined portal loot table in mcl
{name = "mcl_core:iron_nugget", types = {"underworld_warrior"}, chance = 40/50, count ={9, 18}},
{name = "mcl_core:flint", types = {"underworld_warrior"}, chance = 40/50, count ={9, 18}},
{name = "mcl_core:obsidian", types = {"underworld_warrior"}, chance = 40/50, count ={1, 2}},
{name = "mcl_fire:fire_charge", types = {"underworld_warrior"}, chance = 40/50, count ={1, 1}},
{name = "mcl_fire:flint_and_steel", types = {"underworld_warrior"}, chance = 40/50, count ={1, 1}},
{name = "mcl_core:gold_nugget", types = {"underworld_warrior"}, chance = 15/50, count ={4, 24}},
{name = "mcl_core:apple_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_tools:axe_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_farming:hoe_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_tools:pick_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_tools:shovel_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_tools:sword_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_armor:helmet_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_armor:chestplate_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_armor:leggings_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_armor:boots_gold", types = {"underworld_warrior"}, chance = 15/50, count ={1, 1}},
{name = "mcl_potions:speckled_melon", types = {"underworld_warrior"}, chance = 5/50, count ={4, 12}},
{name = "mcl_farming:carrot_item_gold", types = {"underworld_warrior"}, chance = 5/50, count ={4, 12}},
{name = "mcl_core:gold_ingot", types = {"underworld_warrior"}, chance = 5/50, count ={2, 8}},
{name = "mcl_clock:clock", types = {"underworld_warrior"}, chance = 5/50, count ={1,1}},
{name = "mesecons_pressureplates:pressure_plate_gold_off", types = {"underworld_warrior"}, chance = 5/50, count ={1,1}},
{name = "mobs_mc:gold_horse_armor", types = {"underworld_warrior"}, chance = 5/50, count ={1,1}},
{name = "mcl_bells:bell", types = {"underworld_warrior"}, chance = 1/50, count ={1,1}},
{name = "mcl_core:apple_gold_enchanted", types = {"underworld_warrior"}, chance = 1/50, count ={1,1}},
})
for flower_name, _ in pairs(mcl_flowers.registered_simple_flowers) do
bones_loot.register_loot({
{name = flower_name, chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
})
end
end
bones_loot.register_loot({
{name = "ice_sprites:ice_sprite_bottle", chance = 0.025, count = {1, 1}, types = {"underworld_warrior"}},
{name = "df_underworld_items:glow_amethyst", chance = 0.25, count = {1, 2}, types = {"underworld_warrior"}},
})
if df_caverns.config.enable_lava_sea then
bones_loot.register_loot({name = "df_mapitems:mese_crystal", chance = 0.25, count = {1, 2}, types = {"underworld_warrior"}})
end
end