dfcaverns/df_mapitems/ground_cover.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

311 lines
12 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local function soil_type_spread(label, node_to_spread, target_node)
minetest.register_abm{
label = label,
nodenames = {target_node},
neighbors = {node_to_spread},
interval = 60,
chance = 15,
catch_up = true,
action = function(pos)
local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
if above_def and (above_def.buildable_to == true or above_def.walkable == false) then
minetest.swap_node(pos, {name=node_to_spread})
end
end,
}
end
local farming_soil = df_dependencies.node_name_dirt_furrowed
local farming_soil_wet = df_dependencies.node_name_dirt_wet
--------------------------------------------------
-- Cave moss
-- cyan/dark cyan
local dirt_texture = df_dependencies.texture_dirt
local sand_texture = df_dependencies.texture_sand
local dirt_node = df_dependencies.node_name_dirt
local sand_node = df_dependencies.node_name_sand
local stone_node = df_dependencies.node_name_stone
local cobble_node = df_dependencies.node_name_cobble
minetest.register_node("df_mapitems:dirt_with_cave_moss", {
description = S("Dirt with Cave Moss"),
_doc_items_longdesc = df_mapitems.doc.cave_moss_desc,
_doc_items_usagehelp = df_mapitems.doc.cave_moss_usage,
tiles = {dirt_texture .. "^dfcaverns_cave_moss.png", dirt_texture,
{name = dirt_texture .. "^(dfcaverns_cave_moss.png^[mask:dfcaverns_ground_cover_side_mask.png)",
tileable_vertical = false}},
drop = dirt_node,
is_ground_content = false,
light_source = 2,
paramtype = "light",
groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, handy=1,shovely=1,dirt=2, soil_sapling=2, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1, compostability=30, opaque=1},
sounds = df_dependencies.sound_dirt({footstep = {name = df_dependencies.soundfile_grass_footstep, gain = 0.25},}),
soil = {
base = "df_mapitems:dirt_with_cave_moss",
dry = farming_soil,
wet = farming_soil_wet
},
_dfcaverns_dead_node = dirt_node,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
})
soil_type_spread("df_mapitems:cave_moss_spread", "df_mapitems:dirt_with_cave_moss", dirt_node)
---------------------------------------------------------------
-- Sand scum
minetest.register_node("df_mapitems:sand_scum", {
description = S("Sand Scum"),
_doc_items_longdesc = df_mapitems.doc.sand_scum_desc,
_doc_items_usagehelp = df_mapitems.doc.sand_scum_usage,
tiles = {"dfcaverns_ground_cover_sand_scum.png", sand_texture,
{name = sand_texture .. "^(dfcaverns_ground_cover_sand_scum.png^[mask:dfcaverns_ground_cover_side_mask.png)",
tileable_vertical = false}},
drop = sand_node,
is_ground_content = false,
light_source = 2,
paramtype = "light",
groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, handy=1,shovely=1, falling_node=1, sand=1, soil_sugarcane=1, enderman_takable=1, building_block=1, material_sand=1, opaque=1},
sounds = df_dependencies.sound_sand({footstep = {name = "dfcaverns_squish", gain = 0.25},}),
_dfcaverns_dead_node = sand_node,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
soil_type_spread("df_mapitems:sand_scum_spread", "df_mapitems:sand_scum", sand_node)
---------------------------------------------------------------
-- Pebble fungus
minetest.register_node("df_mapitems:dirt_with_pebble_fungus", {
description = S("Dirt with Pebble Fungus"),
_doc_items_longdesc = df_mapitems.doc.pebble_fungus_desc,
_doc_items_usagehelp = df_mapitems.doc.pebble_fungus_usage,
tiles = {"dfcaverns_ground_cover_pebble_fungus.png", dirt_texture,
{name = dirt_texture .. "^(dfcaverns_ground_cover_pebble_fungus.png^[mask:dfcaverns_ground_cover_side_mask.png)",
tileable_vertical = false}},
drop = dirt_node,
is_ground_content = false,
light_source = 2,
paramtype = "light",
groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, handy=1,shovely=1,dirt=2, soil_sapling=2, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1, compostability=30, opaque=1},
sounds = df_dependencies.sound_dirt(),
soil = {
base = "df_mapitems:dirt_with_pebble_fungus",
dry = farming_soil,
wet = farming_soil_wet
},
_dfcaverns_dead_node = dirt_node,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
})
soil_type_spread("df_mapitems:pebble_fungus_spread", "df_mapitems:dirt_with_pebble_fungus", dirt_node)
---------------------------------------------------------------
-- Stillworm
minetest.register_node("df_mapitems:dirt_with_stillworm", {
description = S("Dirt with Stillworm"),
_doc_items_longdesc = df_mapitems.doc.stillworm_desc,
_doc_items_usagehelp = df_mapitems.doc.stillworm_usage,
tiles = {dirt_texture .. "^dfcaverns_ground_cover_stillworm.png", dirt_texture,
{name = dirt_texture .. "^(dfcaverns_ground_cover_stillworm.png^[mask:dfcaverns_ground_cover_side_mask.png)",
tileable_vertical = false}},
drop = dirt_node,
is_ground_content = false,
light_source = 2,
paramtype = "light",
groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, handy=1,shovely=1,dirt=2, soil_sapling=2, soil_sugarcane=1, cultivatable=1, enderman_takable=1, building_block=1, compostability=30, opaque=1},
sounds = df_dependencies.sound_dirt({footstep = {name = df_dependencies.soundfile_grass_footstep, gain = 0.25},}),
soil = {
base = "df_mapitems:dirt_with_stillworm",
dry = farming_soil,
wet = farming_soil_wet
},
_dfcaverns_dead_node = dirt_node,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.6,
})
soil_type_spread("df_mapitems:stillworm_spread", "df_mapitems:dirt_with_stillworm", dirt_node)
---------------------------------------------------------------
-- Spongestone / Rock rot
minetest.register_node("df_mapitems:spongestone", {
description = S("Spongestone"),
_doc_items_longdesc = df_mapitems.doc.sponge_stone_desc,
_doc_items_usagehelp = df_mapitems.doc.sponge_stone_usage,
tiles = {"dfcaverns_ground_cover_sponge_stone.png"},
drop = dirt_node,
is_ground_content = false,
paramtype = "light",
groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, shovely=1,dirt=2, enderman_takable=1, building_block=1, compostability=10, opaque=1},
sounds = df_dependencies.sound_dirt(),
soil = {
base = "df_mapitems:spongestone",
dry = farming_soil,
wet = farming_soil_wet
},
_dfcaverns_dead_node = dirt_node,
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
})
minetest.register_node("df_mapitems:rock_rot", {
description = S("Rock Rot"),
_doc_items_longdesc = df_mapitems.doc.rock_rot_desc,
_doc_items_usagehelp = df_mapitems.doc.rock_rot_usage,
tiles = {df_dependencies.texture_stone .. "^dfcaverns_ground_cover_rock_rot.png", df_dependencies.texture_stone,
{name = df_dependencies.texture_stone .. "^(dfcaverns_ground_cover_rock_rot.png^[mask:dfcaverns_ground_cover_side_mask.png)",
tileable_vertical = false}},
drop = df_dependencies.node_name_cobble,
is_ground_content = false,
light_source = 2,
paramtype = "light",
groups = {crumbly = 3, soil = 1, light_sensitive_fungus = 8, shovely=1,dirt=2, enderman_takable=1, building_block=1, compostability=5, opaque=1},
sounds = df_dependencies.sound_dirt(),
_dfcaverns_dead_node = stone_node,
_mcl_blast_resistance = 3,
_mcl_hardness = 1,
})
soil_type_spread("df_mapitems:rock_rot_spread", "df_mapitems:rock_rot", stone_node)
soil_type_spread("df_mapitems:spongestone_spread", "df_mapitems:spongestone", "df_mapitems:rock_rot")
--------------------------------------------------
-- floor fungus
-- white/yellow
minetest.register_node("df_mapitems:cobble_with_floor_fungus", {
description = S("Cobblestone with Floor Fungus"),
_doc_items_longdesc = df_mapitems.doc.floor_fungus_desc,
_doc_items_usagehelp = df_mapitems.doc.floor_fungus_usage,
tiles = {df_dependencies.texture_cobble .. "^dfcaverns_floor_fungus.png"},
drop = cobble_node,
paramtype = "light",
is_ground_content = false,
groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 8, df_caverns_floor_fungus = 1, pickaxey=1, building_block=1, material_stone=1, opaque=1},
_dfcaverns_dead_node = df_dependencies.node_name_cobble,
sounds = df_dependencies.sound_stone({footstep = {name = "dfcaverns_squish", gain = 0.25},}),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
})
minetest.register_node("df_mapitems:cobble_with_floor_fungus_fine", {
description = S("Cobblestone with Floor Fungus"),
_doc_items_longdesc = df_mapitems.doc.floor_fungus_desc,
_doc_items_usagehelp = df_mapitems.doc.floor_fungus_usage,
tiles = {df_dependencies.texture_cobble .. "^dfcaverns_floor_fungus_fine.png"},
drop = cobble_node,
is_ground_content = false,
paramtype = "light",
groups = {cracky = 3, stone = 2, slippery = 1, light_sensitive_fungus = 8, df_caverns_floor_fungus = 1, pickaxey=1, building_block=1, material_stone=1, opaque=1},
_dfcaverns_dead_node = df_dependencies.node_name_cobble,
sounds = df_dependencies.sound_stone({footstep = {name = "dfcaverns_squish", gain = 0.25},}),
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
on_timer = function(pos, elapsed)
minetest.swap_node(pos, {name="df_mapitems:cobble_with_floor_fungus"})
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
end,
})
minetest.register_abm{
label = "df_mapitems:floor_fungus_spread",
nodenames = {cobble_node},
neighbors = {"group:df_caverns_floor_fungus"},
interval = 60,
chance = 10,
catch_up = true,
action = function(pos)
local above_def = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name]
if above_def and (above_def.buildable_to == true or above_def.walkable == false) then
minetest.swap_node(pos, {name="df_mapitems:cobble_with_floor_fungus_fine"})
if math.random() > 0.5 then
minetest.get_node_timer(pos):start(math.random(1000, 10000))
end
end
end,
}
------------------------------------------------------
-- Hoar moss
minetest.register_node("df_mapitems:ice_with_hoar_moss", {
description = S("Ice with Hoar Moss"),
_doc_items_longdesc = df_mapitems.doc.hoar_moss_desc,
_doc_items_usagehelp = df_mapitems.doc.hoar_moss_usage,
tiles = {df_dependencies.texture_ice .. "^dfcaverns_hoar_moss.png"},
drop = df_dependencies.node_name_ice,
paramtype = "light",
light_source = 2,
is_ground_content = false,
groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 2, light_sensitive_fungus = 8, handy=1,pickaxey=1, building_block=1, ice=1, opaque=1},
sounds = df_dependencies.sound_glass(),
_dfcaverns_dead_node = df_dependencies.node_name_ice,
_mcl_blast_resistance = 0.5,
_mcl_hardness = 0.5,
})
----------------------------------------------------------------
-- Footprint-capable nodes
if minetest.get_modpath("footprints") then
local HARDPACK_PROBABILITY = tonumber(minetest.settings:get("footprints_hardpack_probability")) or 0.9 -- Chance walked dirt/grass is worn and compacted to footprints:trail.
local HARDPACK_COUNT = tonumber(minetest.settings:get("footprints_hardpack_count")) or 10 -- Number of times the above chance needs to be passed for soil to compact.
footprints.register_trample_node("df_mapitems:dirt_with_cave_moss", {
trampled_node_def_override = {description = S("Dirt with Cave Moss and Footprint"),},
hard_pack_node_name = "footprints:trail",
footprint_opacity = 128,
hard_pack_probability = HARDPACK_PROBABILITY,
hard_pack_count = HARDPACK_COUNT,
})
footprints.register_trample_node("df_mapitems:sand_scum", {
trampled_node_def_override = {description = S("Sand Scum with Footprint"),},
hard_pack_node_name = df_dependencies.node_name_sand,
footprint_opacity = 128,
hard_pack_probability = HARDPACK_PROBABILITY,
hard_pack_count = HARDPACK_COUNT * 0.5,
})
footprints.register_trample_node("df_mapitems:spongestone", {
trampled_node_def_override = {description = S("Spongestone with Footprint"),},
hard_pack_node_name = "footprints:trail",
footprint_opacity = 128,
hard_pack_probability = HARDPACK_PROBABILITY,
hard_pack_count = HARDPACK_COUNT * 2,
})
footprints.register_trample_node("df_mapitems:dirt_with_pebble_fungus", {
trampled_node_def_override = {description = S("Dirt with Pebble Fungus and Footprint"),},
hard_pack_node_name = "footprints:trail",
footprint_opacity = 128,
hard_pack_probability = HARDPACK_PROBABILITY,
hard_pack_count = HARDPACK_COUNT,
})
footprints.register_trample_node("df_mapitems:dirt_with_stillworm", {
trampled_node_def_override = {description = S("Dirt with Stillworm and Footprint"),},
hard_pack_node_name = "footprints:trail",
footprint_opacity = 192,
hard_pack_probability = HARDPACK_PROBABILITY,
hard_pack_count = HARDPACK_COUNT,
})
end