dfcaverns/df_trees/blood_thorn.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

343 lines
11 KiB
Lua

--------------------------------------------------
-- Blood thorn
-- Max trunk height 5
-- red with purple mottling
-- High density wood
-- Depth 3
local S = minetest.get_translator(minetest.get_current_modname())
local spike_directions = {
{dir={x=0,y=0,z=1}, facedir=2},
{dir={x=0,y=0,z=-1}, facedir=0},
{dir={x=1,y=0,z=0}, facedir=3},
{dir={x=-1,y=0,z=0}, facedir=1}
}
local spikes = {["df_trees:blood_thorn_spike"] = true, ["df_trees:blood_thorn_spike_dead"] = true}
local blood_thorn_after_dig = function(pos, oldnode, oldmetadata, digger)
for _, spike_dir in pairs(spike_directions) do
local loc = vector.add(pos,spike_dir.dir)
local node = minetest.get_node(loc)
if spikes[node.name] and spike_dir.facedir == node.param2 then
minetest.node_dig(loc, node, digger)
end
end
end
local blood_thorn_min_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_min_growth_delay
local blood_thorn_max_delay = df_trees.config.blood_thorn_delay_multiplier*df_trees.config.tree_max_growth_delay
minetest.register_node("df_trees:blood_thorn", {
description = S("Blood Thorn Stem"),
_doc_items_longdesc = df_trees.doc.blood_thorn_desc,
_doc_items_usagehelp = df_trees.doc.blood_thorn_usage,
tiles = {"dfcaverns_blood_thorn_top.png", "dfcaverns_blood_thorn_top.png",
"dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png", "dfcaverns_blood_thorn_side.png"},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy = 3, tree = 1, flammable = 2, light_sensitive_fungus = 11, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5, opaque=1},
_dfcaverns_dead_node = "df_trees:blood_thorn_dead",
sounds = df_dependencies.sound_wood(),
is_ground_content = false,
on_place = minetest.rotate_node,
after_dig_node = blood_thorn_after_dig,
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
on_construct = function(pos)
if not df_trees.blood_thorn_growth_permitted(pos) then
return
end
minetest.get_node_timer(pos):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
end,
on_destruct = function(pos)
minetest.get_node_timer(pos):stop()
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local below_node = minetest.get_node(below)
while below_node.name == "df_trees:blood_thorn" do
-- if you chop down a bloodthorn it can start growing again
minetest.get_node_timer(below):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
below.y = below.y-1
below_node = minetest.get_node(below)
end
end,
on_timer = function(pos, elapsed)
while elapsed > blood_thorn_max_delay do
-- catch up if the block was unloaded for a long time
elapsed = elapsed - blood_thorn_max_delay
if not df_trees.grow_blood_thorn(vector.new(pos), minetest.get_node(pos)) then
return
end
end
if df_trees.grow_blood_thorn(vector.new(pos), minetest.get_node(pos)) then
minetest.get_node_timer(pos):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
end
end,
})
minetest.register_node("df_trees:blood_thorn_dead", {
description = S("Dead Blood Thorn Stem"),
_doc_items_longdesc = df_trees.doc.blood_thorn_desc,
_doc_items_usagehelp = df_trees.doc.blood_thorn_usage,
tiles = {"dfcaverns_blood_thorn_top.png^[multiply:#804000", "dfcaverns_blood_thorn_top.png^[multiply:#804000",
"dfcaverns_blood_thorn_side.png^[multiply:#804000"},
paramtype2 = "facedir",
paramtype = "light",
groups = {choppy = 3, tree = 1, flammable = 2, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_dependencies.sound_wood(),
is_ground_content = false,
on_place = minetest.rotate_node,
after_dig_node = blood_thorn_after_dig,
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
})
minetest.register_node("df_trees:blood_thorn_spike", {
description = S("Blood Thorn Spike"),
_doc_items_longdesc = df_trees.doc.blood_thorn_spike_desc,
_doc_items_usagehelp = df_trees.doc.blood_thorn_spike_usage,
tiles = {
"dfcaverns_blood_thorn_spike_side.png^[transformR90",
"dfcaverns_blood_thorn_spike_side.png^[transformR270",
"dfcaverns_blood_thorn_spike_side.png",
"dfcaverns_blood_thorn_spike_side.png^[transformR180",
"dfcaverns_blood_thorn_spike_front.png",
"dfcaverns_blood_thorn_spike_front.png"
},
groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100, light_sensitive_fungus = 11, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
_dfcaverns_dead_node = "df_trees:blood_thorn_spike_dead",
sounds = df_dependencies.sound_wood(),
drawtype = "nodebox",
climbable = true,
is_ground_content = false,
damage_per_second = 1,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.1875, 0.1875, 0.1875, 0.5}, -- base
{-0.125, -0.125, -0.125, 0.125, 0.125, 0.1875}, -- mid
{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
}
},
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
})
minetest.register_node("df_trees:blood_thorn_spike_dead", {
description = S("Dead Blood Thorn Spike"),
_doc_items_longdesc = df_trees.doc.blood_thorn_spike_desc,
_doc_items_usagehelp = df_trees.doc.blood_thorn_spike_usage,
tiles = {
"dfcaverns_blood_thorn_spike_side.png^[transformR90^[multiply:#804000",
"dfcaverns_blood_thorn_spike_side.png^[transformR270^[multiply:#804000",
"dfcaverns_blood_thorn_spike_side.png^[multiply:#804000",
"dfcaverns_blood_thorn_spike_side.png^[transformR180^[multiply:#804000",
"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000",
"dfcaverns_blood_thorn_spike_front.png^[multiply:#804000"
},
groups = {choppy = 3, flammable = 2, fall_damage_add_percent=100, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=5},
sounds = df_dependencies.sound_wood(),
drawtype = "nodebox",
climbable = true,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.1875, -0.1875, 0.1875, 0.1875, 0.1875, 0.5}, -- base
{-0.125, -0.125, -0.125, 0.125, 0.125, 0.1875}, -- mid
{-0.0625, -0.0625, -0.5, 0.0625, 0.0625, -0.125}, -- tip
}
},
_mcl_blast_resistance = 1,
_mcl_hardness = 0.8,
})
--Wood
minetest.register_craft({
output = 'df_trees:blood_thorn_wood 4',
recipe = {
{'df_trees:blood_thorn'},
}
})
minetest.register_craft({
output = 'df_trees:blood_thorn_wood 4',
recipe = {
{'df_trees:blood_thorn_dead'},
}
})
minetest.register_node("df_trees:blood_thorn_wood", {
description = S("Blood Thorn Planks"),
_doc_items_longdesc = df_trees.doc.blood_thorn_desc,
_doc_items_usagehelp = df_trees.doc.blood_thorn_usage,
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"dfcaverns_blood_thorn_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, handy=1,axey=1, building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20},
sounds = df_dependencies.sound_wood(),
_mcl_blast_resistance = 2,
_mcl_hardness = 1,
})
df_dependencies.register_all_stairs_and_fences("blood_thorn_wood", {burntime = 40})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:blood_thorn_wood",
burntime = 40,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:blood_thorn",
burntime = 150,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:blood_thorn_dead",
burntime = 120,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:blood_thorn_spike",
burntime = 5,
})
minetest.register_craft({
type = "fuel",
recipe = "df_trees:blood_thorn_spike_dead",
burntime = 5,
})
-- This ensures consistent random maximum to bloodthorn growth
local max_bloodthorn_height = function(pos)
local next_seed = math.floor(math.random() * 2^31)
math.randomseed(pos.x + pos.z * 2 ^ 8)
local output = math.random(3,6)
math.randomseed(next_seed)
return output
end
function df_trees.grow_blood_thorn(pos, node)
if df_farming and df_farming.kill_if_sunlit(pos) then
return
end
-- node is tipped over
if node.param2 >= 4 then
return
end
local height = 0
local max_height = max_bloodthorn_height(pos)
while node.name == "df_trees:blood_thorn" and height < max_height do
height = height + 1
pos.y = pos.y + 1
node = minetest.get_node(pos)
end
if height == 7 or node.name ~= "air" then
return
end
minetest.set_node(pos, {name = "df_trees:blood_thorn"})
local dir = spike_directions[math.random(1,4)]
local spike_pos = vector.add(pos, dir.dir)
if minetest.get_node(spike_pos).name == "air" then
minetest.set_node(spike_pos, {name="df_trees:blood_thorn_spike", param2=dir.facedir})
end
dir = spike_directions[math.random(1,4)]
spike_pos = vector.add(pos, dir.dir)
if minetest.get_node(spike_pos).name == "air" then
minetest.set_node(spike_pos, {name="df_trees:blood_thorn_spike", param2=dir.facedir})
end
return true
end
minetest.register_lbm({
label = "Start timers for bloodthorn nodes that used to depend on the ABM",
name = "df_trees:start_bloodthorn_timers",
nodenames = {"df_trees:blood_thorn"},
run_at_every_load = false,
action = function(pos, node)
minetest.get_node_timer(pos):start(math.random(blood_thorn_min_delay, blood_thorn_max_delay))
end,
})
function df_trees.spawn_blood_thorn(pos)
local height = max_bloodthorn_height(pos)
local x, y, z = pos.x, pos.y, pos.z
local maxy = y + height -- Trunk top
local vm = minetest.get_voxel_manip()
local minp, maxp = vm:read_from_map(
{x = x - 1, y = y, z = z - 1},
{x = x + 1, y = maxy, z = z + 1}
)
local area = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
local data = vm:get_data()
local data_param2 = vm:get_param2_data()
df_trees.spawn_blood_thorn_vm(area:indexp(pos), area, data, data_param2, height)
vm:set_data(data)
vm:set_param2_data(data_param2)
vm:write_to_map()
vm:update_map()
end
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_blood_thorn = minetest.get_content_id("df_trees:blood_thorn")
local c_blood_thorn_spike = minetest.get_content_id("df_trees:blood_thorn_spike")
local facedir_to_increment = function(direction, area)
if direction == 0 then
return -area.zstride
elseif direction == 1 then
return -1
elseif direction == 2 then
return area.zstride
elseif direction == 3 then
return 1
end
end
df_trees.spawn_blood_thorn_vm = function(vi, area, data, data_param2, height)
local pos = area:position(vi)
if height == nil then height = max_bloodthorn_height(pos) end
for i = 1, height do
local node_id = data[vi]
if node_id == c_air or node_id == c_ignore then
data[vi] = c_blood_thorn
for i = 1, 2 do
local facedir = math.random(1,4)-1
local spike_vi = vi + facedir_to_increment(facedir, area)
if data[spike_vi] == c_air or data[spike_vi] == c_ignore then
data[spike_vi] = c_blood_thorn_spike
data_param2[spike_vi] = facedir
end
end
else
break
end
vi = vi + area.ystride
end
end