dfcaverns/df_underworld_items/slade.lua
FaceDeer 0a0c97b74e
Mineclone compatibility (#36)
* latest versions of mapgen_helper and subterrane

* initial work

* call it "minetest_game" compatibility instead of "default" compatibility

* Getting started on moving all default dependencies to a single root mod

* distilling out more dependencies

* fix some typos

* more default dependencies

* beds

* start getting some MCL equivalents set up

* mine gas dependencies

* reorganize

* add some mapgen stuff

* getting close to actually being able to run mineclone with this

* it actually runs! Crashes with out-of-memory error when you try to go below -64, but it's a start.

* hide flowing pit plasma from creative inventory

* mineclone 5 settings

* Update subterrane

* get rid of meselamp dependency, bring in ancient lanterns from deep roads

* stair dependencies

* add mcl fences

* add mcl blast resistance and hardness to everything. Also an alternate name for Nethercap in MCL, since "nether" has another meaning there.

* buckets of oil and syrup should work in mineclone now

* 'splosions!

* make hunters avoid repaired ancient lanterns

* mapgen torchspine wasn't having its timer set

* split mapgen compatibility code into its own file

* bypass dependency indirection for df_farming.

* apply threshold alpha to food items, they look better that way

* bypass dependency indirection for df_mapitems

* bypass dependency indirection for df_primordial_items

* bypass dependency indirection for df_trees

* bypass dependency indirection for df_underworld_items

* bypass dependency indirection for df_caverns

* fixing up the puzzle seal to work in both

* fix puzzle seal formspec for mcl

* create built-in substitutes for fireflies and bones mods for when those aren't available

* set up mcl dungeon loot for underworld warriors, port over some translations from default

* overlooked a debug

* add itemslot backgrounds for mcl

* added mineclone groups to all registered nodes. TODO: craftitems.

This was extremely tedious. Completely untested, aside from simply running the game.

* minor fixes to the built-in bones node

* eatable group for edibles

* clean up some TODOs

* adjust pit plasma abm conditions

* add df_ambience

* fixing up explosions. Also make slade sand diggable in mcl, and fix a bug in web generators

* make tower cap caves less chirpy, fix bigger goblin hut schematic, allow glowing spindlestem extract bottles

* avoid an undeclared global check

* alas, cave pearls aren't set up right for attached_node_facedir.

* bunch of work on mineclone ores, moved main config into df_dependencies

* add a few more ores

* update depends in mod.conf

* add opaque group to light-sensitive dirt types

Mineclone adds the "opaque" group only to non-light nodes, and torches check for the opaque group to decide whether they can be placed there. light-sensitive nodes need the "light" paramtype to work, though. So adding the opaque group manually to these.

* add a touch of reverb to one of the whisper tracks, it didn't fit with the others without it

* bloodthorn also needs to be set opaque

* add sound to torchspines

* isolate Nethercap translation name to make it easier to swap out in Mineclone contexts

* ambience tweak

* fix dirt spreads

https://github.com/FaceDeer/dfcaverns/issues/35

* adding achievements! Almost all untested yet.

* fix a few achievements glitches

* tweak some more achievements, add delay when achievements unlock other achievements

* fix farming achievements, fix spindlestem callbacks on place

* icons for farming achievements

* more achievement icons, fix ancient lantern achievement

* two more icons, update text

* add icons for upper cavern layers

* all achievements have icons now. Also add another sound to the magma sea ambience

* hook into awards' trigger system to get "x/y" progress displayed for the multi-achievement achievements

* ironically, Mineclone has an old version of awards that is incompatible with my trigger work.

* every award should now have a description and a difficulty.

* removing leftovers

* missing callbacks for farmables

* put growth restrictions on farmables so the achievement doesn't trigger inappropriately.

* enable ores in MCL2, fix some undeclared globals, fix icecap growth in MCL (achievements are a good debugging tool)

* get *all* the copper and iron containing nodes

* fix old awards mod's handling of grouped dig items

* Add a little bonus for players who activate a slade breacher - a handheld 'splosion tool

* used the wrong drop method

* beef up explosions in MCL, make slade brick craftable from slade sand and lava

* better creative mode checks, fix crash when digging walls in MCL

* Update subterrane

* various bugfixes and tweaks

* whipping up a simple puzzle chest to give a clue about ancient numbering

The coding is done, but UI and a node mesh need to be done

* prepare for some art tomorrow

* chest node and sounds

* images for the combination dials

* add puzzle chests to the underworld buildings

* update translations

* oops, can't initialize the contents of puzzle chests every time or players get endless stuff

* add backgrounds to item slots in MCL

* wrap the existing function rather than copy and pasting it

* fix bucket dependency in cooking recipes

* add _mcl_saturation to edibles
2022-08-28 23:48:44 -06:00

184 lines
6.1 KiB
Lua

local S = minetest.get_translator(minetest.get_current_modname())
local invulnerable = df_underworld_items.config.invulnerable_slade and not minetest.settings:get_bool("creative_mode")
local server_diggable_only = function(pos, player)
if player then
return minetest.check_player_privs(player, "server")
end
return false
end
local add_immortality = function(slade_def)
slade_def.groups.immortal = 1
slade_def.can_dig = server_diggable_only
return slade_def
end
local slade_groups = {cracky=3, stone=1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,creative_breakable=1, building_block=1, material_stone=1}
local slade_def = {
description = S("Slade"),
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade.png"},
groups = slade_groups,
sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
_mcl_blast_resistance = 8,
_mcl_hardness = 5,
on_blast = function(pos, intensity)
if intensity >= 1.0 then
minetest.set_node(pos, {name="df_underworld_items:slade_sand"})
minetest.check_for_falling(pos)
end
end,
}
if invulnerable then
add_immortality(slade_def)
slade_def._mcl_blast_resistance = 8
slade_def._mcl_hardness = 5
end
minetest.register_node("df_underworld_items:slade", slade_def)
local slade_brick_def = {
description = S("Slade Brick"),
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade_brick.png"},
groups = slade_groups,
sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
_mcl_blast_resistance = 8,
_mcl_hardness = 5,
}
if invulnerable then
add_immortality(slade_brick_def)
end
minetest.register_node("df_underworld_items:slade_brick", slade_brick_def)
-- can't use "wall=1" because MCL has special handling for nodes in that group that explodes if it tries handling this one.
-- fortunately minetest_game walls also connect to group fence, so this should be fine.
local slade_wall_groups = {fence=1}
for key, val in pairs(slade_groups) do
slade_wall_groups[key]=val
end
local slade_wall_def = {
description = S("Slade Wall"),
drawtype = "nodebox",
node_box = {
type = "connected",
fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
-- connect_bottom =
connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
},
connects_to = { "group:wall", "group:stone", "group:fence" },
paramtype = "light",
tiles = {"dfcaverns_slade_brick.png"},
walkable = true,
is_ground_content = false,
groups = slade_wall_groups,
sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
_mcl_blast_resistance = 8,
_mcl_hardness = 5,
}
if invulnerable then
add_immortality(slade_wall_def)
end
minetest.register_node("df_underworld_items:slade_wall", slade_wall_def)
minetest.register_node("df_underworld_items:slade_sand", {
description = S("Slade Sand"),
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade_sand.png"},
is_ground_content = false,
groups = {crumbly = 3, falling_node = 1, slade=1, pit_plasma_resistant=1, mese_radiation_shield=1,handy=1,shovely=3, sand=1, enderman_takable=1, building_block=1, material_sand=1, crush_after_fall=1, falling_node_damage=1},
sounds = df_dependencies.sound_gravel({footstep = {name = df_dependencies.soundfile_gravel_footstep, gain = 0.45},}),
_mcl_blast_resistance = 8,
_mcl_hardness = 3,
})
local slade_block_def = {
description = S("Slade Block"),
_doc_items_longdesc = df_underworld_items.doc.slade_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade_block.png"},
groups = slade_groups,
sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
_mcl_blast_resistance = 1200,
_mcl_hardness = 50,
}
if invulnerable then
add_immortality(slade_block_def)
slade_block_def.on_blast = function() end
end
minetest.register_node("df_underworld_items:slade_block", slade_block_def)
local slade_seal_def = {
description = S("Slade Seal"),
_doc_items_longdesc = df_underworld_items.doc.slade_seal_desc,
_doc_items_usagehelp = df_underworld_items.doc.slade_usage,
tiles = {"dfcaverns_slade_block.png^dfcaverns_seal.png", "dfcaverns_slade_block.png"},
groups = slade_groups,
sounds = df_dependencies.sound_stone({ footstep = { name = "bedrock2_step", gain = 1 } }),
is_ground_content = false,
_mcl_blast_resistance = 1200,
_mcl_hardness = 50,
}
if invulnerable then
slade_seal_def.on_blast = function() end
add_immortality(slade_seal_def)
end
minetest.register_node("df_underworld_items:slade_seal", slade_seal_def)
minetest.register_craft({
type = "shapeless",
output = "df_underworld_items:slade_brick",
recipe = {
"df_underworld_items:slade_sand",
df_dependencies.node_name_bucket_lava,
},
replacements = {{df_dependencies.node_name_bucket_lava, df_dependencies.node_name_bucket_empty}},
})
minetest.register_abm{
label = "slade seal scratching",
nodenames = {"df_underworld_items:slade_seal"},
interval = 10,
chance = 20,
catch_up = false,
action = function(pos)
minetest.sound_play({name="dfcaverns_grinding_stone"},
{
pos = pos,
gain = 0.05,
max_hear_distance = 32,
}
)
end,
}
-- Register stair and slab
df_dependencies.register_stairs("slade_brick")
if invulnerable then
for name, def in pairs(minetest.registered_nodes) do
if (name:sub(1,7) == "stairs:" and name:sub(-11) == "slade_block") or
name:sub(1,11) == "mcl_stairs:" and name:sub(-11) == "slade_brick" then
minetest.override_item(name, {can_dig = server_diggable_only})
end
end
end
if minetest.get_modpath("mesecons_mvps") and df_underworld_items.config.invulnerable_slade then
mesecon.register_mvps_stopper("df_underworld_items:slade")
end