mirror of
https://github.com/FaceDeer/dfcaverns.git
synced 2024-12-27 11:20:38 +01:00
12919e9a16
* cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. * add the wandering "gas wisp" to light up some of the gas-filled caverns * make wisps rarely spawned by gas explosions * revamp spindlestems into a sort of mineral detector, add glowing extract bottles * optimize pngs * add gas wisps to mapgen * add spindlestems to cavern level 1, most level 1 warrens are now lit up * update internal names, adjust mineral detection range * add cave pearls to some level 2 warrens and tunnels * switch experimental simplecrafting_lib support to crafting mod * Pearls don't grow on falling nodes * put spindlestems with goblin caps, make them always grow red when near those * bunch of documentation * add castle coral to replace cave coral, which has been repurposed into column decoration * documentation for cave coral, update some locale text * add a recipe for cooking oil into paraffin * add old bones to the underworld * MIT license for bones_loot * also cook black cap gills into paraffin, they're oily * add salt crystals to the bloodthorn caverns, illuminating the floor * documentation for salt crystals * auto-generate minetestmapper colors. need to update the spindlestem colours manually * add spindlestem to fungiwood caverns too, and increase warren coverage * in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. * add a bit of displacement to the underside of the slade layer * Unique images and names for cooking recipes. * revamp bones loot * add softer footsteps for some fungus types * update mapgen_helper * update cave coral screenshot * mention glowing salts in bloodthorn caverns
111 lines
7.8 KiB
Lua
111 lines
7.8 KiB
Lua
if minetest.get_modpath("dungeon_loot") then
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if df_caverns.config.enable_underworld then
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dungeon_loot.register({
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{name = "df_underworld_items:glow_amethyst", chance = 0.3, count = {1, 12}, y = {-32768, df_caverns.config.lava_sea_level}},
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})
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end
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if df_caverns.config.enable_oil_sea and minetest.get_modpath("bucket") then
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dungeon_loot.register({
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{name = "oil:oil_bucket", chance = 0.5, count = {1, 3}, y = {-32768, df_caverns.config.ymax}},
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})
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end
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if df_caverns.config.enable_lava_sea then
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dungeon_loot.register({
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{name = "df_mapitems:mese_crystal", chance = 0.25, count = {1, 5}, y = {-32768, df_caverns.config.sunless_sea_min}},
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{name = "df_mapitems:glow_mese", chance = 0.1, count = {1, 3}, y = {-32768, df_caverns.config.sunless_sea_min}},
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})
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end
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dungeon_loot.register({
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{name = "df_farming:cave_wheat_seed", chance = 0.5, count = {1, 10}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_farming:cave_bread", chance = 0.8, count = {1, 10}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_farming:pig_tail_thread", chance = 0.7, count = {1, 10}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_farming:plump_helmet_spawn", chance = 0.4, count = {1, 8}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_farming:plump_helmet_4_picked", chance = 0.8, count = {1, 15}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_trees:glowing_bottle_red", chance = 0.6, count = {1, 20}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_trees:glowing_bottle_green", chance = 0.5, count = {1, 20}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_trees:glowing_bottle_cyan", chance = 0.4, count = {1, 15}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_trees:glowing_bottle_golden", chance = 0.3, count = {1, 5}, y = {-32768, df_caverns.config.ymax}},
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{name = "df_farming:pig_tail_seed", chance = 0.5, count = {1, 10}, y = {-32768, df_caverns.config.level1_min}},
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{name = "df_mapitems:med_crystal", chance = 0.2, count = {1, 2}, y = {-32768, df_caverns.config.level1_min}},
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{name = "df_farming:dimple_cup_seed", chance = 0.3, count = {1, 10}, y = {-32768, df_caverns.config.level2_min}},
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{name = "df_farming:quarry_bush_seed", chance = 0.3, count = {1, 5}, y = {-32768, df_caverns.config.level2_min}},
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{name = "df_farming:sweet_pod_seed", chance = 0.3, count = {1, 5}, y = {-32768, df_caverns.config.level2_min}},
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{name = "df_mapitems:big_crystal", chance = 0.1, count = {1, 1}, y = {-32768, df_caverns.config.level2_min}},
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{name = "df_trees:torchspine_ember", chance = 0.3, count = {1, 3}, y = {-32768, df_caverns.config.level2_min}},
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{name = "ice_sprites:ice_sprite_bottle", chance = 0.1, count = {1, 1}, y = {-32768, df_caverns.config.level2_min}},
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})
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end
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if minetest.get_modpath("bones_loot") and df_caverns.config.enable_underworld then
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bones_loot.register_loot({
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{name = "binoculars:binoculars", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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{name = "boats:boat", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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{name = "bucket:bucket_empty", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
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{name = "fire:flint_and_steel", chance = 0.3, count = {1,2}, types = {"underworld_warrior"}},
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{name = "flowers:tulip_black", chance = 0.01, count = {1,1}, types = {"underworld_warrior"}},
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{name = "map:mapping_kit", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
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{name = "screwdriver:screwdriver", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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-- don't give the player tnt:tnt, they can craft that from this if tnt is enabled for them
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{name = "tnt:gunpowder", chance = 0.4, count = {1,10}, types = {"underworld_warrior"}},
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{name = "tnt:tnt_stick", chance = 0.3, count = {1,6}, types = {"underworld_warrior"}},
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{name = "vessels:steel_bottle", chance = 0.4, count = {1,3}, types = {"underworld_warrior"}},
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{name = "vessels:glass_bottle", chance = 0.2, count = {1,2}, types = {"underworld_warrior"}},
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{name = "vessels:glass_fragments", chance = 0.1, count = {1,4}, types = {"underworld_warrior"}},
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{name = "default:book", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:paper", chance = 0.1, count = {1,6}, types = {"underworld_warrior"}},
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{name = "default:skeleton_key", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:torch", chance = 0.75, count = {1,10}, types = {"underworld_warrior"}},
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{name = "default:pick_bronze", chance = 0.15, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:pick_steel", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:pick_mese", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:pick_diamond", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:shovel_bronze", chance = 0.15, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:shovel_steel", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:shovel_mese", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:shovel_diamond", chance = 0.05, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:axe_bronze", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:axe_steel", chance = 0.5, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:axe_mese", chance = 0.15, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:axe_diamond", chance = 0.15, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:sword_bronze", chance = 0.5, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:sword_steel", chance = 0.75, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:sword_mese", chance = 0.35, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:sword_diamond", chance = 0.35, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:coal_lump", chance = 0.5, count = {1,5}, types = {"underworld_warrior"}},
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{name = "default:mese_crystal", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:diamond", chance = 0.1, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:steel_ingot", chance = 0.2, count = {1,3}, types = {"underworld_warrior"}},
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{name = "default:copper_ingot", chance = 0.1, count = {1,2}, types = {"underworld_warrior"}},
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{name = "default:bronze_ingot", chance = 0.2, count = {1,5}, types = {"underworld_warrior"}},
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{name = "default:gold_ingot", chance = 0.3, count = {1,3}, types = {"underworld_warrior"}},
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{name = "default:mese_crystal_fragment", chance = 0.4, count = {1,5}, types = {"underworld_warrior"}},
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{name = "default:obsidian_shard", chance = 0.4, count = {1,3}, types = {"underworld_warrior"}},
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{name = "default:flint", chance = 0.3, count = {1,1}, types = {"underworld_warrior"}},
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{name = "default:sign_wall_wood", chance = 0.1, count = {1,4}, types = {"underworld_warrior"}},
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{name = "default:sign_wall_steel", chance = 0.1, count = {1,2}, types = {"underworld_warrior"}},
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{name = "default:ladder_wood", chance = 0.5, count = {1,10}, types = {"underworld_warrior"}},
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{name = "default:ladder_steel", chance = 0.2, count = {1,5}, types = {"underworld_warrior"}},
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{name = "default:meselamp", chance = 0.1, count = {1,2}, types = {"underworld_warrior"}},
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{name = "default:mese_post_light", chance = 0.25, count = {1,5}, types = {"underworld_warrior"}},
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{name = "ice_sprites:ice_sprite_bottle", chance = 0.025, count = {1, 1}, types = {"underworld_warrior"}},
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{name = "df_underworld_items:glow_amethyst", chance = 0.25, count = {1, 2}, types = {"underworld_warrior"}},
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})
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if df_caverns.config.enable_lava_sea then
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bones_loot.register_loot({name = "df_mapitems:mese_crystal", chance = 0.25, count = {1, 2}, types = {"underworld_warrior"}})
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end
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end |