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https://github.com/pyrollo/display_modpack.git
synced 2025-07-01 07:30:42 +02:00
Removed display_api, signs_api, and font_api to make them subtrees
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@ -1,274 +0,0 @@
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--[[
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font_api mod for Minetest - Library creating textures with fonts and text
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(c) Pierre-Yves Rollo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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-- Fallback table
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local fallbacks = dofile(font_api.path.."/fallbacks.lua")
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-- Local functions
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------------------
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-- Returns number of UTF8 bytes of the first char of the string
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local function get_char_bytes(str)
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local msb = str:byte(1)
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if msb ~= nil then
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if msb < 0x80 then return 1 end
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if msb >= 0xF0 then return 4 end
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if msb >= 0xE0 then return 3 end
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if msb >= 0xC2 then return 2 end
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end
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end
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-- Returns the unicode codepoint of the first char of the string
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local function char_to_codepoint(str)
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local bytes = get_char_bytes(str)
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if bytes == 1 then
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return str:byte(1)
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elseif bytes == 2 and str:byte(2) ~= nil then
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return (str:byte(1) - 0xC2) * 0x40
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+ str:byte(2)
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elseif bytes == 3 and str:byte(2) ~= nil and str:byte(3) ~= nil then
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return (str:byte(1) - 0xE0) * 0x1000
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+ str:byte(2) % 0x40 * 0x40
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+ str:byte(3) % 0x40
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elseif bytes == 4 and str:byte(2) ~= nil and str:byte(3) ~= nil
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and str:byte(4) ~= nil then -- Not tested
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return (str:byte(1) - 0xF0) * 0x40000
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+ str:byte(2) % 0x40 * 0x1000
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+ str:byte(3) % 0x40 * 0x40
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+ str:byte(4) % 0x40
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end
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end
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--------------------------------------------------------------------------------
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--- Font class
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local Font = {}
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font_api.Font = Font
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function Font:new(def)
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if type(def) ~= "table" then
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minetest.log("error",
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"[font_api] Font definition must be a table.")
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return nil
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end
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if def.height == nil or def.height <= 0 then
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minetest.log("error",
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"[font_api] Font definition must have a positive height.")
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return nil
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end
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if type(def.widths) ~= "table" then
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minetest.log("error",
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"[font_api] Font definition must have a widths array.")
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return nil
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end
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if def.widths[0] == nil then
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minetest.log("error",
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"[font_api] Font must have a char with codepoint 0 (=unknown char).")
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return nil
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end
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local font = table.copy(def)
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setmetatable(font, self)
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self.__index = self
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-- Check if fixedwidth
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for codepoint, width in pairs(font.widths) do
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font.fixedwidth = font.fixedwidth or width
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if width ~= font.fixedwidth then
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font.fixedwidth = nil
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break
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end
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end
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return font
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end
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--- Gets the next char of a text
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-- @return Codepoint of first char,
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-- @return Remaining string without this first char
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function Font:get_next_char(text)
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local bytes = get_char_bytes(text)
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if bytes == nil then
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minetest.log("warning",
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"[font_api] Encountered a non UTF char, not displaying text.")
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return nil, ''
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end
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local codepoint = char_to_codepoint(text)
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if codepoint == nil then
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minetest.log("warning",
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"[font_api] Encountered a non UTF char, not displaying text.")
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return nil, ''
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end
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-- Fallback mechanism
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if self.widths[codepoint] == nil then
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local char = text:sub(1, bytes)
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if fallbacks[char] then
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return self:get_next_char(fallbacks[char]..text:sub(bytes+1))
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else
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return 0, text:sub(bytes+1) -- Ultimate fallback
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end
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else
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return codepoint, text:sub(bytes+1)
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end
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end
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--- Returns the width of a given char
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-- @param char : codepoint of the char
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-- @return Char width
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function Font:get_char_width(codepoint)
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if self.fixedwidth then
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return self.fixedwidth
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elseif self.widths[codepoint] then
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return self.widths[codepoint]
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else
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return self.widths[0]
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end
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end
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--- Text height for multiline text including margins and line spacing
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-- @param nb_of_lines : number of text lines (default 1)
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-- @return Text height
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function Font:get_height(nb_of_lines)
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if nb_of_lines == nil then nb_of_lines = 1 end
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if nb_of_lines > 0 then
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return
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(
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(self.height or 0) +
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(self.margintop or 0) +
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(self.marginbottom or 0)
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) * nb_of_lines +
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(self.linespacing or 0) * (nb_of_lines -1)
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else
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return nb_of_lines == 0 and 0 or nil
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end
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end
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--- Computes text width for a given text (ignores new lines)
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-- @param line Line of text which the width will be computed.
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-- @return Text width
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function Font:get_width(line)
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local codepoint
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local width = 0
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line = line or ''
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while line ~= "" do
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codepoint, line = self:get_next_char(line)
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if codepoint == nil then return 0 end -- UTF Error
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width = width + self:get_char_width(codepoint)
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end
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return width
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end
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--- Legacy make_text_texture method (replaced by "render" - Dec 2018)
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function Font:make_text_texture(text, texturew, textureh, maxlines,
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halign, valign, color)
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return self:render(text, texturew, textureh, {
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lines = maxlines,
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valign = valign,
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halign = halign,
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color = color
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})
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end
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--- Render text with the font in a view
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-- @param text Text to be rendered
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-- @param texturew Width (in pixels) of the texture (extra text will be truncated)
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-- @param textureh Height (in pixels) of the texture (extra text will be truncated)
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-- @param style Style of the rendering:
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-- - lines: maximum number of text lines (if text is limited)
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-- - halign: horizontal align ("left"/"center"/"right")
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-- - valign: vertical align ("top"/"center"/"bottom")
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-- - color: color of the text ("#rrggbb")
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-- @return Texture string
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function Font:render(text, texturew, textureh, style)
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local style = style or {}
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-- Split text into lines (and limit to style.lines # of lines)
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local lines = {}
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local pos = 1
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local found, line
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repeat
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found = string.find(text, "\n", pos) or (#text + 1)
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line = string.sub(text, pos, found - 1)
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lines[#lines + 1] = { text = line, width = self:get_width(line) }
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pos = found + 1
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until (style.lines and (#lines >= style.lines)) or (pos > (#text + 1))
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if not #lines then
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return ""
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end
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local x, y, codepoint
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local texture = ""
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local textheight = self:get_height(#lines)
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if style.valign == "top" then
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y = 0
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elseif style.valign == "bottom" then
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y = textureh - textheight
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else
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y = (textureh - textheight) / 2
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end
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y = y + (self.margintop or 0)
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for _, line in pairs(lines) do
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if style.halign == "left" then
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x = 0
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elseif style.halign == "right" then
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x = texturew - line.width
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else
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x = (texturew - line.width) / 2
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end
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while line.text ~= '' do
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codepoint, line.text = self:get_next_char(line.text)
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if codepoint == nil then return '' end -- UTF Error
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-- Add image only if it is visible (at least partly)
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if x + self.widths[codepoint] >= 0 and x <= texturew then
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texture = texture..
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string.format(":%d,%d=font_%s_%04x.png", x, y, self.name, codepoint)
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end
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x = x + self.widths[codepoint]
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end
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y = y + self:get_height() + (self.linespacing or 0)
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end
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texture = string.format("[combine:%dx%d", texturew, textureh)..texture
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if style.color then
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texture = texture.."^[colorize:"..style.color
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end
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return texture
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end
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