1
0
mirror of https://github.com/pyrollo/display_modpack.git synced 2025-07-04 17:10:44 +02:00

Added facedir node support to display_lib, created font_lib, updated mods accordingly

This commit is contained in:
Pierre-Yves Rollo
2015-11-28 20:44:04 +01:00
parent 9b4513bf9d
commit 1b39bf7ae3
134 changed files with 426 additions and 390 deletions

View File

@ -1,5 +1,6 @@
# Display Lib API
This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Node must be wallmounted and Display Lib limits its rotation to vertical positions.
This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis).
## Provided methods
### update\_entities
**display\_lib.update\_entities(pos)**
@ -38,7 +39,12 @@ This is a helper to register entities used for display.
* Register display entities with **register\_display\_entity**
* Register node with :
- **on\_place**, **on\_construct**, **on\_destruct** and **on\_rotate** callbacks using **display\_lib** callbacks.
- a **display\_entities** field in node definition containing a entity name indexed table. For each entity, two fields : **depth** indicates the entity position (-0.5 to 0.5) and **on_display_update** is a callback in charge of setting up entity texture.
- a **display\_entities** field in node definition containing a entity name indexed table. See below for description of each display\_entities fields.
### Display_entities fields
**depth**, **right** and **height** : Entity position regarding to node facedir/wallmounted main axis. Values for these fields can be any number between -0.5 and 0.5 (default value is 0). Position 0,0,0 is the center of the node. **depth** goes from front (-0.5) to rear (0.5), **height** goes from bottom (-0.5) to top (0.5) and **height** goes from left (-0.5) to right (0.5).
**on_display_update** is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.
### Example
@ -60,9 +66,9 @@ This is a helper to register entities used for display.
paramtype2 = "wallmounted",
...
display_entities = {
["mymod:entity1"] = { depth = -0.3,
["mymod:entity1"] = { depth = 0.3,
on_display_update = my_display_update1},
["mymod:entity1"] = { depth = -0.2,
["mymod:entity1"] = { depth = 0.2, height = 0.1,
on_display_update = my_display_update2},
},
...

View File

@ -1,8 +1,8 @@
# Dislpay Lib
This library's purpose is to ease creation of wallmounted nodes with a display on front side. For example, signs and clocks. Display can be dynamic and/or different for each node instance.
This library's purpose is to ease creation of nodes with one or more displays on sides. For example, signs and clocks. Display can be dynamic and/or different for each node instance.
**Limitations**: This lib uses entities to draw display. This means display has to be vertical. So display nodes are only wallmounted vertically.
**Limitations**: This lib uses entities to draw display. This means display has to be vertical. So display nodes rotation are limitated to "upside up" positions.
**Dependancies**:default

View File

@ -6,14 +6,59 @@ display_lib = {}
-- Miscelaneous values depending on wallmounted param2
local wallmounted_values = {
[0]={dx=0, dz=0, lx=0, lz=0, yaw=0, rotate=0}, -- Should never be used
{dx=1, dz=0, lx=0, lz=0, yaw=0, rotate=1}, -- Should never be used
{dx=1, dz=0, lx=0, lz=-1, yaw=-math.pi/2, rotate=4},
{dx=-1, dz=0, lx=0, lz=1, yaw=math.pi/2, rotate=5},
{dx=0, dz=1, lx=1, lz=0, yaw=0, rotate=3},
{dx=0, dz=-1, lx=-1, lz=0, yaw=math.pi, rotate=2}
[0]={dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0}, -- Should never be used
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=1}, -- Should never be used
{dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=5},
{dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=4},
{dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=2},
{dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3}
}
-- Miscelaneous values depending on facedir param2
local facedir_values = {
[0]={dx=0, dz=-1, rx=1, rz=0, yaw=0, rotate=1},
{dx=-1, dz=0, rx=0, rz=-1, yaw=-math.pi/2, rotate=2},
{dx=0, dz=1, rx=-1, rz=0, yaw=math.pi, rotate=3},
{dx=1, dz=0, rx=0, rz=1, yaw=math.pi/2, rotate=0},
-- Forbiden values :
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
{dx=0, dz=0, rx=0, rz=0, yaw=0, rotate=0},
}
-- dx/dy = depth vector, rx/ly = right vector, yaw = yaw of entity,
-- rotate = next facedir/wallmount on rotate
local function get_values(node)
local ndef = minetest.registered_nodes[node.name]
if ndef then
if ndef.paramtype2 == "wallmounted" then
return wallmounted_values[node.param2]
end
if ndef.paramtype2 == "facedir" then
return facedir_values[node.param2]
end
end
end
--- Gets the display entities attached with a node. Removes extra ones
local function get_entities(pos)
local objrefs = {}
@ -45,23 +90,24 @@ end
local function place_entities(pos)
local node = minetest.get_node(pos)
local ndef = minetest.registered_nodes[node.name]
local values = wallmounted_values[node.param2]
local values = get_values(node)
local objrefs = get_entities(pos)
if ndef and ndef.display_entities then
if values and ndef and ndef.display_entities then
for entity_name, props in pairs(ndef.display_entities) do
local depth = clip_pos_prop(props.depth)
local top = clip_pos_prop(props.top)
local left = clip_pos_prop(props.left)
local height = clip_pos_prop(props.height)
local right = clip_pos_prop(props.right)
if not objrefs[entity_name] then
objrefs[entity_name] = minetest.add_entity(pos, entity_name)
end
objrefs[entity_name]:setpos({
x = pos.x - values.dx * depth + values.lx * left,
y = pos.y + top,
z = pos.z - values.dz * depth + values.lz * left})
x = pos.x - values.dx * depth + values.rx * right,
y = pos.y + height,
z = pos.z - values.dz * depth + values.rz * right})
objrefs[entity_name]:setyaw(values.yaw)
end
@ -97,19 +143,26 @@ end
--- On_place callback for display_lib items. Does nothing more than preventing item
--- from being placed on ceiling or ground
function display_lib.on_place(itemstack, placer, pointed_thing)
local ndef = minetest.registered_nodes[itemstack.name]
local above = pointed_thing.above
local under = pointed_thing.under
local dir = {x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z}
local wdir = minetest.dir_to_wallmounted(dir)
if wdir == 0 or wdir == 1 then
dir = placer:get_look_dir()
dir.y = 0
wdir = minetest.dir_to_wallmounted(dir)
if ndef and ndef.paramtype2 == "wallmounted" then
local wdir = minetest.dir_to_wallmounted(dir)
if wdir == 0 or wdir == 1 then
dir = placer:get_look_dir()
dir.y = 0
wdir = minetest.dir_to_wallmounted(dir)
end
return minetest.item_place(itemstack, placer, pointed_thing, wdir)
else
return minetest.item_place(itemstack, placer, pointed_thing)
end
return minetest.item_place(itemstack, placer, pointed_thing, wdir)
end
--- On_construct callback for display_lib items. Creates entities and update them.
@ -126,13 +179,14 @@ function display_lib.on_destruct(pos)
end
end
-- On_rotate (screwdriver) callback for display_lib items. Prevents axis rotation and reorients entities.
function display_lib.on_rotate(pos, node, user, mode, new_param2)
if mode ~= screwdriver.ROTATE_FACE then return false end
if wallmounted_values[node.param2] then
minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = wallmounted_values[node.param2].rotate})
local values = get_values(node)
if values then
minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = values.rotate})
place_entities(pos)
return true
else