mirror of
https://github.com/pyrollo/display_modpack.git
synced 2025-07-03 16:40:45 +02:00
luacheck, remove old compatibility stuff
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@ -19,17 +19,17 @@
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-- Deprecation
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function deprecated_group(deprecated_group, replacement_group)
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local function deprecated_group(old_group, replacement_group)
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for name, ndef in pairs(minetest.registered_nodes) do
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if ndef.groups and ndef.groups[deprecated_group] then
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if ndef.groups and ndef.groups[old_group] then
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minetest.log("warning", string.format(
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'Node %s belongs to deprecated "%s" group which should be replaced with new "%s" group.',
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name, deprecated_group, replacement_group))
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name, old_group, replacement_group))
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end
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end
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end
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function deprecated_global_table(deprecated_global_name, replacement_global_name)
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local function deprecated_global_table(deprecated_global_name, replacement_global_name)
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assert(type(deprecated_global_name) == 'string', "deprecated_global_name should be a string.")
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assert(type(replacement_global_name) == 'string', "replacement_global_name should be a string.")
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assert(deprecated_global_name ~= '', "deprecated_global_name should not be empty.")
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@ -65,9 +65,7 @@ local function compute_values(r)
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for _ = 1, r.x do d, w, h = rx(d), rx(w), rx(h) end
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for _ = 1, r.y do d, w, h = ry(d), ry(w), ry(h) end
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return {
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rotation=r, depth=d, width=w, height=h,
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restricted=(r.x==0 and r.z==0) }
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return {rotation=r, depth=d, width=w, height=h}
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end
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for i, r in pairs(facedir_rotations) do
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@ -78,25 +76,6 @@ for i, r in pairs(wallmounted_rotations) do
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wallmounted_values[i] = compute_values(r)
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end
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-- Detect rotation restriction
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local rotation_restricted = nil
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minetest.register_entity('display_api:dummy_entity', {
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collisionbox = { 0, 0, 0, 0, 0, 0 },
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visual = "upright_sprite",
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textures = {} })
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function display_api.is_rotation_restricted()
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if rotation_restricted == nil then
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local objref = minetest.add_entity(
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{x=0, y=0, z=0}, 'display_api:dummy_entity')
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if objref then
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rotation_restricted = objref.set_rotation == nil
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objref:remove()
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end
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end
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return rotation_restricted
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end
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-- Clip position property to maximum entity position
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local function clip_pos_prop(posprop)
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@ -243,16 +222,6 @@ function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
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z = pointed_thing.under.z - pointed_thing.above.z,
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}
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local rotation_restriction = display_api.is_rotation_restricted()
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if rotation_restriction then
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-- If item is not placed on a wall, use the player's view direction instead
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if dir.x == 0 and dir.z == 0 then
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dir = placer:get_look_dir()
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end
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dir.y = 0
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end
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local param2 = 0
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if ndef then
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if ndef.paramtype2 == "wallmounted" or
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@ -261,7 +230,7 @@ function display_api.on_place(itemstack, placer, pointed_thing, override_param2)
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elseif ndef.paramtype2 == "facedir" or
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ndef.paramtype2 == "colorfacedir" then
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param2 = minetest.dir_to_facedir(dir, not rotation_restriction)
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param2 = minetest.dir_to_facedir(dir, true)
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing,
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@ -291,7 +260,7 @@ function display_api.on_rotate(pos, node, user, _, new_param2)
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return
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end
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if ov.restricted or not display_api.is_rotation_restricted() then
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if ov.restricted then
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minetest.swap_node(pos, node)
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display_api.update_entities(pos)
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return true
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