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mirror of https://github.com/pyrollo/display_modpack.git synced 2025-10-14 16:25:20 +02:00

handle interactions w/ explosions (#3)

* don't let explosions destroy sign entities

* destroy sign entities if sign node is exploded

* remove redundant destructor call

* make sure other things don't try to interact w/ the signs entity

* name will be "" for non-players or unknown players.

* remove default value from initial values

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Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
This commit is contained in:
fluxionary
2023-10-03 00:16:09 -07:00
committed by GitHub
parent e25588cf91
commit 2c1efede4d
5 changed files with 28 additions and 1 deletions

View File

@@ -192,6 +192,7 @@ function signs_api.register_sign(mod, name, model)
display_api.on_construct(pos)
end,
on_destruct = display_api.on_destruct,
on_blast = display_api.on_blast,
on_rotate = signs_api.on_rotate,
on_receive_fields = signs_api.on_receive_fields,
on_punch = function(pos, node, player, pointed_thing)