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handle interactions w/ explosions (#3)
* don't let explosions destroy sign entities * destroy sign entities if sign node is exploded * remove redundant destructor call * make sure other things don't try to interact w/ the signs entity * name will be "" for non-players or unknown players. * remove default value from initial values --------- Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
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@@ -83,6 +83,7 @@ for i, material in ipairs(steles.materials) do
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set_formspec(pos)
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end,
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on_destruct = display_api.on_destruct,
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on_blast = display_api.on_blast,
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on_rotate = display_api.on_rotate,
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on_receive_fields = function(pos, formname, fields, player)
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if not minetest.is_protected(pos, player:get_player_name()) then
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