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mirror of https://github.com/pyrollo/display_modpack.git synced 2025-10-16 09:05:22 +02:00

handle interactions w/ explosions (#3)

* don't let explosions destroy sign entities

* destroy sign entities if sign node is exploded

* remove redundant destructor call

* make sure other things don't try to interact w/ the signs entity

* name will be "" for non-players or unknown players.

* remove default value from initial values

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Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
This commit is contained in:
fluxionary
2023-10-03 00:16:09 -07:00
committed by GitHub
parent e25588cf91
commit 2c1efede4d
5 changed files with 28 additions and 1 deletions

View File

@@ -83,6 +83,7 @@ for i, material in ipairs(steles.materials) do
set_formspec(pos)
end,
on_destruct = display_api.on_destruct,
on_blast = display_api.on_blast,
on_rotate = display_api.on_rotate,
on_receive_fields = function(pos, formname, fields, player)
if not minetest.is_protected(pos, player:get_player_name()) then