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	steles aren't ground content
also some whitespace indent fixes
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			@@ -47,47 +47,48 @@ for i, material in ipairs(steles.materials) do
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				},
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			},
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			groups = groups,
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			is_ground_content = false,
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			display_entities = {
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				["steles:text"] = {
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						on_display_update = font_api.on_display_update,
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						depth = -2/16 - display_api.entity_spacing,
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						top = -2/16,
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						aspect_ratio = 0.4,
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						size = { x = 10/16, y = 12/16 },
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						maxlines = 3,
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					on_display_update = font_api.on_display_update,
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					depth = -2/16 - display_api.entity_spacing,
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					top = -2/16,
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					aspect_ratio = 0.4,
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					size = { x = 10/16, y = 12/16 },
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					maxlines = 3,
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				},
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			},
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			on_place = function(itemstack, placer, pointed_thing)
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					minetest.rotate_node(itemstack, placer, pointed_thing)
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					return display_api.on_place(itemstack, placer, pointed_thing)
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				end,
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				minetest.rotate_node(itemstack, placer, pointed_thing)
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				return display_api.on_place(itemstack, placer, pointed_thing)
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			end,
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			on_construct = 	function(pos)
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					local meta = minetest.get_meta(pos)
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					meta:set_string("formspec", string.format([=[
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						size[6,4]%s%s%s
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						textarea[0.5,0.7;5.5,2;display_text;%s;${display_text}]
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						button[1,3;2,1;font;%s]
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						button_exit[3,3;2,1;ok;%s]]=],
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						default.gui_bg, default.gui_bg_img, default.gui_slots,
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						F("Displayed text (3 lines max)"),
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						F("Font"), F("Write")))
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					display_api.on_construct(pos)
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				end,
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				local meta = minetest.get_meta(pos)
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				meta:set_string("formspec", string.format([=[
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					size[6,4]%s%s%s
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					textarea[0.5,0.7;5.5,2;display_text;%s;${display_text}]
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					button[1,3;2,1;font;%s]
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					button_exit[3,3;2,1;ok;%s]]=],
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					default.gui_bg, default.gui_bg_img, default.gui_slots,
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					F("Displayed text (3 lines max)"),
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					F("Font"), F("Write")))
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				display_api.on_construct(pos)
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			end,
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			on_destruct = display_api.on_destruct,
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			on_rotate = display_api.on_rotate,
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			on_receive_fields = function(pos, formname, fields, player)
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					if not minetest.is_protected(pos, player:get_player_name()) then
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						local meta = minetest.get_meta(pos)
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						if fields.ok or fields.font then
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							meta:set_string("display_text", fields.display_text)
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							meta:set_string("infotext", "\""..fields.display_text.."\"")
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							display_api.update_entities(pos)
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						end
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						if fields.font then
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							font_api.show_font_list(player, pos)
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						end
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				if not minetest.is_protected(pos, player:get_player_name()) then
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					local meta = minetest.get_meta(pos)
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					if fields.ok or fields.font then
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						meta:set_string("display_text", fields.display_text)
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						meta:set_string("infotext", "\""..fields.display_text.."\"")
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						display_api.update_entities(pos)
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					end
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				end,
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					if fields.font then
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						font_api.show_font_list(player, pos)
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					end
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				end
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			end,
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			on_punch = display_api.update_entities,
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		})
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	end
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