From b98e97157cc60f7a5da728a7fab81ca11577ef00 Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Tue, 11 Dec 2018 14:58:11 +0100 Subject: [PATCH] Update API documentation --- API.md | 35 +++++++++++++++++------------------ 1 file changed, 17 insertions(+), 18 deletions(-) diff --git a/API.md b/API.md index b214585..e69ae60 100644 --- a/API.md +++ b/API.md @@ -1,38 +1,38 @@ -# Display Lib API -This document describes Display Lib API. Display Lib allows to add a dynamic display on a node. Display Lib limits node rotations. For wallmounted, only vertical positionning is available, and for facedir, only first four position are availabel (those with default axis). +# Display API +This document describes Display API. Display API allows to add a dynamic display on a node. Display API limits node rotations. For wallmounted, only vertical positionning is available. For facedir, only first four position are availabel (those with default axis). ## Provided methods ### update\_entities -**display\_lib.update\_entities(pos)** +**display\_api.update\_entities(pos)** This method triggers entities update for the display node at pos. Actual entity update is made by `on_display_update` callback associated to the entity. `pos`: Position of the node ### register\_display\_entity -**display\_lib.register\_display\_entity(entity_name)** +**display\_api.register\_display\_entity(entity_name)** This is a helper to register entities used for display. `entity_name`: Name of the entity to register. ## Provided callback implementations ### on_place -**display\_lib.on\_place(itemstack, placer, pointed\_thing)** +**display\_api.on\_place(itemstack, placer, pointed\_thing)** `on_place` node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node). ### on_construct -**display\_lib.on\_construct(pos)** +**display\_api.on\_construct(pos)** `on_construct` node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction). ### on_destruct -**display\_lib.on_destruct(pos)** +**display\_api.on_destruct(pos)** `on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction). ### on_rotate -**display\_lib.on\_rotate(pos, node, user, mode, new_param2)** +**display\_api.on\_rotate(pos, node, user, mode, new_param2)** `on_rotate` node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node). ### on_activate -**display\_lib.on_activate(entity, staticdata)** +**display\_api.on_activate(entity, staticdata)** `On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set). @@ -40,17 +40,16 @@ This is a helper to register entities used for display. * Register display entities with `register_display_entity` * Register node with : - - `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks. - - `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects). - - a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields. + - `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.\ + - `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).\ + - a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.\ ### Display_entities fields -`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item. - -`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis. -Values for these fields can be any number between -1.5 and 1.5 (default value is 0). -Position 0,0,0 is the center of the node. -`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5). +`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\ +`depth`, `right` and `height`: Entity position regarding to node facedir/wallmounted main axis.\ +Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\ +`depth` goes from front (-0.5) to rear (0.5), `height` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\ +`yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face. In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable.