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mirror of https://github.com/pyrollo/display_modpack.git synced 2025-07-01 07:30:42 +02:00

Release 2017-08-26

This commit is contained in:
Pierre-Yves Rollo
2017-08-26 14:12:38 +02:00
parent d59c475162
commit c179f44ba4
74 changed files with 2778 additions and 324 deletions

View File

@ -30,7 +30,7 @@ function signs.set_formspec(pos)
if maxlines == 1 then
formspec = "size[6,3]"..
"field[0.5,0.7;5.5,1;display_text;"..F("Displayed text")..";${display_text}]"..
"field[0.5,0.7;5.5,1;display_text;"..F("Text")..";${display_text}]"..
"button_exit[2,2;2,1;ok;"..F("Write").."]"
else
local extralabel = ""
@ -39,7 +39,7 @@ function signs.set_formspec(pos)
end
formspec = "size[6,4]"..
"textarea[0.5,0.7;5.5,2;display_text;"..F("Displayed text")..""..extralabel..";${display_text}]"..
"textarea[0.5,0.7;5.5,2;display_text;"..F("Text")..""..extralabel..";${display_text}]"..
"button_exit[2,3;2,1;ok;"..F("Write").."]"
end
@ -50,7 +50,7 @@ end
function signs.on_receive_fields(pos, formname, fields, player)
if not minetest.is_protected(pos, player:get_player_name()) then
local meta = minetest.get_meta(pos)
if fields and fields.ok then
if fields and (fields.ok or fields.key_enter) then
meta:set_string("display_text", fields.display_text)
meta:set_string("infotext", "\""..fields.display_text.."\"")
display_lib.update_entities(pos)
@ -61,63 +61,71 @@ end
-- On place callback for direction signs
-- (chooses which sign according to look direction)
function signs.on_place_direction(itemstack, placer, pointed_thing)
local above = pointed_thing.above
local under = pointed_thing.under
local wdir = minetest.dir_to_wallmounted(
{x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z})
local dir = placer:get_look_dir()
local name = itemstack:get_name()
local ndef = minetest.registered_nodes[name]
if wdir == 0 or wdir == 1 then
wdir = minetest.dir_to_wallmounted({x=dir.x, y=0, z=dir.z})
local bdir = {x = pointed_thing.under.x - pointed_thing.above.x,
y = pointed_thing.under.y - pointed_thing.above.y,
z = pointed_thing.under.z - pointed_thing.above.z}
local pdir = placer:get_look_dir()
local ndir, test
if ndef.paramtype2 == "facedir" then
if bdir.x == 0 and bdir.z == 0 then
-- Ceiling or floor pointed (facedir chosen from player dir)
ndir = minetest.dir_to_facedir({x=pdir.x, y=0, z=pdir.z})
else
-- Wall pointed
ndir = minetest.dir_to_facedir(bdir)
end
test = {[0]=-pdir.x, pdir.z, pdir.x, -pdir.z}
end
if ndef.paramtype2 == "wallmounted" then
ndir = minetest.dir_to_wallmounted(bdir)
if ndir == 0 or ndir == 1 then
-- Ceiling or floor
ndir = minetest.dir_to_wallmounted({x=pdir.x, y=0, z=pdir.z})
end
test = {0, pdir.z, -pdir.z, -pdir.x, pdir.x}
end
local name = itemstack:get_name()
-- Only for direction signs (ending with _right)
if name:sub(-string.len("_right")) == "_right" then
name = name:sub(1, -string.len("_right"))
local test = {0, dir.z, -dir.z, -dir.x, dir.x}
if test[wdir] > 0 then
itemstack:set_name(name.."left")
-- Only for direction signs
if ndef.signs_other_dir then
if test[ndir] > 0 then
itemstack:set_name(ndef.signs_other_dir)
end
itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir)
itemstack:set_name(name.."right")
itemstack = minetest.item_place(itemstack, placer, pointed_thing, ndir)
itemstack:set_name(name)
return itemstack
else
return minetest.item_place(itemstack, placer, pointed_thing, wdir)
return minetest.item_place(itemstack, placer, pointed_thing, ndir)
end
end
-- Screwdriver is no more usable for switching direction as on_rotate
-- callback is not called anymore for wallmounted nodes since
-- minetest_game commit of 24 dec 2015. Now we use right click.
function signs.on_right_click_direction(pos, node, player, itemstack, pointed_thing)
if not minetest.is_protected(pos, player:get_player_name()) then
local name
if node.name:sub(-string.len("_right")) == "_right" then
name = node.name:sub(1, -string.len("_right")).."left"
-- Handles screwdriver rotation. Direction is affected for direction signs
function signs.on_rotate(pos, node, player, mode, new_param2)
if mode == 2 then
local ndef = minetest.registered_nodes[node.name]
if ndef.signs_other_dir then
minetest.swap_node(pos, {name = ndef.signs_other_dir,
param1 = node.param1, param2 = node.param2})
display_lib.update_entities(pos)
end
if node.name:sub(-string.len("_left")) == "_left" then
name = node.name:sub(1, -string.len("_left")).."right"
end
if name then
minetest.swap_node(pos, {name = name, param1 = node.param1, param2 = node.param2})
end
end
return itemstack
else
display_lib.on_rotate(pos, node, user, mode, new_param2)
end
return false;
end
-- Generic callback for show_formspec displayed formspecs
-- Generic callback for show_formspec displayed formspecs of "sign" mod
minetest.register_on_player_receive_fields(function(player, formname, fields)
local found, _, mod, node_name, pos = formname:find("([%w_]+):([%w_]+)@(.+)")
if found then
if mod ~= 'signs' then return end
@ -134,24 +142,20 @@ function signs.register_sign(mod, name, model)
local fields = {
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "wallmounted",
paramtype2 = "facedir",
drawtype = "nodebox",
node_box = {
type = "wallmounted",
wall_side = {-0.5, -model.height/2, -model.width/2,
-0.5 + model.depth, model.height/2, model.width/2},
wall_bottom = {-model.width/2, -0.5, -model.height/2,
model.width/2, -0.5 + model.depth, model.height/2},
wall_top = {-model.width/2, 0.5, -model.height/2,
model.width/2, 0.5 - model.depth, model.height/2},
type = "fixed",
fixed = {-model.width/2, -model.height/2, 0.5,
model.width/2, model.height/2, 0.5 - model.depth},
},
groups = {choppy=2, dig_immediate=2, attached_node=1},
groups = {choppy=2, dig_immediate=2},
sounds = default.node_sound_defaults(),
display_entities = {
["signs:text"] = {
on_display_update = font_lib.on_display_update,
depth = 0.499 - model.depth,
size = { x = 1, y = 1 },
size = { x = model.width, y = model.height },
resolution = { x = 64, y = 64 },
maxlines = 1,
},
@ -163,7 +167,9 @@ function signs.register_sign(mod, name, model)
display_lib.on_construct(pos)
end,
on_destruct = display_lib.on_destruct,
on_receive_fields = signs.on_receive_fields,
on_rotate = signs.on_rotate,
on_receive_fields = signs.on_receive_fields,
on_punch = function(pos, node, player, pointed_thing) display_lib.update_entities(pos) end,
}
-- Node fields override