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217
signs/common.lua
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217
signs/common.lua
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local font = {}
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signs.font_height = 10
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-- Get png width, suposing png width is less than 256 (it is the case for all font textures)
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local function get_png_width(filename)
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local file=assert(io.open(filename,"rb"))
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-- All font png are smaller than 256x256 --> read only last byte
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file:seek("set",19)
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local w = file:read(1)
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file:close()
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return w:byte()
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end
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-- Computes line width for a given font height and text
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function signs.get_line_width(text)
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local char
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local width = 0
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for p=1,#text
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do
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char = text:sub(p,p):byte()
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if font[char] then
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width = width + font[char].width
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end
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end
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return width
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end
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--- Builds texture part for a text line
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-- @param text Text to be rendered
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-- @param x Starting x position in texture
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-- @param width Width of the texture (extra text is not rendered)
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-- @param y Vertical position of the line in texture
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-- @return Texture string
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function signs.make_line_texture(text, x, width, y)
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local char
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local texture = ""
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for p=1,#text
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do
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char = text:sub(p,p):byte()
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if font[char] then
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-- Add image only if it is visible (at least partly)
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if x + font[char].width >= 0 and x <= width then
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texture = texture..string.format(":%d,%d=%s", x, y, font[char].filename)
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end
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x = x + font[char].width
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end
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end
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return texture
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end
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local function split_lines(text, maxlines)
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local splits = text:split("\n")
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if maxlines then
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local lines = {}
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for num = 1,maxlines do
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lines[num] = splits[num]
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end
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return lines
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else
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return splits
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end
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end
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function signs.on_display_update(pos, objref)
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local meta = minetest.get_meta(pos)
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local text = meta:get_string("display_text")
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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if ndef and ndef.sign_model then
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local model = signs.sign_models[ndef.sign_model]
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local lines = split_lines(text, model.maxlines)
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local texturew = model.width/model.xscale
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local textureh = model.height/model.yscale
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local texture = ""
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local y
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if model.valing == "top" then
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y = signs.font_height / 2
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else
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y = (textureh - signs.font_height * #lines) / 2 + 1
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end
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for _, line in pairs(lines) do
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texture = texture..signs.make_line_texture(line,
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(texturew - signs.get_line_width(line)) / 2,
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texturew, y)
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y = y + signs.font_height
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end
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local texture = string.format("[combine:%dx%d", texturew, textureh)..texture
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if model.color then texture = texture.."^[colorize:"..model.color end
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objref:set_properties({ textures={texture}, visual_size = {x=model.width, y=model.height}})
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end
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end
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function signs.set_formspec(pos)
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local meta = minetest.get_meta(pos)
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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if ndef and ndef.sign_model then
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local model = signs.sign_models[ndef.sign_model]
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local formspec
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if model.maxlines == 1 then
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formspec = "size[6,3]"..
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"field[0.5,0.7;5.5,1;display_text;Displayed text;${display_text}]"..
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"button_exit[2,2;2,1;ok;Write]"
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else
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local extralabel = ""
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if model.maxlines then
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extralabel = " (first "..model.maxlines.." lines only)"
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end
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formspec = "size[6,4]"..
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"textarea[0.5,0.7;5.5,2;display_text;Displayed text"..extralabel..";${display_text}]"..
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"button_exit[2,3;2,1;ok;Write]"
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end
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meta:set_string("formspec", formspec)
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end
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end
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function signs.on_receive_fields(pos, formname, fields, player)
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if not minetest.is_protected(pos, player:get_player_name()) then
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local meta = minetest.get_meta(pos)
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if fields and fields.ok then
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meta:set_string("display_text", fields.display_text)
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meta:set_string("infotext", "\""..fields.display_text.."\"")
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display_lib.update_entities(pos)
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end
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end
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end
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-- On place callback for direction signs
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-- (chooses which sign according to look direction)
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function signs.on_place_direction(itemstack, placer, pointed_thing)
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local above = pointed_thing.above
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local under = pointed_thing.under
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local wdir = minetest.dir_to_wallmounted(
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{x = under.x - above.x,
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y = under.y - above.y,
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z = under.z - above.z})
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local dir = placer:get_look_dir()
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if wdir == 0 or wdir == 1 then
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wdir = minetest.dir_to_wallmounted({x=dir.x, y=0, z=dir.z})
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end
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local name = itemstack:get_name()
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-- Only for direction signs (ending with _right)
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if name:sub(-string.len("_right")) == "_right" then
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name = name:sub(1, -string.len("_right"))
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local test = {0, dir.z, -dir.z, -dir.x, dir.x}
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if test[wdir] > 0 then
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itemstack:set_name(name.."left")
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end
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itemstack = minetest.item_place(itemstack, placer, pointed_thing, wdir)
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itemstack:set_name(name.."right")
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return itemstack
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else
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return minetest.item_place(itemstack, placer, pointed_thing, wdir)
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end
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end
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-- On_rotate (screwdriver) callback for direction signs
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function signs.on_rotate_direction(pos, node, user, mode, new_param2)
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if mode == screwdriver.ROTATE_AXIS then
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local name
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if node.name:sub(-string.len("_right")) == "_right" then
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name = node.name:sub(1, -string.len("_right")).."left"
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end
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if node.name:sub(-string.len("_left")) == "_left" then
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name = node.name:sub(1, -string.len("_left")).."right"
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end
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if name then
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minetest.swap_node(pos, {name = name, param1 = node.param1, param2 = node.param2})
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end
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return false
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else
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return display_lib.on_rotate(pos, node, user, mode, new_param2)
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end
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end
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-- Populate fonts table
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local w, filename
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for charnum=32,126 do
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filename = string.format("signs_%02x.png", charnum)
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w = get_png_width(signs.path.."/textures/"..filename)
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font[charnum] = {filename=filename, width=w}
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end
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-- Generic callback for show_formspec displayed formspecs
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local found, mod, node_name, pos
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found, _, mod, node_name, pos = formname:find("([%w_]+):([%w_]+)@(.+)")
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if found then
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if mod ~= 'signs' then return end
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local ndef = minetest.registered_nodes[mod..":"..node_name]
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if ndef and ndef.on_receive_fields then
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ndef.on_receive_fields(minetest.string_to_pos(pos), formname, fields, player)
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end
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end
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end)
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