* don't let explosions destroy sign entities
* destroy sign entities if sign node is exploded
* remove redundant destructor call
* make sure other things don't try to interact w/ the signs entity
* name will be "" for non-players or unknown players.
* remove default value from initial values
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Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
* luacheck, mt 5 translation, german translation, maintenance
* fix luacheck warnings
* Fix digital clock nodebox and texture
* Fix luacheck usage
* Add comment why fonts are not split into several lines
-> mods ontime_clocks, signs, signs_roads & steles
add french translations
add updatepo.sh script to update po/pot files
add specific array for full description of steles