-- Display lib mod by P.Y. Rollo -- -- License: WTFPL display_lib = {} -- Miscelaneous values depending on wallmounted param2 local wallmounted_values = { [0]={dx=0, dz=0, lx=0, lz=0, yaw=0, rotate=0}, -- Should never be used {dx=1, dz=0, lx=0, lz=0, yaw=0, rotate=1}, -- Should never be used {dx=1, dz=0, lx=0, lz=-1, yaw=-math.pi/2, rotate=4}, {dx=-1, dz=0, lx=0, lz=1, yaw=math.pi/2, rotate=5}, {dx=0, dz=1, lx=1, lz=0, yaw=0, rotate=3}, {dx=0, dz=-1, lx=-1, lz=0, yaw=math.pi, rotate=2} } --- Gets the display entities attached with a node. Removes extra ones local function get_entities(pos) local objrefs = {} local ndef = minetest.registered_nodes[minetest.get_node(pos).name] if ndef and ndef.display_entities then for _, objref in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do local entity = objref:get_luaentity() if entity and ndef.display_entities[entity.name] then if objrefs[entity.name] then objref:remove() else objrefs[entity.name] = objref end end end end return objrefs end local function clip_pos_prop(posprop) if posprop then return math.max(-0.5, math.min(0.5, posprop)) else return 0 end end --- (Create and) place display entities according to the node orientation local function place_entities(pos) local node = minetest.get_node(pos) local ndef = minetest.registered_nodes[node.name] local values = wallmounted_values[node.param2] local objrefs = get_entities(pos) if ndef and ndef.display_entities then for entity_name, props in pairs(ndef.display_entities) do local depth = clip_pos_prop(props.depth) local top = clip_pos_prop(props.top) local left = clip_pos_prop(props.left) if not objrefs[entity_name] then objrefs[entity_name] = minetest.add_entity(pos, entity_name) end objrefs[entity_name]:setpos({ x = pos.x - values.dx * depth + values.lx * left, y = pos.y + top, z = pos.z - values.dz * depth + values.lz * left}) objrefs[entity_name]:setyaw(values.yaw) end end return objrefs end --- Call on_display_update callback of a node for one of its display entities local function call_node_on_display_update(pos, objref) local ndef = minetest.registered_nodes[minetest.get_node(pos).name] local entity = objref:get_luaentity() if ndef and ndef.display_entities and entity and ndef.display_entities[entity.name] then ndef.display_entities[entity.name].on_display_update(pos, objref) end end --- Force entity update function display_lib.update_entities(pos) local objrefs = place_entities(pos) for _, objref in pairs(objrefs) do call_node_on_display_update(pos, objref) end end --- On_activate callback for display_lib entities. Calls on_display_update callbacks --- of corresponding node for each entity. function display_lib.on_activate(entity, staticdata) if entity then call_node_on_display_update(entity.object:getpos(), entity.object) end end --- On_place callback for display_lib items. Does nothing more than preventing item --- from being placed on ceiling or ground function display_lib.on_place(itemstack, placer, pointed_thing) local above = pointed_thing.above local under = pointed_thing.under local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} local wdir = minetest.dir_to_wallmounted(dir) if wdir == 0 or wdir == 1 then dir = placer:get_look_dir() dir.y = 0 wdir = minetest.dir_to_wallmounted(dir) end return minetest.item_place(itemstack, placer, pointed_thing, wdir) end --- On_construct callback for display_lib items. Creates entities and update them. function display_lib.on_construct(pos) display_lib.update_entities(pos) end --- On_destruct callback for display_lib items. Removes entities. function display_lib.on_destruct(pos) local objrefs = get_entities(pos) for _, objref in pairs(objrefs) do objref:remove() end end -- On_rotate (screwdriver) callback for display_lib items. Prevents axis rotation and reorients entities. function display_lib.on_rotate(pos, node, user, mode, new_param2) if mode ~= screwdriver.ROTATE_FACE then return false end if wallmounted_values[node.param2] then minetest.swap_node(pos, {name = node.name, param1 = node.param1, param2 = wallmounted_values[node.param2].rotate}) place_entities(pos) return true else return false end end --- Creates display entity with some fields and the on_activate callback function display_lib.register_display_entity(entity_name) if not minetest.registered_entity then minetest.register_entity(':'..entity_name, { collisionbox = { 0, 0, 0, 0, 0, 0 }, visual = "upright_sprite", textures = {}, on_activate = display_lib.on_activate, }) end end