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mirror of https://github.com/pyrollo/display_modpack.git synced 2025-10-15 00:35:20 +02:00
Files
display_modpack/ontime_clocks
fluxionary 2c1efede4d handle interactions w/ explosions (#3)
* don't let explosions destroy sign entities

* destroy sign entities if sign node is exploded

* remove redundant destructor call

* make sure other things don't try to interact w/ the signs entity

* name will be "" for non-players or unknown players.

* remove default value from initial values

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Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com>
2023-10-03 09:16:09 +02:00
..

Ontime Clocks

This mod provides clocks that display real ingame time.

For more information, see the forum topic at the Minetest forums.

Dependancies: display_api, default

License: Code under LGPL, textures under CC-BY-SA

Recipes

Green and red digital clocks

	- D -
	G M G
	- - -

G = Glass, D = Dye, M = Mese Crystal, - = Empty

Green dye for green clock, red dye for red clock

White clock

	S P S
	- M -
	- - -

P = Paper, S = Steel Ingot, M = Mese Crystal, - = Empty

Frameless clock

	S D S
	- M -
	- - -

D = Dye, S = Steel Ingot, M = Mese Crystal, - = Empty

Black dye for black clock, White dye for white clock

Gold frameless clock

	G - G
	- M -
	- - -

G = Gold Ingot, M = Mese Crystal, - = Empty