mirror of
https://github.com/pyrollo/display_modpack.git
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169 lines
4.7 KiB
Lua
169 lines
4.7 KiB
Lua
--[[
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font_api mod for Minetest - Library creating textures with fonts and text
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(c) Pierre-Yves Rollo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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--]]
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local S = font_api.S
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local modname = minetest.get_current_modname()
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local contexts = {}
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minetest.register_on_leaveplayer(function(player)
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if minetest.is_player(player) then
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contexts[player:get_player_name()] = nil
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end
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end)
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local function get_context(playername)
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if not contexts[playername] then
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contexts[playername] = { playername = playername }
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end
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return contexts[playername]
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end
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-- Show node formspec functions
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local function show_node_formspec(playername, pos)
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local meta = minetest.get_meta(pos)
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-- Decontextualize formspec
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local fs = meta:get_string('formspec')
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if not fs then
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return
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end
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-- Change context and currrent_name references to nodemeta references
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-- Change context and currrent_name references to nodemeta references
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local nodemeta = string.format("nodemeta:%i,%i,%i", pos.x, pos.y ,pos.z)
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fs = fs:gsub("current_name", nodemeta)
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fs = fs:gsub("context", nodemeta)
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-- Change all ${} to their corresponding metadata values
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fs = fs:gsub("([^\\])${(.-)}", function(prefix, key)
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return prefix .. minetest.formspec_escape(meta:get_string(key))
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end)
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local context = get_context(playername)
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context.node_pos = pos
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-- Find node on_receive_fields
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local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
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if ndef and ndef.on_receive_fields then
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context.on_receive_fields = ndef.on_receive_fields
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end
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-- Show formspec
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minetest.show_formspec(playername, modname..':context_formspec', fs)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= modname..':context_formspec' then
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return
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end
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if not minetest.is_player(player) then
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return true
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end
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local context = get_context(player:get_player_name())
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if context.on_receive_fields then
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context.on_receive_fields(context.pos, '', fields, player)
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end
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return true
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end)
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-- Specific functions
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local function show_font_formspec(playername)
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local context = get_context(playername)
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local fonts = {}
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for name, _ in pairs(font_api.registered_fonts) do
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fonts[#fonts+1] = name
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end
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table.sort(fonts)
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local fs = string.format(
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"size[4,%s]button_exit[0,%s;4,1;cancel;%s]",
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#fonts + 0.8, #fonts, FS("Cancel"))
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for line = 1, #fonts do
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local font = font_api.get_font(fonts[line])
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local texture = font:render(font.name,
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font:get_height()*5, font:get_height()*1.2, {
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lines = 1,
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valign = "middle",
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halign = "center",
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color = "#fff"
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}
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)
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fs = string.format(
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"%simage[0.1,%s;4.5,0.8;%s]button_exit[0,%s;4,1;font_%s;]",
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fs, line - 0.9, texture:gsub("[\\^]", "\\%0"), line - 1, font.name)
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end
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minetest.show_formspec(context.playername, modname..':font_list', fs)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= modname..':font_list' then
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return
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end
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if not minetest.is_player(player) then
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return true
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end
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local playername = player:get_player_name()
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local context = get_context(playername)
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if not context.pos
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or minetest.is_protected(context.pos, playername) then
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return true
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end
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if fields.quit == 'true' then
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for name, _ in pairs(font_api.registered_fonts) do
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if fields['font_'..name] then
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local meta = minetest.get_meta(context.pos)
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meta:set_string("font", name)
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display_api.update_entities(context.pos)
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end
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end
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if context.callback and type(context.callback) == "function" then
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-- Using after to avoid the "double close" bug
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minetest.after(0, context.callback, playername, context.pos)
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else
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-- Using after to avoid the "double close" bug
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minetest.after(0, show_node_formspec, playername, context.pos)
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end
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end
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return true
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end)
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-- @param player Player viewing the form
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-- @param pos Node pos
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-- @param callback function(playername, pos) to be called on form close
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function font_api.show_font_list(player, pos, callback)
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if minetest.is_player(player) then
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local context = get_context(player:get_player_name())
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context.pos = pos
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context.callback = callback
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show_font_formspec(player:get_player_name())
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end
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end
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