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display_modpack/signs_api
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init.lua fix crash when a sign gets placed on unknown node 2023-04-28 15:41:21 +02:00
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README.md Add 'signs_api/' from commit 'b837f9d38c3a81dc49c3c1234dbea0d34628b057' 2019-12-31 17:07:27 +01:00

Signs API

This mod provides various helper functions for registereing signs with text display. Text is locked if area is protected. No actual signs get registered by this mod, the signs are defined in the sign submod.

For more information, see the forum topic at the Minetest forums.

Dependancies: default, display_lib, font_lib

License: Code under LGPL, Textures and models under CC-BY-SA

API Functions

signs_api.set_display_text(pos, text)

Sets the text of a sign. Usually called in on_receive_fields.

signs_api.set_formspec(pos)

Usually called in on_construct to set the formspec.

signs_api.on_receive_fields(pos, formname, fields, player)

Helper function for on_receive_fields. Sets the display text and checks for protection.

signs_api.on_place_direction(itemstack, placer, pointed_thing)

On place callback for direction signs (chooses which sign according to look direction).

signs_api.on_rotate(pos, node, player, mode, new_param2)

Handles screwdriver rotation. Direction is affected for direction signs.

signs_api.register_sign(mod, name, model)

A method to quickly register signs.

Changelog

2019-03-14

  • sign_api: Screwdriver behavior changed. Now, left click rotates and changes direction.