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https://github.com/SmallJoker/exchange_shop.git
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First version 🐈
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162
shop_functions.lua
Normal file
162
shop_functions.lua
Normal file
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function exchange_shop.has_access(meta, player_name)
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local owner = meta:get_string("owner")
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if player_name == owner or owner == "" then
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return true
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end
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local privs = minetest.get_player_privs(player_name)
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return privs.server or privs.protection_bypass
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end
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-- Tool wear aware replacement for contains_item.
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function exchange_shop.list_contains_item(inv, listname, stack)
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local count = stack:get_count()
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if count == 0 then
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return true
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end
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local list = inv:get_list(listname)
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local name = stack:get_name()
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local wear = stack:get_wear()
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for _, list_stack in pairs(list) do
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if list_stack:get_name() == name and
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list_stack:get_wear() <= wear then
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if list_stack:get_count() >= count then
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return true
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else
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count = count - list_stack:get_count()
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end
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end
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end
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end
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-- Tool wear aware replacement for remove_item.
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function exchange_shop.list_remove_item(inv, listname, stack)
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local wanted = stack:get_count()
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if wanted == 0 then
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return stack
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end
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local list = inv:get_list(listname)
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local name = stack:get_name()
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local wear = stack:get_wear()
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local remaining = wanted
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local removed_wear = 0
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for index, list_stack in pairs(list) do
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if list_stack:get_name() == name and
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list_stack:get_wear() <= wear then
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local taken_stack = list_stack:take_item(remaining)
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inv:set_stack(listname, index, list_stack)
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removed_wear = math.max(removed_wear, taken_stack:get_wear())
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remaining = remaining - taken_stack:get_count()
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if remaining == 0 then
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break
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end
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end
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end
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-- Todo: Also remove kebab
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local removed_stack = ItemStack(name)
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removed_stack:set_count(wanted - remaining)
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removed_stack:set_wear(removed_wear)
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return removed_stack
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end
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function exchange_shop.exchange_action(player_inv, shop_inv)
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if not shop_inv:is_empty("cust_ej")
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or not shop_inv:is_empty("custm_ej") then
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return "One or multiple ejection fields are filled. "..
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"Please empty them or contact the shop owner."
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end
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local owner_wants = shop_inv:get_list("cust_ow")
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local owner_gives = shop_inv:get_list("cust_og")
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-- Check validness of stack "owner wants"
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for i1, item1 in pairs(owner_wants) do
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local name1 = item1:get_name()
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for i2, item2 in pairs(owner_wants) do
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if name1 == "" then
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break
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end
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if i1 ~= i2 and name1 == item2:get_name() then
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return "The field 'Owner needs' can not contain multiple "..
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"times the same items. Please contact the shop owner."
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end
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end
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end
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-- Check validness of stack "owner gives"
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for i1, item1 in pairs(owner_gives) do
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local name1 = item1:get_name()
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for i2, item2 in pairs(owner_gives) do
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if name1 == "" then
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break
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end
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if i1 ~= i2 and name1 == item2:get_name() then
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return "The field 'Owner gives' can not contain multiple "..
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"times the same items. Please contact the shop owner."
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end
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end
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end
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-- Check for space in the shop
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for i, item in pairs(owner_wants) do
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if not shop_inv:room_for_item("custm", item) then
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return "The stock in this shop is full. "..
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"Please contact the shop owner."
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end
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end
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local list_contains_item = exchange_shop.list_contains_item
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-- Check availability of the shop's items
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for i, item in pairs(owner_gives) do
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if not list_contains_item(shop_inv, "stock", item) then
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return "This shop is sold out."
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end
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end
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-- Check for space in the player's inventory
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for i, item in pairs(owner_gives) do
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if not player_inv:room_for_item("main", item) then
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return "You do not have enough space in your inventory."
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end
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end
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-- Check availability of the player's items
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for i, item in pairs(owner_wants) do
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if not list_contains_item(player_inv, "main", item) then
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return "You do not have the required items."
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end
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end
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local list_remove_item = exchange_shop.list_remove_item
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-- Conditions are ok: (try to) exchange now
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local fully_exchanged = true
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for i, item in pairs(owner_wants) do
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local stack = list_remove_item(player_inv, "main", item)
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if shop_inv:room_for_item("custm", stack) then
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shop_inv:add_item("custm", stack)
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else
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-- Move to ejection field
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shop_inv:add_item("custm_ej", stack)
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fully_exchanged = false
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end
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end
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for i, item in pairs(owner_gives) do
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local stack = list_remove_item(shop_inv, "stock", item)
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if player_inv:room_for_item("main", stack) then
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player_inv:add_item("main", stack)
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else
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-- Move to ejection field
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shop_inv:add_item("cust_ej", stack)
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fully_exchanged = false
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end
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end
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if not fully_exchanged then
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return "Warning! Stacks are overflowing somewhere!"
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end
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end
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