-- Combine stacks into a new list local function compress_list(list) local items = {} local new_list = {} for i, stack in pairs(list or {}) do if not stack:is_empty() then if stack:get_stack_max() == 1 then table.insert(new_list, stack) else items[stack:get_name()] = (items[stack:get_name()] or 0) + stack:get_count() end end end for name, count in pairs(items) do local max = ItemStack(name):get_stack_max() repeat local take = math.min(max, count) local stack = ItemStack(name) stack:set_count(take) table.insert(new_list, stack) count = count - take until count == 0 end return new_list end local function list_add_list(inv, list_name, list) local leftover_list = {} for i, stack in pairs(list or {}) do local leftover = inv:add_item(list_name, stack) if not leftover:is_empty() then table.insert(leftover_list, leftover) end end if #leftover_list > 0 then minetest.log("warning", "[exchange_shop] List " .. list_name .. " is full. Possible item loss!") end return leftover_list end function exchange_shop.migrate_shop_node(pos, node) local meta = minetest.get_meta(pos) local owner = meta:get_string("owner") local title = meta:get_string("infotext") local inv = meta:get_inventory() local def = minetest.registered_nodes[exchange_shop.shopname] -- Create new slots def.on_construct(pos) meta:set_string("owner", owner) meta:set_string("infotext", title) list_add_list(inv, "custm", inv:get_list("customers_gave")) inv:set_size("customers_gave", 0) local new_owner_gives = compress_list(inv:get_list("owner_gives")) local new_owner_wants = compress_list(inv:get_list("owner_wants")) local dst_gives = "cust_og" local dst_wants = "cust_ow" if #new_owner_gives > 4 or #new_owner_wants > 4 then -- Not enough space (from 6 slots to 4) -- redirect everything to the stock dst_gives = "stock" dst_wants = "custm" end list_add_list(inv, dst_gives, new_owner_gives) list_add_list(inv, dst_wants, new_owner_wants) inv:set_size("owner_gives", 0) inv:set_size("owner_takes", 0) node.name = exchange_shop.shopname minetest.swap_node(pos, node) end if exchange_shop.migrate.use_lbm then minetest.register_lbm({ label = "currency shop to exchange shop migration", name = "exchange_shop:currency_migrate", nodenames = { "currency:shop" }, run_at_every_load = false, action = exchange_shop.migrate_shop_node }) -- Clean up garbage minetest.register_on_joinplayer(function(player) local inv = player:get_inventory() for i, name in pairs({"customer_gives", "customer_gets"}) do if inv:get_size(name) > 0 then local leftover = list_add_list(inv, "main", inv:get_list(name)) list_add_list(inv, "craft", leftover) inv:set_size(name, 0) end end end) end